HELP MAKING VX NOT RETARDED (MAKING ENEMIES PHYSICAL IMMUNE)

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hmmm... that complicates things. (and probably makes it beyond the scope of my limited skills).

Oh well.
I will try and give it a go.

Though I can't promise much since the method for auto healing does not give me a trace amount value I can use for display.


#--------------------------------------------------------------------------
# * Perform Automatic Recovery (called at end of turn)
#--------------------------------------------------------------------------
def do_auto_recovery
if auto_hp_recover and not dead?
self.hp += maxhp / 20
end
end
It just heals the HP directly. So that means I either have to add a new value or try to work it into @hp_damage.
I did it!



  #--------------------------------------------------------------------------
# * Show Auto HP Recover
#--------------------------------------------------------------------------
def display_auto_HP_recover_effect
# Go through Game Party members
($game_party.members).each do |member|
# Next if member is dead
next if member.dead?
# Next if Member does not have any form of Auto HP recover Damage
next if member.auto_hp_recover == false
# Play Heal SE
Audio.se_play("Audio/SE/Heal1", 100, 80)
# HP Text Display
text = member.name + " recovered " + (member.maxhp / 20).to_s + " HP."
# Draw HP
@message_window.replace_instant_text(text)
# Wait 45 Frames
wait(45)
end
# Wait 30 Frames
wait(30)
end
Sweet. Pretty good approach to it.
Max McGee
with sorrow down past the fence
9159
post=144498
RM2K3VX poison strikes again!


it is not even a LITTLE bit this, man.
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