WHAT DO PEOPLE CARE ABOUT?
Posts
Oh, I thought that meant we were all generalizing, but with horrible grammar. Which is why I said "also" in my post.
I originally stumbled on RMN when searching for a free oldschool style rpg to play (who would've thunk?). I've played a few entertaining games off of here from start to finish, Hero's Realm, Lexico, Hellion, and others, although finding games to play is not the main reason I come here; I don't exactly have much free time to devote to playing games anyway, so I spend more time programming "games" than playing them. I actually stuck around here for so long because when I joined the place seemed like it had a decent community (in which at the time everyone capitalized their sentences). I've also uploaded some of the things I've made to RMN, but I'm not really uploading them here looking for feedback or praise since I don't make RPGs (on the other hand though, what little feedback I do get here is generally positive since the site is somewhat lacking in impressive games and ideas from other genres).
In short, why am I still here?
Edit: Also, I've enjoyed the various community events that I've taken place in here. My BQ2 puzzle is one of my favorite submissions, and Missiongarde gave me an idea for something that I went ahead and made.
In short, why am I still here?
Edit: Also, I've enjoyed the various community events that I've taken place in here. My BQ2 puzzle is one of my favorite submissions, and Missiongarde gave me an idea for something that I went ahead and made.
Fallen-Griever: You can totally have fun making something for other people. If not, don't release your projects. Also, this place isn't for indie devs? What? The page title on gameprofiles is "Arian Wild, an indie RPG on etc."
Alsoalso, WIP would like indie people here (as in, he has told me personally and has probably stated this on IRC/in staff forums/other places I don't see much of); hence discussion of changing the name of the site to something beyond its currently ancient status.
And you are correct. RPGMakers can't be used to produce quality, independent games, or even professional-quality games - actually, to quote Max, WRONG. Too bad you're stuck in fucking 2k/3! Indie games include awesome stuff like Immortal Defense, Spelunky and Iji - all of which are made in Gamemaker, a game-making toolkit with scripting capabilities. RMXP/VX is the same, except it uses a different scripting language and is geared toward RPG/adventure games instead of action/puzzle games. Hey there Exit Fate.
EDIT:
You know what? As much as I have a bad taste in my mouth from 2k/3, let's look at cool stuff like Muse and Chromatose. They would be much better in VXP (Muse could probably be done in GM easily enough, actually), but still - there is a serious+ effort going on here. You can't call projects like that completely amateur (aside from the fact that 2k/3 needs to die out sooner rather than later).
Alsoalso, WIP would like indie people here (as in, he has told me personally and has probably stated this on IRC/in staff forums/other places I don't see much of); hence discussion of changing the name of the site to something beyond its currently ancient status.
And you are correct. RPGMakers can't be used to produce quality, independent games, or even professional-quality games - actually, to quote Max, WRONG. Too bad you're stuck in fucking 2k/3! Indie games include awesome stuff like Immortal Defense, Spelunky and Iji - all of which are made in Gamemaker, a game-making toolkit with scripting capabilities. RMXP/VX is the same, except it uses a different scripting language and is geared toward RPG/adventure games instead of action/puzzle games. Hey there Exit Fate.
EDIT:
You know what? As much as I have a bad taste in my mouth from 2k/3, let's look at cool stuff like Muse and Chromatose. They would be much better in VXP (Muse could probably be done in GM easily enough, actually), but still - there is a serious+ effort going on here. You can't call projects like that completely amateur (aside from the fact that 2k/3 needs to die out sooner rather than later).
What I care about in game making is getting feedback as well as enjoying myself. I understand completely that I am working towards a heavily niche market and even more so with making a fangame/parody but despite the fact I am doing that I want to enjoy myself as well as produce something of decent quality.
I recently joined RMN because I have lurked and even become active on sites that were beginning to die- either because of a lack of interested people or a lack of diversity in engines supported by the site. I heavily rely on feedback because as someone who is constantly striving to improve my skills I think that others opinions are extremely important. After all, people rarely produce something for their own personal use- I draw and create games to share and get comments. I could be described as egotistical, but hell, isn't everyone?
