ODD HAPPENING HERE...
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I'm using RPG Maker XP. I'm a new at this, so I might be a common newbie error, but for some reason, I transfer my character to another map, and it's stuck in that spot. I've tried to figure out what went wrong, but I just can't figure it out. If there's no other solution that anyone can figure out, should I just create the map over again?
I'm gonna start real basic and work my way up as I'm not sure what level of RM you're at.
VERY BASIC MATERIAL
Check to see that the tile you teleported the character on to is passable. Go to the database>Tileset. Click on the tileset for the map on which you are having the movement difficulty. Check which tile the character is standing on. If there is an X on that tile then it means that the character will not be able to move on it. If it is an O, then it's passable. You should teleport the character to a different spot or change the X to a O by clicking on it. *s show tiles that will be above the hero and squares show tiles that are best used as roof tiles.
If it is an O, click the 'directionality pass' on the right of the screen. You'll see a lot of arrows. If there are dots instead of arrows that means the character cannot move in that direction whilst on that tile. Click on the dot to change it to an arrow.
Basic
Do you have any events running on the map that you teleported to? If so, check that they are switched off when finished. If they are a necessary parallel process, make sure that you have a wait of 0.0 at the end of the coding, as the loss of movement could be caused through lag.
If there is an auto process, turn it off or change it to a parallel process instead. Auto process will stop all movement. No ifs, buts or maybes. If you want movement during a scene use parallel processes.
Check also the Common events in the database for the above.
Is your computer good enough? Does it lag? Try playing another's XP game to see whether it's the computer or the program.
If it's none of that, I'm at a loss.
VERY BASIC MATERIAL
Check to see that the tile you teleported the character on to is passable. Go to the database>Tileset. Click on the tileset for the map on which you are having the movement difficulty. Check which tile the character is standing on. If there is an X on that tile then it means that the character will not be able to move on it. If it is an O, then it's passable. You should teleport the character to a different spot or change the X to a O by clicking on it. *s show tiles that will be above the hero and squares show tiles that are best used as roof tiles.
If it is an O, click the 'directionality pass' on the right of the screen. You'll see a lot of arrows. If there are dots instead of arrows that means the character cannot move in that direction whilst on that tile. Click on the dot to change it to an arrow.
Basic
Do you have any events running on the map that you teleported to? If so, check that they are switched off when finished. If they are a necessary parallel process, make sure that you have a wait of 0.0 at the end of the coding, as the loss of movement could be caused through lag.
If there is an auto process, turn it off or change it to a parallel process instead. Auto process will stop all movement. No ifs, buts or maybes. If you want movement during a scene use parallel processes.
Check also the Common events in the database for the above.
Is your computer good enough? Does it lag? Try playing another's XP game to see whether it's the computer or the program.
If it's none of that, I'm at a loss.
Nice one Im having that exact same problem.....
Ive tried
1)Tottaly rebuilding map from ground up
2)Change map name
3)bin Postiality Knights and Use Authentic version
4)Rearrange all maps tilesets into perfect order
but it still pops up with that evil "Script Hanging" message
the only thing I could do to get round it was too
load the map at the start of game but oviously turn the
brightness down so the player cant see whats going on....
then transfer back to start....
Ive tried
1)Tottaly rebuilding map from ground up
2)Change map name
3)bin Postiality Knights and Use Authentic version
4)Rearrange all maps tilesets into perfect order
but it still pops up with that evil "Script Hanging" message
the only thing I could do to get round it was too
load the map at the start of game but oviously turn the
brightness down so the player cant see whats going on....
then transfer back to start....
Ok, this happens to me at times, but only on maps with a lot of events...events will not process the full way through. I have found that to fix that, try to shorten the events on the map. Of course, this only works if there are a lot of events. Otherwise, it's gotta be one of the problems listed above or a script glitch.
Thanks a lot for the suggestions, I'm going to create the map without events first to see if everything works, and then go from there. If anyone can tell me how to make it so if an NPC sees you, the event activates, I'd appreciate it. (I'm trying to do a stealth thing here... and it would look weird if it only happened if you accidently touched the NPC...)
I tried making a new map, but none of it worked. But I figured out what the problem was anyways. I started messing with the pathing for the tiles. The white tile in the upper left hand corner was marked off so I could make an invisible wall. Well, I made that tile pathable again, and everything started working again. So, to make sure I could still make the invisible wall, I just chose another white tile that I could remember. Thanks for your suggestions all. Looks like I figured it out after all though.
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