MY CURE FOR THE RM2K3 SPEED ISSUES
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I give you the cure for slow walk speed, slow text speed, slow menu scroll speed, slow ATB, and everything slow about RM2k3 (and other RPGMakers if need be)!
http://rpgmaker.net/users/GameOverGamesProductions/locker/MHS_Settings_Preset_For_RM2k3.rar
Instructions:
1. Start the RPG_RT.exe of the game you are going to play
2. Run MHSRM2k3Edition.exe
3. Go to File -> Open Process
4. Open RPG_RT.exe (though actually you can open any process and apply this to it,)
5. Bring the game back up
F1 Key is normal game speed, F2 key is double game speed, F3 Key is triple game speed
Set that ATB bar to wait and crank up that speed up in battle, enjoy!
I've only used this with rpgmaker games on two Windows XP computers, so I don't guarantee that this will work on a newer 64-bit OS.
This is all thanks to L. Spiro's wonderful memory hacking tool.
http://rpgmaker.net/users/GameOverGamesProductions/locker/MHS_Settings_Preset_For_RM2k3.rar
Instructions:
1. Start the RPG_RT.exe of the game you are going to play
2. Run MHSRM2k3Edition.exe
3. Go to File -> Open Process
4. Open RPG_RT.exe (though actually you can open any process and apply this to it,)
5. Bring the game back up
F1 Key is normal game speed, F2 key is double game speed, F3 Key is triple game speed
Set that ATB bar to wait and crank up that speed up in battle, enjoy!
I've only used this with rpgmaker games on two Windows XP computers, so I don't guarantee that this will work on a newer 64-bit OS.
This is all thanks to L. Spiro's wonderful memory hacking tool.
Walking speed and message speed are slow? It's actually fast compared to most games.
Someone try it and tell me if it explodes.
Someone try it and tell me if it explodes.
Walking speed and message speed can be changed in any of the rpgmakers you know, and sometimes it gets ridiculous (though I wouldn't play a game where the developer does such a thing).
wha! I assume this is akin to speed throttling on emulators? I've often times found myself wanting to hit the tilda key to speed through long cutscenes I've played through already once on certain games, a feature like this could be super rad.
post=144062
Walking speed and message speed can be changed in any of the rpgmakers you know, and sometimes it gets ridiculous (though I wouldn't play a game where the developer does such a thing).
This. Anyone who sets automatic text speed during cutscenes or (gulp) normal play should be slapped with a large trout, amateur or professional.
post=144095
Anyone who sets automatic text speed during cutscenes or (gulp) normal play should be slapped with a large trout, amateur or professional.
I'm curious. What annoys you? The text going too fast, too slow, the pauses between words? I slow down the message speed myself, but just a bit to keep the pace of the game as I like it.
Yeah, that's my only gripe about something like this. I don't want to crank up the entire game, just some select parts.
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