LOOKING FOR A TUTORIAL ON LIGHTING EFFECTS IN RM2K3

Posts

Pages: first 12 next last
Can someone help me out? I need to make realistic lighting effects like in this screenshot of Desert Nightmare. http://img441.imageshack.us/img441/2033/27148808.png Notice how the character sprites is illuminated by the light. I can't figure out how this is done. I know you need to make lightmaps but I'm not sure how to do that.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
What you do is make an sprite that looks like a white (or whatever color) glow. Then make an event that uses that sprite, and make it semitransparent. If you want the glow to pulse, set it to continue its movement animation even when standing still.

You can do pretty much the same thing with a semitransparent picture, or a semitransparent battle animation. Except a picture isn't going to be animated.
post=145440
What you do is make an sprite that looks like a white (or whatever color) glow. Then make an event that uses that sprite, and make it semitransparent. If you want the glow to pulse, set it to continue its movement animation even when standing still.

You can do pretty much the same thing with a semitransparent picture, or a semitransparent battle animation. Except a picture isn't going to be animated.


do not do this
post=145438
photoshop and photoshop skills


I too am interested on how people make lighting effects.
Can you please go a little in depth? (Seeing that youre liek uver pro at lighting effects, it won't be a problem right?)
I don't know if this is the most common way, but heres a quick explanation of how I do it.

1. get this: http://rpgmaker.net/users/Darken/locker/rpg2kdev.exe

2. put it in your game's folder and click on it

3. type in the map file number of the map you want to apply lighting effects to (if you don't know the map number, check map properties and check the drag bar for ID:number)

4. the exe will produce a bmp of your selected map, open it up in photoshop

5. add lighting effects to parts of the map you want (this is where the PHOTOSHOP SKILLZ COME IN) make sure this is on a different layer

6. delete the layer the actual map image is on, and make a new layer below all the lighting layers, then fill it with black.

7. then save the image as an indexed png and put it in the picture folder

8. put show picture and experiment with the transparency percentages (make sure the transparent color is set to not use so that the 'black' creates a dark effect

thats the general gist of it
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
OK, yeah, making a black overlay on everything except the lighted area is probably way better than making a white overlay on the lighted area.
post=145447
I don't know if this is the most common way, but heres a quick explanation of how I do it.

1. get this: http://rpgmaker.net/users/Darken/locker/rpg2kdev.exe

2. put it in your game's folder and click on it

3. type in the map file number of the map you want to apply lighting effects to (if you don't know the map number, check map properties and check the drag bar for ID:number)

4. the exe will produce a bmp of your selected map, open it up in photoshop

5. add lighting effects to parts of the map you want (this is where the PHOTOSHOP SKILLZ COME IN) make sure this is on a different layer

6. delete the layer the actual map image is on, and make a new layer below all the lighting layers, then fill it with black.

7. then save the image as an indexed png and put it in the picture folder

8. put show picture and experiment with the transparency percentages (make sure the transparent color is set to not use so that the 'black' creates a dark effect

thats the general gist of it

no my secrets......
I think I'll make a more detailed tut of this so that everyone can be just like AznChipmunk! :D
look out gaise, Muse 2 coming out 2011.
Just need some theodore chapsets.
post=145452
I think I'll make a more detailed tut of this so that everyone can be just like AznChipmunk! :D


1. spend 4 years making a ton of short tech demos that aren't real projects
2. spend the next 4 years making real projects that never see a release
Sorry to necro a bit... But Rm2kdev doesn't seem to want to run.. Is it XP compatible?
2. spend the next 4 years making real projects that never see a release

4 years? Goodness, I don't wanna have anything to do with RM anymore when I'm 26.... D-:

photoshop and photoshop skills

Not everyone here has rich parents. Gimp is more than enough for lightning effects.
Max McGee
with sorrow down past the fence
9159
4 years? Goodness, I don't wanna have anything to do with RM anymore when I'm 26.... D-:

; (

1. get this: http://rpgmaker.net/users/Darken/locker/rpg2kdev.exe

2. put it in your game's folder and click on it

3. type in the map file number of the map you want to apply lighting effects to (if you don't know the map number, check map properties and check the drag bar for ID:number)

4. the exe will produce a bmp of your selected map, open it up in photoshop

Oh, there's a program for that? Wow, that's MUCH easier.

Is there something like this for VX?
@Deacon: Lol as if anyone here bought photoshop.
@Max: Not that I know of, it'd probably be an easy script to make though.
MORE LIGHTING EFFECTS PLEASE. I CAN'T GET ENOUGH PHOTOSHOP GRADIENTS
I never knew of this program. I just either walked around in-game, or used a x2 zoom in the editor.

post=145449
no my secrets......
:)
post=147932
@Deacon: Lol as if anyone here bought photoshop.


I did! =)
post=147913
2. spend the next 4 years making real projects that never see a release
4 years? Goodness, I don't wanna have anything to do with RM anymore when I'm 26.... D-:
:(

Also, good to know.
Pages: first 12 next last