I also like and care playing games but its a very rare occurance that something catches my eye. I played Avarice and Ill Will because they both looked interesting, and if Ill Will had more gameplay I would've gone all the way through and reviewed it. I also recently played Skie's original Sacred Earth: Bonds, and actually completed it, which is a big, big deal for me. I finished FF8 in 2008, almost TEN YEARS after I started it (though, I got to the almost-end on several occasions).
But even in the realm of professional games it is a rare occurance that I desperately want to play a game. And though I am, by stereotype, a 'recent' Final Fantasy fangirl, I do find that I nitpick at their flaws.
In fact just today I was looking at the Achelyte Step in Final Fantasy XIII and thinking 'They could've done that grass better'. I am overly critical because I care about taking their flaws and keeping them in mind to avoid them in my own development.
I read a lot of reviews here at RMN even if I do not play the game. Usually, a review tells you all you need to know. I keep in mind the flaws pointed out in reviews, as well, in order to improve my own work. Reviews tend to point out what gamers want to see in what their playing. I try to read reviews associated with games that are similar to the sort of games I am developing or will develop in the future. This, in a sense, gives me a review before my game has even begun production. Plus, many reviews are written in such a way that they are readable.
In the end I participate in community projects in an ever-present struggle to improve and do better, because that is what I care about. If I think a project looks interesting, and I like the description and storyline side, I will give playing it a shot, though I am easily distracted. I don't care about what maker it is, the reputation of the author, if its a fangame or not. If I want to play something, if I care about it enough, I will.
Feedback, in truth, is my true wish, goal, and care.
(I could of said that in a sentence but I wanted to explain my point and fit in with everyone else.)
I recently joined RMN because I have lurked and even become active on sites that were beginning to die- either because of a lack of interested people or a lack of diversity in engines supported by the site. I heavily rely on feedback because as someone who is constantly striving to improve my skills I think that others opinions are extremely important. After all, people rarely produce something for their own personal use- I draw and create games to share and get comments. I could be described as egotistical, but hell, isn't everyone?
I also like and care playing games but its a very rare occurance that something catches my eye. I played Avarice and Ill Will because they both looked interesting, and if Ill Will had more gameplay I would've gone all the way through and reviewed it. I also recently played Skie's original Sacred Earth: Bonds, and actually completed it, which is a big, big deal for me. I finished FF8 in 2008, almost TEN YEARS after I started it (though, I got to the almost-end on several occasions).
But even in the realm of professional games it is a rare occurance that I desperately want to play a game. And though I am, by stereotype, a 'recent' Final Fantasy fangirl, I do find that I nitpick at their flaws.
In fact just today I was looking at the Achelyte Step in Final Fantasy XIII and thinking 'They could've done that grass better'. I am overly critical because I care about taking their flaws and keeping them in mind to avoid them in my own development.
I read a lot of reviews here at RMN even if I do not play the game. Usually, a review tells you all you need to know. I keep in mind the flaws pointed out in reviews, as well, in order to improve my own work. Reviews tend to point out what gamers want to see in what their playing. I try to read reviews associated with games that are similar to the sort of games I am developing or will develop in the future. This, in a sense, gives me a review before my game has even begun production. Plus, many reviews are written in such a way that they are readable.
In the end I participate in community projects in an ever-present struggle to improve and do better, because that is what I care about. If I think a project looks interesting, and I like the description and storyline side, I will give playing it a shot, though I am easily distracted. I don't care about what maker it is, the reputation of the author, if its a fangame or not. If I want to play something, if I care about it enough, I will.
Feedback, in truth, is my true wish, goal, and care.
(I could of said that in a sentence but I wanted to explain my point and fit in with everyone else.)
post=129818
Craze's tired argument
Oh, get over yourself Craze. The first thing I need to address here is that there is no difference between "indie" and "amateur". Get this: They're the same fucking thing, a hobby rather than a job. I didn't want to bring it up but I feel that the only reason you even brought up the separation was to put yourself above other people, and say "Hey guys, I'm so much better caused I'm almost INDIE!"
Second, I disagree with you on the fact that RPG Maker can't be used to make quality games, "indie games" (define what an indie game even is if it isn't just a game made independantly... Like in RM), or professional quality games. All those things are possible if you try hard enough. Same thing in the code based engines. It's all about TRYING.
