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LOOKING FOR A TUTORIAL ON LIGHTING EFFECTS IN RM2K3

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I heard some old dudes restarted RMing after some years.... but the question is: How long will RM still exist? Will there even be RM communities in 3 years and will they have more than 3 active members? Or will they just have games only made with other newer engines instead?
Wasn't "the RM Community" way more active some years ago? (I don't know that about the English speaking one... just about GW.) I would say the future is in your hands!

@Deacon: Lol as if anyone here bought photoshop.
I did! =)
X,-DD Doesn't it cost around 500$ ?
I'd say that the community has shifted mostly to the new engines. The RM community always seemed to attract the 15-25 yearold crowd and as members age they move away from gaming in general, and the new ones tend to use the newest maker (and why shouldn't they?).

Time to retire, I suppose!
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=Darken
I don't know if this is the most common way, but heres a quick explanation of how I do it.

1. get this: http://rpgmaker.net/users/Darken/locker/rpg2kdev.exe

2. put it in your game's folder and click on it

3. type in the map file number of the map you want to apply lighting effects to (if you don't know the map number, check map properties and check the drag bar for ID:number)

4. the exe will produce a bmp of your selected map, open it up in photoshop

5. add lighting effects to parts of the map you want (this is where the PHOTOSHOP SKILLZ COME IN) make sure this is on a different layer

6. delete the layer the actual map image is on, and make a new layer below all the lighting layers, then fill it with black.

7. then save the image as an indexed png and put it in the picture folder

8. put show picture and experiment with the transparency percentages (make sure the transparent color is set to not use so that the 'black' creates a dark effect

thats the general gist of it

I know this is old, but this program does not work correctly with the Steam version of RM2K3.
Although, it actually works, but it saves the map file to just a black-blank bmp...
Would't be a new version by any chance?

+*EDIT*+
Nevermind, I figured it out. I had to add the entire RTP to my project's folder. :D
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