DECKILLER'S LET'S TRY THREAD
Posts
post=156486
protip deckiller: NEVER EVER USE PAUSES in ingame dialouge. Just noticed that you suggested it in Dragonlands.
To each their own. I like them. as long as the text speed isn't reduced as a whole.
I think it is a circumstantial thing. Many amateur developers abuse the text pauses and it gets annoying. It can be used as a good tool for pacing if used correctly. Then again, even if it used correctly, some of us are still too impatient for anything that remotely hangs up the game. i.e. turbo mode spamm!!
post=156580
Then again, even if it used correctly, some of us are still too impatient for anything that remotely hangs up the game.
SO THIS. I think its OK if there is voice overs to go along with it, but text by itself with pauses just seems to bog it down.
Few updates:
I will be continuing my LT of Forever's End, per request.
I ran into a gamebreaker in Vanadia during a boss, so I'm discontinuing that one. I was near the end anyway.
The others are on hiatus; I may or may not get back to them, depending on request.
I will be continuing my LT of Forever's End, per request.
I ran into a gamebreaker in Vanadia during a boss, so I'm discontinuing that one. I was near the end anyway.
The others are on hiatus; I may or may not get back to them, depending on request.
CC is a lengthy game, so if you want to get back to eventually I would of course love to hear more of your comments, but if you don't have the time/have other things you'd rather do, I completely understand!
post=201380
CC is a lengthy game, so if you want to get back to eventually I would of course love to hear more of your comments, but if you don't have the time/have other things you'd rather do, I completely understand!
Ah, I liked it, and I'm sure I'll get a chance to continue it soon.
Hey Deckiller if you decide to do more Let's Trys when you are done with your current list, would you want to do one for the demo for my game, Bloodsphere? I haven't gotten too much feedback so far and would love to know what to improve for the final version.
http://rpgmaker.net/games/2269/
http://rpgmaker.net/games/2269/
Thanks for trying out Even Day, Deckiller. You've been really patient with the battle problems. Mainly the battle system is as it is because I was throwing three different ideas around on how I wanted it implemented. And ended up implementing none. -_-;
As far as shops go, you missed the market area in the first town (as well as the shop in the cave community) ^.^ And yeah, there's some maps that are still rather large. I'm working on shrinking them down to normal sizes. Expect the castle to be one of those areas. The demo isn't too much longer, though.
As far as shops go, you missed the market area in the first town (as well as the shop in the cave community) ^.^ And yeah, there's some maps that are still rather large. I'm working on shrinking them down to normal sizes. Expect the castle to be one of those areas. The demo isn't too much longer, though.
post=202213
Thanks for trying out Even Day, Deckiller. You've been really patient with the battle problems. Mainly the battle system is as it is because I was throwing three different ideas around on how I wanted it implemented. And ended up implementing none. -_-;
As far as shops go, you missed the market area in the first town (as well as the shop in the cave community) ^.^ And yeah, there's some maps that are still rather large. I'm working on shrinking them down to normal sizes. Expect the castle to be one of those areas. The demo isn't too much longer, though.
No problem. That forest is quite wonderful; it's definitely a nice base to build off.
Deckiller, sorry I talked you into playing such a horrible game but you've given me a lot to think about and I thank you for it.
The player was supposed to get most of their money from quests but it seems the early game is extremely counter-intuitive and I should have taken at least effort to prevent that sort of thing as you went in the exact opposite direction I had assumed the player automatically would go.
You also had the blind luck to ran into worst designed monster in the game (simply not worth fighting even for XP) on your first battle. I should have removed or completely redesigned the Dire Chipmunk instead of just making a bad joke in a random NPC dialogue in a town you never even saw on the world map.
A game designer (who knows where all the shiny is hidden) should never assume that a player will do only the expected thing. Thanks for ramming THAT lesson into my skull.
PS that castle still haunts me to this day.
The player was supposed to get most of their money from quests but it seems the early game is extremely counter-intuitive and I should have taken at least effort to prevent that sort of thing as you went in the exact opposite direction I had assumed the player automatically would go.
You also had the blind luck to ran into worst designed monster in the game (simply not worth fighting even for XP) on your first battle. I should have removed or completely redesigned the Dire Chipmunk instead of just making a bad joke in a random NPC dialogue in a town you never even saw on the world map.
A game designer (who knows where all the shiny is hidden) should never assume that a player will do only the expected thing. Thanks for ramming THAT lesson into my skull.
PS that castle still haunts me to this day.
My God I could have prevented that entire clusterfuck by having a single dialogue box saying "Hey let's go to castle and talk to the Duke." And I didn't because the player would NEVER walk AWAY from the castle.
This is why Let's Trys are so great. I learnt more about gamemaking in first three minutes of that video than I did my first year lurking on RMN.
This is why Let's Trys are so great. I learnt more about gamemaking in first three minutes of that video than I did my first year lurking on RMN.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
post=203075
Deckiller, sorry I talked you into playing such a horrible game but you've given me a lot to think about and I thank you for it.
The player was supposed to get most of their money from quests but it seems the early game is extremely counter-intuitive and I should have taken at least effort to prevent that sort of thing as you went in the exact opposite direction I had assumed the player automatically would go.
You also had the blind luck to ran into worst designed monster in the game (simply not worth fighting even for XP) on your first battle. I should have removed or completely redesigned the Dire Chipmunk instead of just making a bad joke in a random NPC dialogue in a town you never even saw on the world map.
A game designer (who knows where all the shiny is hidden) should never assume that a player will do only the expected thing. Thanks for ramming THAT lesson into my skull.
PS that castle still haunts me to this day.
If you wouldn't mind, I would like to play this game. I can't say that I'd LT it, but I just want to give it a go and see how far I get.
http://rpgmaker.net/users/Billwilliams/locker/Aho.zip
I had about 1 year of RM2k3 experience at time.
Started out as a immature joke game then I came up with a serious EPIC plot and tried to mash to two together for some massive fail.
-Go into the castle and talk to the Duke. If you find all the quests you should be able to afford a full equipment upgrade and raise the 5000 to get the item needed to finish the first chapter.
That's as far as I got. (gamepage got banhammered. I moved on.)
Edit: The Healers starting weapon can be used as an item. I CLEARLY should have explained that to the player.
I had about 1 year of RM2k3 experience at time.
Started out as a immature joke game then I came up with a serious EPIC plot and tried to mash to two together for some massive fail.
-Go into the castle and talk to the Duke. If you find all the quests you should be able to afford a full equipment upgrade and raise the 5000 to get the item needed to finish the first chapter.
That's as far as I got. (gamepage got banhammered. I moved on.)
Edit: The Healers starting weapon can be used as an item. I CLEARLY should have explained that to the player.
Having trouble uploading videos to youtube. Got a bunch, but I think my wireless is screwed up. I'll try it at school.
If you have time, I'd like to hear your opinions on my game LINUS. Reason being that it's actually a bit similar to Carlsev Saga in terms of it having an emphasis on storyline, so I'd be really appreciative of any feedback you might have. The demo's only about half an hour long.
Here's the link if you're interested: http://rpgmaker.net/games/1491/
Thanks!
Here's the link if you're interested: http://rpgmaker.net/games/1491/
Thanks!


















