WHAT WOULD YOU LIKE TO SEE WITH AN ENEMY GENERATOR?
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Unlike Lunar where the game developers knew what stats they are giving the characters, the maker of this engine won't know what stats the user will give his or her characters. For example, I have played an RMXP game where it wasn't uncommon for characters to have more than twice as much Physical Defense as they have Attack Power. In order for that to work, enemies have to have less Physical Defense, but more Attack Power, than the playable characters. That was also the case. The current enemy generator however cannot produce that result. Either enemies will have more in both stats or less in both stats.
I can always make it so you enter your own algorythmn and the generator makes it accordingly.
Like if
for enemies (enemyatk*2)/(actordef*4)
for players (actoratk*4)/(enemydef*3)
Its all math.
Like if
for enemies (enemyatk*2)/(actordef*4)
for players (actoratk*4)/(enemydef*3)
Its all math.
post=136834post=136809I would just like to say that this is how I balance my games. It is an effective and good ball-park way to set up boss HP!
Instead of 2 times the stats, try something in line of "kills in X hits and dies after Y hits". For example, an A class enemy warrior kills the PC warrior in two hits and takes 10 attacks from the warrior to die while an F class enemy warrior needs 10 attacks to kill the PC warrior and dies after just one hit. To pull this of you will need to fully understand how damage is computed, but to be frank, there's no way to successfully create a none broken enemy generator anyway without understanding the damage algorithm. Heck, I doubt the enemy generator will work period.
I get way too caught up on forcing my boss (and other) enemy slats to conform to the game's intenral rules. i.e. Boss X needs to have Stat Y because he is a Level 10 Assassin. Then to decrement him in power I can't just be like "eh...200 less HP", I have to do all of the necessary maths (there are a lot because I have to peek and tweak in the database in various tedious ways, I don't have all this shit charted out) to figure out how to change his stats to power him down to a Level 8 Assassin if the fight is too hard. This is creating more work for myself...I don't know, maybe it's just a compulsion. (I do the same thing with enemy equips and how they effect enemy of stats. Again I don't have a script for this or anything I am just doing this all with mental arithmetic.)
I don't have all this shit charted out

will solve all of your problems in this area.
Manually inputting into Excel what value of every single class that every single class has at every single level (before and after modification with every single piece of equipment)?
*shoots self*
That's the kind of mind-erasingly tedious data-entry task people should get paid for.
I should have used Excel from the beginning, granted but it can do nothing to help my problems now.
*shoots self*
That's the kind of mind-erasingly tedious data-entry task people should get paid for.
I should have used Excel from the beginning, granted but it can do nothing to help my problems now.
post=136924
Manually inputting into Excel what value of every single class that every single class has at every single level (before and after modification with every single piece of equipment)?
*shoots self*
That's the kind of mind-erasingly tedious data-entry task people should get paid for.
I should have used Excel from the beginning, granted but it can do nothing to help my problems now.
Bro they're called formulas and they will make you hate yourself for not using them up until now.
You can set a cell's value to be equal to the one above it by entering a "=" into the cell and clicking the cell above it. Bam, now Cell B2 will always be equal to Cell B1. Now, try adding 1 to that formula - bam, now B2 is always one greater than B1. Click and drag the little square in the corner and you can put that formula into every cell you drag over, and the formula will automatically adjust to its new location. See where this is going? And that's just the tip of the hyper-manly iceberg of awesome that is Excel.
















