REVEAL YOUR SECRETS: WHERE DID YOU GET YOUR IDEAS?

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post=146301
Isn't that what Aldous Huxley encouraged? OPEN THE DOORS OF YOUR PERCEPTION, EAT SHROOMS.
It is a BRAVE NEW WORLD
sadly no. It is much more straightforward than that.

http://en.wikipedia.org/wiki/Brave_New_World

"Brave New World is a novel by Aldous Huxley, written in 1931 and published in 1932. Set in London of AD 2349"
I pull my idea from the weirdest places, seriously. I look around at things and stuff just fills my head. I derive some character names just by looking at objects laying around me sometimes. My brain works funny. I'll be working, and suddenly plan out the next three hours of a game in like, five minutes. Good thing I have a BlackBerry. I have tons of notes saved in there so I won't forget them.
post=146464
I just read too much into it...


What's that...?
post=146437
Drawings while sober, clearly.


False!
Circle of 13 was primarily influenced by an old Nintendo game named Crystalis, which in itself was very similar to Zelda. I've added things, but essentially Crystalis/Ocarina of Time are my main influences.

As far as the story, a big part goes to David Farland's 'The Runelords' and David Eddings 'Belgariad' and 'Mallorean' series.

Basically, my idea was "What if the Zelda series had a really good story?"
slash
APATHY IS FOR COWARDS
4158
Zelda games have great stories! They're just very... simple. Nintendo must save a ton on its writing staff since it only has to write a decent story once and then run with it.

Onto the topic at hand! I get inspiration from everything! Gameplay comes from tradition RPG standards, but changed to be more challenging. These changes are usually inspired from other games, but adapted heavily or completely mutated. For example, my Illogikal game is using an Energy system inspired by World of Warcraft, but changing it from a MMORPG to a Turn-based system has made it quite different.

Music (usually punk or other passionate stuff) inspires me to start working on projects in general, because it puts me in a good mood.

Movies and books (sci-fi, fantasy, or weird) as well as other games may help me develop minor characters or traits. Plot as a whole is usually developed from scratch, with a theme I steal from my own life. I've gotten themes from major life-changing events to people that annoy me :P

A current story I'm writing, not for a game but possibly a comic, was completely inspired by a randomly-generated monster in La Pucelle. I fought a monster bear named Bear Supreme. I captured it and started using it on the enemies, and it turned out to be much stronger than any of my PCs, so I started relying on him in every battle. My friend watching me started cheering for him, the name came up repeatedly in unrelated conversations, and I when I was trying to write I said "**** it, let's make a story about Bear Supreme."
The story then developed into a crazy world of machines, magic and cults, a city at war with itself, super-evolving monsters, an eccentric robot scientist, a posse of nerds who believe they are gods, and Chad Gunley.

So... yea.
I made fun of all of my friends in the very first draft of Gio Adventures. I basically made my game characters the opposite of their real-life counterparts. It kind of still is that way in the current version, but now I'm actually trying to make a serious game out of it. As for the story itself, I just thought of it and expanded from there.
I get my ideas from my deranged head which probably subconciously draws from everyone elses. Eh. I dunno.
I have a fairy in a cage next to my computer. I feed it peanuts and diet dr pepper. When I want ideas, I beat it with a wooden paddle.
post=152798
I have a fairy in a cage next to my computer. I feed it peanuts and diet dr pepper. When I want ideas, I beat it with a wooden paddle.


Diet Dr. Pepper!!! You bastard!
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