ZOOOOM- HOW TO INCREASE THE ATB SPEED IN 2K3 TO INSANE LEVELS

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post=139591
Weapons and Magic all have to have some sort of "Element", so you could also just adjust accordingly. I did this for my spells and physical attacks in test battle until they're just right.

Can you give me some pointers or tips on how to do so accordingly? Nothing exact or anything, just some here and theres.
That's pretty much it, your weapons have to have one "element" too and so do ALL your spells. Then you test battle and see how displaced weapons are from magic. Reduce the magnification for types of magic attacks until they are balanced correctly.

Now for the spells, if adding a single point in a base effect makes it jump insanely higher, then just use single-digit base effects or so. Having a low base effect and magnified effects makes magic rely much more on an individual character's intelligence stat. I saw this when balancing Karen from the old RPG Maker 2k3 game I started because all she could do was use lighting on enemies.

But for tricks, I'm afraid you're going to spend lots of time in Test Battle to really tweak it right. Unfortunately, I think you might have to go in and change the stats for everything to get the best results. Hang on a moment, I'll try digging out said game and tell you what my magnifications are.

EDIT:
It seems multiplicative, so you could tier off your skills with the base damage. But when I adjusted it the first time, I decided what one intelligence upgrade should be worth (in my level system you got attributes you decided) and what the base effects should be. I had it set to 300% for normal and 500% for higher, but I also decided how much intelligence you get per upgrade instead of a normal growth curve from leveling up.
post=139536
1) Use David or Goliath patches
Worst message formatting ever. ):

It's fixed actually, but im too lazy to upload, just use reshacker and D.I.Y (I never accounted for the fact that people use so much formatting in their messages.)

EDIT:

Infact, I'll even give the code, open David or Goliath version with reshacker, look for "TFORMEVCMD10110" and delete all the codes in the window and replace with this one.


inherited FormEvCmd10110: TFormEvCmd10110
Caption = 'Message'
ClientHeight = 121
ClientWidth = 430
OldCreateOrder = True
OnCreate = FormCreate
OnShow = FormShow
PixelsPerInch = 96
TextHeight = 12
object TabControl1: TTabControl
Left = 8
Top = 8
Width = 412
Height = 74
TabOrder = 0
TabStop = False
object FixedMemo1: TFixedMemo
Left = 8
Top = 10
Width = 395
Height = 55
Cursor = crIBeam
Font.Charset = EASTEUROPE_CHARSET
Font.Color = clWindowText
Font.Height = -12
Font.Name = 'MS UI Gothic'
Font.Style =
ParentFont = False
TabOrder = 0
OnChange = FixedMemo1Change
OnExit = FixedMemo1Exit
OnKeyDown = FixedMemo1KeyDown
OnMouseMove = FixedMemo1MouseMove
OnCancel = FixedMemo1Cancel
OnCtrlReturn = FixedMemo1CtrlReturn
end
object Line1: TOpaquePaintBox
Left = 260
Top = 12
Width = 80
Height = 80
Cursor = crIBeam
Opaque = True
Color = clAppWorkSpace
TabOrder = 1
OnMouseDown = LineMouseDown
OnPaint = LinePaint
end
object Line2: TOpaquePaintBox
Left = 310
Top = 12
Width = 0
Height = 80
Cursor = crIBeam
Opaque = True
Color = clBtnShadow
TabOrder = 2
OnMouseDown = LineMouseDown
OnPaint = LinePaint
end
end
object ButtonOk: TButton
Left = 94
Top = 89
Width = 60
Height = 25
Caption = 'OK'
Default = True
ModalResult = 1
TabOrder = 1
OnClick = ButtonOkClick
end
object ButtonCancel: TButton
Left = 161
Top = 89
Width = 60
Height = 25
Cancel = True
Caption = 'Cancel'
ModalResult = 2
TabOrder = 2
end
object ButtonHelp: TButton
Left = 228
Top = 89
Width = 60
Height = 25
Cancel = True
Caption = 'Help'
TabOrder = 3
OnClick = ButtonHelpClick
end
end


It even has the marker that shows where the message cuts off if you type too many words. Better late than never!
Craze
why would i heal when i could equip a morningstar
15170
MOG, just change the power of INT, or lower spell INT inf ratings so that a low-tier spell is 2 or 3 inf instead of 5.
Infact, I'll even give the code, open David or Goliath version with reshacker, look for "TFORMEVCMD10110" and delete all the codes in the window and replace with this one.


