LANGUISHING PROJECTS

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LouisCyphre
can't make a bad game if you don't finish any games
4523
post=145002
post=143642
Another thing that helps is having multiple people involved on the same project. It's much harder to let something languish when it's being actively worked on by other members.
This is as much an advantage as it is a disadvantage. When you have a project that relies on the whole team to finish, if some people fall behind, the whole project staggers. Also, some team members work faster than others, or some might just have a part that takes longer, and then, it will end up just as one or two working actively.

qft. ;^;
post=145002
post=143642
Another thing that helps is having multiple people involved on the same project. It's much harder to let something languish when it's being actively worked on by other members.
This is as much an advantage as it is a disadvantage. When you have a project that relies on the whole team to finish, if some people fall behind, the whole project staggers. Also, some team members work faster than others, or some might just have a part that takes longer, and then, it will end up just as one or two working actively.


Ha, guess it's a smart idea to be cautious about who you work with then.

Also, sadly, this is how I picked up spriting. And writing. And illustration... Well, you certainly learn to make up for other people's laziness.
Funny you should mention that... >_>;;;;
I rarely start collaborative projects because I KNOW I am lazy.
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