RPG NUMBERS (LEVEL, DAMAGE, XP, ETC.).

Posts

Pages: first prev 12 last
post=129946
Just make only one permanent character able to deal direct damage, and all others buffers/debuffers/healers!
It sounds like a stupid idea, and it probably is, but it WORKS BWAHAHAHAHAHAHAHAHA!
post=129720
For battle length, I prefer if they last 3-5 turns. If they are to fast, you remove a lot of strategy. A defense up spell lowers the damage you take from enemy attacks, but killing the enemy prevents it from attacking which in turn also means you take less damage. Silencing an enemy prevents it from casting spells, so does killing it. Casting an attack up spell causes you to do more damage, but you lose damage by buffing instead of using an offensive skill and with battles over in two turns it's not so likely there will be enough time for the buff to earn back the lost damage. Pretty much anything that doesn't cause direct damage or heal.

Kinda OT, but I find this to be very irritating on most RPGs I play. I tried to relieve this in my game by introducing effects which buff your characters as soon as a battle start. Added gimmicks to encourage use of said moves in a normal battle may prove effective as well. For example:

Victory Shout - Adds a buff to all allies that increases evasion rate by 10% for 3 turns. Also, when Victory Shout is active on a target if battle is won, that target gains an additional 15% EXP and PP.
Pages: first prev 12 last