Awesome, can you change the global ATB speed while you're at it?
There IS no global ATB speed. RM uses an algorithm that takes the agi of all combatants and averages them out to determine the speed of the ATB. If you test battle with 4 heroes and 4 enemies, give them all 20 agi and give one hero 200, he will like, FLY to the full ATB, but if you make them all 200, thinking they will all fill as fast, the algorithm will average them out.

And as far as I know, theres no way to change RM's algorithms. If we could, we'd already be using custom battle damages and multi hitting attacks and ATB speeds.
You've got an averaging formula and everything, somewhere in there is some calculation you can change to make the final average exaggerated (which was what I was looking for actually). Where it loads the number of players and enemies, have it load just 1 or something.

At least tell me where in ASM it starts adding up people's agillities, I could mess with it myself if I only knew the location for the block of x86 code that did that. You would be right in assuming you can't drastically change the algorithms, but you can fiddle with them.
post=139715
You've got an averaging formula and everything, somewhere in there is some calculation you can change to make the final average exaggerated (which was what I was looking for actually). Where it loads the number of players and enemies, have it load just 1 or something.

At least tell me where in ASM it starts adding up people's agillities, I could mess with it myself if I only knew the location for the block of x86 code that did that. You would be right in assuming you can't drastically change the algorithms, but you can fiddle with them.


Yes those are the two methods, hacking it up, or just changing messing around with the agility in the Database. I'd choose the latter, but it seems your doing some heavy duty stuff, unfortunately I can't help you. I draw the line at hacking up the system, mostly because if I had to hack the system, it's really not worth it. Your using it for one game, that maybe a few hundred of people might play, they'll comment more on the graphics and presentation of the game, and that little hack you took days to figure out won't even be mentioned. If it was mentioned, it would probably be as an afterthought.

Not trying to crush your spirit on this, but somethings are too much and are just not worth the hassle.

Though, if you absolutely have to go that route, then... I'd have to admit this even though I love RM2K3, but... Get XP for that. THERE, I SAID IT! At least XP has scripting and the graphics are finally getting to a point where the game won't look like an RTP mess. (If you look for the right resources, that is)
Craze
why would i heal when i could equip a morningstar
15170
post=139880
has scripting and the graphics are finally getting to a point where the game won't look like an RTP mess. (If you look for the right resources, that is)


You can import your beloved Rudras.
post=139880
...
Yes those are the two methods, hacking it up, or just changing messing around with the agility in the Database. I'd choose the latter, but it seems your doing some heavy duty stuff, unfortunately I can't help you. I draw the line at hacking up the system, mostly because if I had to hack the system, it's really not worth it. Your using it for one game, that maybe a few hundred of people might play, they'll comment more on the graphics and presentation of the game, and that little hack you took days to figure out won't even be mentioned. If it was mentioned, it would probably be as an afterthought.

Not trying to crush your spirit on this, but somethings are too much and are just not worth the hassle.

Though, if you absolutely have to go that route, then... I'd have to admit this even though I love RM2K3, but... Get XP for that. THERE, I SAID IT! At least XP has scripting and the graphics are finally getting to a point where the game won't look like an RTP mess. (If you look for the right resources, that is)

Click on my user name and then realize your rant was entirely pointless, I was doing this to mess around and wasn't really going to release anything. I was making this because I didn't feel like programming since I'm already doing it all for another project.
post=139964
post=139880
...
Yes those are the two methods, hacking it up, or just changing messing around with the agility in the Database. I'd choose the latter, but it seems your doing some heavy duty stuff, unfortunately I can't help you. I draw the line at hacking up the system, mostly because if I had to hack the system, it's really not worth it. Your using it for one game, that maybe a few hundred of people might play, they'll comment more on the graphics and presentation of the game, and that little hack you took days to figure out won't even be mentioned. If it was mentioned, it would probably be as an afterthought.

Not trying to crush your spirit on this, but somethings are too much and are just not worth the hassle.

Though, if you absolutely have to go that route, then... I'd have to admit this even though I love RM2K3, but... Get XP for that. THERE, I SAID IT! At least XP has scripting and the graphics are finally getting to a point where the game won't look like an RTP mess. (If you look for the right resources, that is)
Click on my user name and then realize your rant was entirely pointless, I was doing this to mess around and wasn't really going to release anything. I was making this because I didn't feel like programming since I'm already doing it all for another project.


Yeah... normally I just read the topic and post, silly me for not doing that extra step. 8P
Max McGee
with sorrow down past the fence
9159
post=139484
(I'd say "pot to kettle" but that's racist)


i lol'd
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