SKILL SISTEM SUX?

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Pages: 1
Hello, I've just discovered this.
I see the only way to make a skill deal exactly two times the normal physical damage in EVERY LEVEL is adding 200 to Attack F...

But say, for example, I want a skill that deals 4 times the normal damage in Every level...
There doesn't seems to be a way, since attack F has a maximum of 200

Any ideas, or scripts for this?

Thanks
tardis
is it too late for ironhide facepalm
308
always always always list what program you're working in. otherwise no one has any idea what you're talking about or how to help you.
Max McGee
with sorrow down past the fence
9159
yeah I was about to rummage you up a script for VX that fixes this but I don't know if you even mean VX
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Make it deal 40% of physical damage. Then make it be of an element that all enemies take 1000% normal damage from.

In this way, you can deal up to 20x normal physical damage.

It works in RM2K3 also. Except you can only get up to 10x in RM2K3.
LouisCyphre
can't make a bad game if you don't finish any games
4523
post=146703
Make it deal 40% of physical damage. Then make it be of an element that all enemies take 1000% normal damage from.

In this way, you can deal up to 20x normal physical damage.

It works in RM2K3 also. Except you can only get up to 10x in RM2K3.

Wrong.

In Game_Battler, find the method make_obj_damage_value. Where obj.atk_f (the physical damage %) and obj.spi_f (the magical damage %) are factored into damage, divide by 10 instead of 100. This means that an Attack Influence of, say, 25 translates to 250% physical damage. Make sense?
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