LOOKING FOR A BIGGER PICTURE (STORY IDEAS) TO TIE IN 3 AREAS TOGETHER
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Three areas that I'm looking for a story or plot to tie all three together other than... kidnapped kid... kill this monster. The three areas are:
- A lake with a cabin (forgemane lake)
- A big wooded swamp (with a cabin) 3x as big as the lake (wandscratch swamp)
- A big desert with cascading plateaus 3x as big as the lake (tiprock desert)
There will be towns / villages added accordingly.
I'm not a real story guy, so I need some help here.
- A lake with a cabin (forgemane lake)
- A big wooded swamp (with a cabin) 3x as big as the lake (wandscratch swamp)
- A big desert with cascading plateaus 3x as big as the lake (tiprock desert)
There will be towns / villages added accordingly.
I'm not a real story guy, so I need some help here.
Well... I'd ask you to elaborate that description... and I'm also very curious about this weirdest request ever.
I know there's random story generators on the net, but honestly random isn't very logical.
What description? The areas?
Basically I need a reason for going to all 3 areas.
What description? The areas?
Basically I need a reason for going to all 3 areas.
Yes, but why?
Looks to me like you're trying to work on a story but you have no story. So why would you want to work on it?
Looks to me like you're trying to work on a story but you have no story. So why would you want to work on it?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
So basically someone gave you some maps and you don't know what to do with them. If it were an addition to an existing story, I could help you. But to write the entire outline of your main plot, based on absolutely no premise? You're on your own there. It could be - literally - any conceivable story in the universe. You have absolutely NOTHING to build off of.
Come back when you have some ideas, and maybe I can help you refine them. But I'm not just going to write a plot for you in a forum post. Hire a writer if you want a story and can't make one. I'm sure there are plenty of people who want to tell a story in an RPG but don't have the technical knowledge to make a decent game. What you need is not just an idea to get you started, but a staff member for your project.
Come back when you have some ideas, and maybe I can help you refine them. But I'm not just going to write a plot for you in a forum post. Hire a writer if you want a story and can't make one. I'm sure there are plenty of people who want to tell a story in an RPG but don't have the technical knowledge to make a decent game. What you need is not just an idea to get you started, but a staff member for your project.
Swamp zombie apocalypse! Your daughter went to the town to get supplies, but when she came back, you find out she's been bit by a zombie. Now you have three days to find a cure, or else she turns.
Coincidentally I just watched a video for the new Dead Rising 2. It revolves around a man with a daughter who's been bit by a zombie... and you need money to buy the cure so you go on a gameshow... I'm not making this up.
Put a cabin in the desert and have the cabin work as a interdimensional hub. So that the character begins at a lake leisuring after a time of hard work and some well-deserverd vacation. But DAMN unbeknownst to him the cabin is actually travelling in time and space and when he wakes up one morning he's suddenly in a strange swamp. Now he has to find his way back to his own place and figure out what it is that makes the cabin tick. (but before he gets home he accidentally travels the cabin into a desert and has to do a similar thing all over again)
Why not make each location the starting point for separate characters, then have these characters meet later? They all see part of the story problem, and only together can they see the bigger picture and come up with a solution.
post=154588That's the actual plot? My god...Capcom must be run by retarded people!
Coincidentally I just watched a video for the new Dead Rising 2. It revolves around a man with a daughter who's been bit by a zombie... and you need money to buy the cure so you go on a gameshow... I'm not making this up.
Its the plot yes. However zombies invade the game show and the main character gets blamed. its all in a promotional video. so its not spoilers. they should tie it together with Resident Evil. both made by Capcom.
post=154597
Put a cabin in the desert and have the cabin work as a interdimensional hub. So that the character begins at a lake leisuring after a time of hard work and some well-deserverd vacation. But DAMN unbeknownst to him the cabin is actually travelling in time and space and when he wakes up one morning he's suddenly in a strange swamp. Now he has to find his way back to his own place and figure out what it is that makes the cabin tick. (but before he gets home he accidentally travels the cabin into a desert and has to do a similar thing all over again)
lol that is totally origional.
post=154599
Why not make each location the starting point for separate characters, then have these characters meet later? They all see part of the story problem, and only together can they see the bigger picture and come up with a solution.
I think I would need more areas to make that work. Like I would want this trio of areas to be the first character's story. Like Dragon Quest IV.
If you need to figure out a story, start with what you want. Do you want those three areas to be something you go trough one after another or do you want a more exploration based setting where the player visits each of them multiple times? The reason I ask is because three areas aren't much unless you make them so gigantic you bore the player, so with those three areas you either want the player to return to them or you settle for a really short game (nothing wrong with that though).
What kind of atmosphere do you want the areas to display? For example, the lake could look serene, the swamp dangerous and the dessert lifeless. Do you know anything of what features the game should have?
I've never just made a few maps and then tried to craft a storyline around it, but it has happened that I've started with an idea that isn't exactly a storyline and then had to made one around that idea. If you want to go that way, you need to know what elements the storyline has to support and three areas is way to vague. Of course, don't add to many ideas and restrictions else crafting a story could become impossible, but at least some.
What kind of atmosphere do you want the areas to display? For example, the lake could look serene, the swamp dangerous and the dessert lifeless. Do you know anything of what features the game should have?
I've never just made a few maps and then tried to craft a storyline around it, but it has happened that I've started with an idea that isn't exactly a storyline and then had to made one around that idea. If you want to go that way, you need to know what elements the storyline has to support and three areas is way to vague. Of course, don't add to many ideas and restrictions else crafting a story could become impossible, but at least some.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
post=154586
Swamp zombie apocalypse! Your daughter went to the town to get supplies, but when she came back, you find out she's been bit by a zombie. Now you have three days to find a cure, or else she turns.
I have a better idea. It starts out with this plot, but then the screen fades to black and says "Three Days Later." Now you play as the daughter, and the game's primary goal is to find your father and eat his brains.
post=154629post=154597lol that is totally origional.
Put a cabin in the desert and have the cabin work as a interdimensional hub. So that the character begins at a lake leisuring after a time of hard work and some well-deserverd vacation. But DAMN unbeknownst to him the cabin is actually travelling in time and space and when he wakes up one morning he's suddenly in a strange swamp. Now he has to find his way back to his own place and figure out what it is that makes the cabin tick. (but before he gets home he accidentally travels the cabin into a desert and has to do a similar thing all over again)
Go for it then. It'll be awesome. And you won't even have to make any extra maps.
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