(RM2K3) I'M TRYING TO MAKE AN MAGIC COMBO SYSTEM, SHOULD I MAKE IT A SKILL SUBSET?

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The definition the help file gives me for a Skill Subset is,

"Allows the player to use a skill they have learned that is in the specified subset. After creating a subset command, it will be added to the skills tab as a new classification, so you can add skills to it."

But how does it differ from skills, and is it what I want to use for a system where if I have two different magic powers, I could combine them into one power?

Combine them in battle or outside of battle?
No. Skill subsets are just as the name says. Subsets of skills. You can have skills that belong to a particular set EG RED MAGIC, WHITE MAGIC, BLACK MAGIC etc. You go to Battle Layout in the database and click SET and make your command eg RED MAGIC and make its type a skill subset. Then In the Skill part of the database, you make a skill, eg Inferno and from the TYPE dropdown, pick Red Magic. Then whoever you give the Red Magic command to will be able to use Inferno.

It has nothing to do with combining. All subsets do is "sort" magic into categories whereas if the type were just SKILL, then all magic will appear in the same menu be they white magic or black magic.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
As a corollary to Aten's explanation, note that just putting a skill into a subset doesn't in and of itself give that skill to the person with the command; they still have to learn it.

Edit: One cheap and easy way to do what you're thinking about, MKID232, is to have a parallel process common event with conditional branches checking to see if character X has skills Y and Z, and if so forget those skills and learn skill T with some kind of indication or message. If you wanted, you could have a "Combo" skill subset for this instead of forgetting the original skills.

Edit 2: I decided to have some fun and whip up a sample of what I mean: http://rpgmaker.net/users/Trihan/locker/Skill_Subset_Test.lzh

Note that the parallel process common event resets the battle commands so that they're always in the right order. (Another thing about skill subsets is that skills within them will still show in the general "skills" command, so I made a second subset for the skills that I was combining)
This is slightly more complicated than it needs to be. I think I'll make it where he learns the skill when both powers needed for it are learned.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
That would work too, though skill subsets honestly aren't all that complicated.
I'm pretty sure it IS simple once you understand it, but just reading it makes it sound complicated.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Did you check out the example project I linked?
I wanted to, but I couldn't figure out how to use the lzh file.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
What format would you be able to open it in?
Thanks, that really helped. It would probably have been even more useful if I focused on learning magic through skill books, but that really helps either way.
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