BATTLE ANIMATION ROTATION IN RM2K3? (UGH, BADLY WORDED. MY APOLOGIES)
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The question won't exactly fit in the topic title I suspect.
Anyway, I was wondering if, for the battle animation set, if you wanted to rotate a sword or something around in a circle, would you need to spend 4 or 8 or so of your 25 frames JUST making that thing go around? Or is there some way to take a static sword graphic and rotate it using the in-engine animation editor?
EDIT: Okay, so say I've got this sword here:
http://img232.imageshack.us/img232/1144/example1q.png
Is there any way I can make it go rotate like so (crappy ninety degree turnflips yay. The actual thing would obviously be more fine-tuned, and the blue background transparent):
http://img191.imageshack.us/img191/7843/example2e.png
in the in-game engine, or will I have to set up my battlesheet like this:
http://img215.imageshack.us/img215/8893/battleexample3.png
Because that would totally suck.
! Alexei403
Anyway, I was wondering if, for the battle animation set, if you wanted to rotate a sword or something around in a circle, would you need to spend 4 or 8 or so of your 25 frames JUST making that thing go around? Or is there some way to take a static sword graphic and rotate it using the in-engine animation editor?
EDIT: Okay, so say I've got this sword here:
http://img232.imageshack.us/img232/1144/example1q.png
Is there any way I can make it go rotate like so (crappy ninety degree turnflips yay. The actual thing would obviously be more fine-tuned, and the blue background transparent):
http://img191.imageshack.us/img191/7843/example2e.png
in the in-game engine, or will I have to set up my battlesheet like this:
http://img215.imageshack.us/img215/8893/battleexample3.png
Because that would totally suck.
! Alexei403
No. You have to actually spend 8 frames rotating that sword. And yes, 25 is the set limit.
If you want to make a picture rotate, however, there is a way to do this. Doesn't help you in battle, though.
If you want to make a picture rotate, however, there is a way to do this. Doesn't help you in battle, though.
You can use GameMaker to auto-generate rotating sprites like these (and then save the frames and import them to rm2k3)
Seriously... editing a battle animation graphic to turn a fram 90, 180 or 270 degrees is not that much of work.
post=140368
use the david or goliath patches, they let you have more than 25 frames.
Just so people don't get the wrong idea and want to kill me later, it doesn't give you more than 25 frames. It gives you 9999 frames of animation, (compared to 500 default) but the number of images in a battle animation is still 25.
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