REVEAL YOUR SECRETS: WHERE DID YOU GET YOUR IDEAS?

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For my battle system, my influences include:
Grandia Series
Xenosaga
WoW

The photo system and Items age over time system in my game were also inspired by Baten Kaitos.

Some elements in my storyline was greatly inspired by Hunter X Hunter as well.
I haven't implemented it yet, but I plan to rip off Spelunky's random-message openings.
post=144709
That's how the first three GBC/GBA Harry Potter games do random encounters, and it works well. (Well, okay, only the second game is worth playing, but...)

True dat yo!
My Touch encounters were based more on real life than any particular game. An example would be a mother wolf that guards its nest only moving so far away from it, before returning. It never actually chases the hero but faces him and growls keeping him away from the nest. You could either attack it or walk around it's target area, the former being more rewarding.
post=144760
True dat yo!
My Touch encounters were based more on real life than any particular game. An example would be a mother wolf that guards its nest only moving so far away from it, before returning. It never actually chases the hero but faces him and growls keeping him away from the nest. You could either attack it or walk around it's target area, the former being more rewarding.


A little to elaborate/tedious for my tastes.

post=144792
I can't say I've ever liked the idea of all touch encounters moving randomly; gives the impression that all wildlife within the setting are completely non-hostile (which would be weird).


Good point. Though it is a trade off I think a majority of the people would eventually accept/like. Getting into a battle and not wanting to be there has to be one of RPGs worst moments for players.
In RealmS I decided to add a level of 'reality' when it comes to monsters. Really, they're just wild animals that roam around in the less populated areas. Some you can see and not come into contact with, others only come out at certain times/can only be found in certain areas and others are more aggressive. Well, that's what I'm trying to do anyway.

In Celdrans Curse I wanted a reason for monsters to go out of their way to attack people - hence the creation of the curse in the first place as well as it's history. Actually, I came up with the idea of the disease before the story and had the plot revolve around the curse itself.

And RealmS was a direct consequence of playing DQ6 and HR. I wanted to use the general DQ exploration/gameplay and HR's simple storyline/graphics. Of course, I later got rid of the 'simple' part of the plot, but the graphics (RTP) are pretty simplistic. (I tend to make plots a bit convoluted - even if they start out as 'Save the princess'. -_-; )
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
i am sorry but you can't get inspired from rm games when they're all just move char left with boring characters created from their favorite anime.

i've seen plenty of people take code out of a game and use it as their own. dunno if that's the same thing!
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
if you say so.
Final Fantasy 4, 5, 6, 7, and Tactics
Chrono Trigger
Breath of Fire I and II

For my game, Runic Cipher.
Decky
I'm a dog pirate
19645
post=144816
i am sorry but you can't get inspired from rm games when they're all just move char left with boring characters created from their favorite anime.


I'm only slightly offended by this statement. Slightly.
post=144816
i am sorry but you can't get inspired from rm games when they're all just move char left with boring characters created from their favorite anime.


I'm immensely offended by this statement because TFT clearly believes his game to be an exception, thus thinking he's the chosen one among every other rm user.
Solitayre
Circumstance penalty for being the bard.
18257
TFT can't comprehend a universe where decent RM games exist. They're like unicorns or leprechauns.

Back on topic, there's a feature from an RM game that I really do want to copy one day, but I didn't yet... which is The Blue Contestant rank system. The game keeps track of how much you save, how much you battle, how much you heal, how much you escape from battles, how much you change classes, etc., and at the end of the game it gives you some sort of titles/ranks/badges named like "Cautious" (if you save too much), etc. It basically tells the player what kind of player he is. I think it's a great feature.
MGS2/3 is cooler because it gives you funky animal names at the end!
MARKHOR

eat those animals
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
post=144834
TFT can't comprehend a universe where decent RM games exist. They're like unicorns or leprechauns.


*skydives into chipsets*

post=144830
post=144816
i am sorry but you can't get inspired from rm games when they're all just move char left with boring characters created from their favorite anime.
I'm immensely offended by this statement because TFT clearly believes his game to be an exception, thus thinking he's the chosen one among every other rm user.

all of my games are terrible, i am a bad game designer, i have always said this. i do not know how you can come to this conclusion, just because i don't think there are many rm games that stand out, thus not worth taking anything other than code. opinions are brutal, i know.

RRR games are the future, better get used to it, bucko!

Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
The future's bright. The future's chapsets.