INDIE GAME MAKER ISSUES
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OK, first of all, I'm trying to make a top down shooter in Indie Game Maker and I've run across a few problems.
First of all, I'd like to have more than three weapons, and the Player Gadget only has three projectiles. Can I set a slave Gadget to the Player to get around this?
Second of all, I'd like for there to be a strafing system, where when you hold LT on the XBox pad, your direction is locked. If you're facing left, then hold LT and move, you'll keep facing left whilst moving in any direction so you can strafe. It'd be essential for a top down shooter.
Third, whenever I walk against a wall to the left or down, the character stops perfectly, but when I hit a wall that's right or up from the player, it judders about.
Any help would be greatly appreciated
(Can you guess what I'm working on BTW?)
First of all, I'd like to have more than three weapons, and the Player Gadget only has three projectiles. Can I set a slave Gadget to the Player to get around this?
Second of all, I'd like for there to be a strafing system, where when you hold LT on the XBox pad, your direction is locked. If you're facing left, then hold LT and move, you'll keep facing left whilst moving in any direction so you can strafe. It'd be essential for a top down shooter.
Third, whenever I walk against a wall to the left or down, the character stops perfectly, but when I hit a wall that's right or up from the player, it judders about.
Any help would be greatly appreciated
(Can you guess what I'm working on BTW?)
IG Maker Sux, well my opinion i didn't purchased it just tried the demo :P its poor.
But yes it can export to xbox live arcade so you may use it for that.
Well Yes I remember a thing when is
new RPG Maker Releasing any news about it love to hear :D
But yes it can export to xbox live arcade so you may use it for that.
Well Yes I remember a thing when is
new RPG Maker Releasing any news about it love to hear :D
post=203228
IG Maker Sux, well my opinion i didn't purchased it just tried the demo :P its poor.
But yes it can export to xbox live arcade so you may use it for that.
you might want to be aware of the following. gz put this far better than i ever could have:
gz
there is one game on xbox that uses indie game maker, but it was made by the people who programmed indie game maker. also, i haven't seen anyone beyond the program creators using IGM for xbox development.
to clarify on this a little further even though very few people here care about 360 development, an easy game maker for xbox 360 is almost useless because of the peer review process. so you might be able to make a game using something like indie game maker (enterbrain makes this), but you won't be able to pass review without more detailed knowledge of the 360 framework (xna) and the community standards. this means you will not be able to distribute your game.
. . .
it has nothing to do with discrimination, the way the rules are set up just make it difficult for someone using an easy creation middleware to pass review. there are a few standards that you need to manually code in to get past peer review, along with other things that most beginner developers wouldn't think about when making a game (title safe area, proper text sizes, content rules). using something like IGM suggests the person making the game doesn't know as much about programming, hence why they are using IGM to begin with, but then they will fail review because they don't have the knowledge needed to pass and fix their game.
for example, let's say you made a game in IGM with saving. you'd fail because you don't have a standard save set-up, because you need to be able to handle the user pulling out the memory unit multiple times while saving, which would crash the game. someone using IGM probably doesn't know how to do this, if they did, they probably wouldn't be using IGM to begin with (p.s. i heard IGM isn't great).
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