New account registration is temporarily disabled.

BEEN THERE, DONE THAT

Posts

Pages: first prev 12 last
post=144495
While I agree that making the player feel badass is an excellent way of rewarding them, I dislike it when they can become so powerful that nothing can stop them. They should feel like they can beat the snot out of a demon lord, but it should still be challenging for them to do so, too! If that makes any sense.

I'd say it does. A demon lord who is easy to defeat can make the player feel less badass or more like the demon lord is just a giant wuss. Getting the players to react and feel as you want them to is not easy.
post=144615
post=144495
While I agree that making the player feel badass is an excellent way of rewarding them, I dislike it when they can become so powerful that nothing can stop them. They should feel like they can beat the snot out of a demon lord, but it should still be challenging for them to do so, too! If that makes any sense.
I'd say it does. A demon lord who is easy to defeat can make the player feel less badass or more like the demon lord is just a giant wuss. Getting the players to react and feel as you want them to is not easy.

this is less of a game design thing, it has to do with the personality of the player.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I like puzzles in RPGs.

From a mapping point of view, they ruin your map. From an in-game logical point of view, they make no sense to exist. From a game design point of view, they are a completely different genre of game that RPGs just half-heartedly borrow. But from the point of view of the player, they are a life saver. Doing more different things at once is great. I love having to actually think about going through the dungeons, instead of just trodding persistently forward, often while only looking at the minimap and never even glancing at the main screen.

Hmm, I also like healing abilities. They're not actually necessary, many other genres of games don't have them! And they force us to add magic into the plots of games that don't rightly need magic in them, which can get ugly sometimes. But they add the potential for so much more strategy, and at the same time make enemy design so much easier and more flexible.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Hmm, I also like healing abilities.

Craze doesn't.
Pages: first prev 12 last