MAP FORMATTING IN RPGMAKER2003
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Ok I just switched my main character to the world map in test play... I noticed quickly that I couldn't move around, so I went to passability in my map settings. I have noticed an "x","o", a star, and a square.
I don't really know what any of those mean so could someone help me out?
I want to be able to move on the world map... My guy is stuck.
I don't really know what any of those mean so could someone help me out?
I want to be able to move on the world map... My guy is stuck.
post=130963
And the square (on autotiles) lets the tile act as a rooftile.
I never knew that. What's it good for?
It has special logic for walking underneath. You can walk under the top row of roof tiles, but cannot passthrough 2 or more.
post=130993
It has special logic for walking underneath. You can walk under the top row of roof tiles, but cannot passthrough 2 or more.
I tested it and noticed that, but... in what kind of situation is it useful?
post=131029If viewed from a 45-degree (or similar) angle, a person would naturally be partially or totally obscured ("walking under") by a tall wall or roof when walking next to it. It thus gives a sense of depth and diagonal viewing angle to the map.post=130993I tested it and noticed that, but... in what kind of situation is it useful?
It has special logic for walking underneath. You can walk under the top row of roof tiles, but cannot passthrough 2 or more.
Without this, the impression we receive is that we're looking at the map from a 90-degree angle (from the top), and that point of view tends to conflict badly with the majority of chipsets, sprites, and panoramas that are made and/or used.
post=131029post=130993I tested it and noticed that, but... in what kind of situation is it useful?
It has special logic for walking underneath. You can walk under the top row of roof tiles, but cannot passthrough 2 or more.
More important than the aesthetic issue, it allows for making secret passages like in some old school SNES style games.
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