New account registration is temporarily disabled.

MY PROBLEMS WITH MAKING RPG GAMES

Posts

Pages: 1
I have had RMXP for about two and a half years or so... And in that time, I have become very accustomed to it and can use it very well... I have made ABS Systems out of events alone, I am very good at mapping, I am currently working an an extremely complicated animal system, but I have never finished an actual game... I have started many, but I lose interest quickly and dump it in a week or so... (My longest was about 3 weeks)
Anyways... I was just wondering if there was anyone who knew of a way to help me keep interest in my games or anything they think will help me along.
It would be greatly appreciated.
Signed,
Warrior88
My suggestion would be to make it about something you like and try to make it original. Just keep trying until you get an idea that sticks.
Hmm... I like the writing it down idea... It would obviously help me know what I was going to make and give me time to think about if I actually like it before wasting time making it...
Drop anything "complicated" from your game plan and give that a go. Make a pulp fantasy game (like the engine is designed to make).

Once that's done, build up from there.
Hmm... Never really thought of that... Except when I was first trying the RPG Maker XP trial... But at that time I stank at using it hehe...
Try and keep it organized as you go and use comments to label things.

I found myself quitting a lot of my old projects because it simply became so disorganized I was wasting time just looking for that variable I used, and stuff like that. Also, if you take a break and come back your not struggling to remember where things are because it will be organized and labeled.
Craze
why would i heal when i could equip a morningstar
15170
Yeah, something I really need to do as well: make a simple, but complete, game. Like kentona said, drop anything that isn't experience points/basic equipment/monsters. If you can make that a simple and kind-of fun game, that'll give you practice and, more importantly, confidence.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
If you've got a good idea for an ending, I would suggest eventing that out, and any time you feel your interest waning go back to it. I'm not sure if this will work for many projects but I know that going back to view my final battle of the series makes me want to hit that point of the game even more.
Craze
why would i heal when i could equip a morningstar
15170
urrrrrgh

The first part you make is the worst. You get better throughout each and every project. RM* games often elicit things like "keep playing; it gets better!" This is true because the quality does absolutely increase as you progress through making a game.
Thanks guys... I really appreciate everything... By the way Kentona... I'M YOUR BIGGEST FAN! Hero's Realm has got to be one of my most favorite games... I just love it...
Make short games. Like The Room.

Btw

an extremely complicated animal system

*drools*
Define complicated animal system.
Hmm... Complicated Animal System... How to put it... how to put it...
Well then, I'll get to the main idea. To test It out I am going to make one animal... And get him to work the way I want. There will be a few (10 - 15) variables that will determine how he reacts to different things and how he bahaves around the player... These variables may include things such as; Hunger (this can affect many things including how eager it is to attack) , Agressiveness (pretty self explanatory) , Anger (This is created by the player), Speed (how quickly it reacts), Strength (How powerful the animal is), and Diet (1 being Herbivore, 2 being Omnivore, 3 being Carnivore)... Simple things like this, all put together to create a unique creature that reacts depending on many different Things... For instance, if the player runs up to a hungry, aggressive, carnivorous animal, he should expect to be attacked (since anger isn't the only thing that determines if it attacks or not) ... If he runs up to an angry herbivore, it may stil attack... But not with the intention of food... However, if he runs up to a normal herbivorous creature... Why should it attack him? Changing these variables could create highly unique creatures... And make a very intersting asset to a game... Anyways, If I ever finish this, (which hopefully I will) I hope it turns out like I imagine it... If this doesn't sum up the idea... Then I'm not quite sure what you are asking...
No, that pretty much answered my question. It is indeed complicated.
Pages: 1