THE MC DIES! GAME OVER.
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I'm just bitter from dying that one time because the MC got charmed and the AI was too retarded to do anything :(
It's worth noting that in Strange Journey, your main character starts off with obscene stats for his level (especially in Vitality and Luck) and has a unique HP algorithm all to himself. He is also innately immune to Hama (death) spells! Strange Journey is MC-death done right.
He is not immune to Mudo (death2) spells. >=( (good thing lots of armors defend against Curse/Mudo!)
It's okay because he is damn sexy.
It's okay because he is damn sexy.
Legend of Cao Cao (Tactical RPG) has something like that. If Cao Cao ever hits zero HP it's a game over right then and there. Thankfully this is never an issue because:
Cao Cao is a Captain/Warlord/Hero class, a cavalry class with straight A's across the board for maximum stat growth. A is only second to S which only about four classes get one or two of and those classes also have a huge weakness somewhere.
Cao Cao has some of the highest stats in the game so he gets full mileage out of his A-max-stat-growths.
Cao Cao learns a healing spell early on and in the mid-game gets an all-stat-self-buff spell.
Cao Cao starts with a sword that gives him an extra 15% defense.
Cao Cao's class gets an attack range upgrade (attack diagonally) at level 15
Cao Cao can OHKO certain characters if he bumps into them in battle via event.
Enemies love to target characters who they can do the most damage to (aka usually not Cao Cao)
tl;dr Cao Cao will never die unless you royally screw up or you were going to lose the level anyways.
(it's worth noting enemy Captain/Warlord/Hero's are fucking bitches to kill)
Cao Cao is a Captain/Warlord/Hero class, a cavalry class with straight A's across the board for maximum stat growth. A is only second to S which only about four classes get one or two of and those classes also have a huge weakness somewhere.
Cao Cao has some of the highest stats in the game so he gets full mileage out of his A-max-stat-growths.
Cao Cao learns a healing spell early on and in the mid-game gets an all-stat-self-buff spell.
Cao Cao starts with a sword that gives him an extra 15% defense.
Cao Cao's class gets an attack range upgrade (attack diagonally) at level 15
Cao Cao can OHKO certain characters if he bumps into them in battle via event.
Enemies love to target characters who they can do the most damage to (aka usually not Cao Cao)
tl;dr Cao Cao will never die unless you royally screw up or you were going to lose the level anyways.
(it's worth noting enemy Captain/Warlord/Hero's are fucking bitches to kill)
Kingdom Hearts has this, unless you're using Tinkerbell, then it's averted. Otherwise you die = gameover. Apparently cartoon characters can't die (donald, goofy) since they come back after being KO but humans die and stay dead.
Yeah but Sora is the one with the key. If Sora dies, the key is completely and utterly defenceless because
a) The Disney character have used their items 5 secs into the fight, yes, seriously.
or b) Donald/Tarzan/(Chara with healing) has no MP left from using it on other spells/healing other charas.
I guess you could also say you don't get KO'd 'cause your heart seems to get ripped out of you and put into a floating form above you, which happens to no other party member.
a) The Disney character have used their items 5 secs into the fight, yes, seriously.
or b) Donald/Tarzan/(Chara with healing) has no MP left from using it on other spells/healing other charas.
I guess you could also say you don't get KO'd 'cause your heart seems to get ripped out of you and put into a floating form above you, which happens to no other party member.
I don't think this is only feasible in tactical RPGs. Valkyrie Profile did well with a system like FFT's - if Valkyrie died you needed to revive her or win the battle within a couple turns. (Not that, in that case, it was much of a restriction on strategy - it was mostly just an interesting touch.)
Of course, I did it straight up in Aurora Wing and have no regrets! Losing anybody who's plot-mandatory was a game over even if the player had the resources to rescue them from end-of-battle permadeath. It kept things much simpler to code and explain, and most of those characters weren't the sort you were going to lose just because of one bad turn.
Of course, I did it straight up in Aurora Wing and have no regrets! Losing anybody who's plot-mandatory was a game over even if the player had the resources to rescue them from end-of-battle permadeath. It kept things much simpler to code and explain, and most of those characters weren't the sort you were going to lose just because of one bad turn.

