Geez, if RM can't create quality games, I don't know why you seem to brag about how good your RM games are...
Last of all, this is more personal. I don't see how Chromatose would be better if it was in VXP. I'm not going to speak for Muse, but as I see it, the only difference between 2k3 Chromatose and VXP Chromatose is that the resolution would be larger (making it a pain for me to sprite) and the battle system might be a bit smoother.
post=129823post=129818there is no difference between "indie" and "amateur". Get this: They're the same fucking thing, a hobby rather than a job.
Craze's tired argument
Second, I disagree with you on the fact that RPG Maker can't be used to make quality games, "indie games" (define what an indie game even is if it isn't just a game made independantly... Like in RM)
There is a difference!
Indie developers go to events such as GDC, PAX, etc. They give presentations about indie game development and showcase their games. It is a rapidly evolving market (amateur RM is not). Lots of them want to get their games on XBLA, PSN, etc. I think what Craze is trying to do with his games is attempt to break into this market, even if most indie devs hate rpg maker. I don't think he's saying RM games aren't quality. He wants to prove them (those indie dudes) wrong, I think we all do! But if you want to reach that market, you have to rethink how to approach your game development.
It's just the sad truth that they really just aren't accepted. Some of the reasons are valid (ripped graphics, music, etc). Some aren't.
Just wanted to say that. You all may continue arguing now. =)
I was going to post some long rambling reply about how I make games because I find it fun but Fallen-Griever has done it better and Craze is already aware of my stance.
I am going to say actions speak louder than word and if we are set on what we want to accomplish, let's do it. Show us that you are making games for the fun of it and share that enthusiasm, or show us that you are making a serious attempt in game making.
I am also going to hope that some of us will break out of our comfort zone. I've been meaning to since forever (lol words > actions here).
And don't leave GOGP! I mentioned that I think it is great that you are here in my podcast.
I am going to say actions speak louder than word and if we are set on what we want to accomplish, let's do it. Show us that you are making games for the fun of it and share that enthusiasm, or show us that you are making a serious attempt in game making.
I am also going to hope that some of us will break out of our comfort zone. I've been meaning to since forever (lol words > actions here).
And don't leave GOGP! I mentioned that I think it is great that you are here in my podcast.
I guess what we all should learn here is that not everyone takes it as seriously as Craze. For some of us this is just a cool way to pass the time. The impression I'm getting is that Craze seems to want everyone to take game making as seriously as he does and well, not all of us do, want to, have the time to, or the desire, or the drive, or whatever!
Also this is false, at least for me.
The point of making a game is so that people will play that game.
Also this is false, at least for me.
This is what I like about RMN. People getting together and having serious discussions (even the retarded topics made by noobs amuse me, but that is besides the point)
I like that most of us know each other and frequently post in the forums. I also like everyones honesty here. Other places kinda feels like everyone's fake...
I like that most of us know each other and frequently post in the forums. I also like everyones honesty here. Other places kinda feels like everyone's fake...
Also, I'm not quite sure this "NOBODY WANTS TO PLAY ANYTHING" complaint is quite as bad as people are making it out to be.
post=129842
I guess what we all should learn here is that not everyone takes it as seriously as Craze. For some of us this is just a cool way to pass the time. The impression I'm getting is that Craze seems to want everyone to take game making as seriously as he does and well, not all of us do, want to, have the time to, or the desire, or the drive, or whatever!
Maybe you can compare it to how "serious" artists abhor stick figures, etc.?
I was going to post some long rambling reply about how I make games because I find it fun but Fallen-Griever
Pretty much. Feld also posted some things I wanted to touch on, probably much better than I would have.
If reaching thousands of thousands of downloads was ALL I cared about, I would've quit when Onyx was in its demo stage. Not sure if this is actually relevant to the topic, but yeah.
post=129860
Maybe not, but the NOBODY COMMENTS ON ANYTHING complaint definately is.
How about NOBODY RATES ON ANYTHING? I've seen some decent looking games that are complete and don't have ratings at all...























