CUTSCENES
Posts
Writing cutscenes is the only reason I use RPG Maker.
I don't consider myself to be a game designer by any means nor do I have any interest in that field....and I hate everything else about "game making", but I LOVE writing different scenes, characters and dialogues. It's my one redeemable quality!
If I don't have any new ideas for a screenplay (or hit a road block), I just pop open an RM project and BS away until something pops.
I don't consider myself to be a game designer by any means nor do I have any interest in that field....and I hate everything else about "game making", but I LOVE writing different scenes, characters and dialogues. It's my one redeemable quality!
If I don't have any new ideas for a screenplay (or hit a road block), I just pop open an RM project and BS away until something pops.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
post=205133
If I hand off my dialogue...would someone be interested in doing my cutscenes for me? :)
I love mapping, creating a story, working on gameplay, etc...but I just can't stand eventing.
I'll do all your cut scenes with whatever dialogue you want, if you'll create my custom battle system with moving enemies and Chrono Trigger style attacks with geometric areas of effect.
I'm not even kidding. That would be the deal of the century for me.
i really don't know why cutscenes always stall my game so much, since it is quite easy to make a complex scene with VX's eventing system. i guess i just find everything i have to do to be very tedious, even though it's pretty easy. It doesn't help that i don't think that i am making much "progress" in the game when working on a cutscene, since i am spending an awful lot of time on one map
the main reason my game's dialogue is always so silly and joke filled and will probably continue to be is to keep myself from getting too bored during the writing process.
edit: my dream deal would be for me to do all the fun parts and the other person do everything else :3
the main reason my game's dialogue is always so silly and joke filled and will probably continue to be is to keep myself from getting too bored during the writing process.
edit: my dream deal would be for me to do all the fun parts and the other person do everything else :3
Cutscenes are what keep me coming back to RPGmaker. If it werent for these, I'd probably have two more books published by now. I keep wanting to make a game without battling and just cutscenes, but I doubt people would enjoy that.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
post=205183
Cutscenes are what keep me coming back to RPGmaker. If it werent for these, I'd probably have two more books published by now. I keep wanting to make a game without battling and just cutscenes, but I doubt people would enjoy that.
Well, it wouldn't be an RPG, obviously. But hell, I've played games like this. You should check out the Ace Attorney Case Maker. It is a program that lets you make Phoenix Wright style games. If ever there were a game format designed for storytelling purposes, that would be it.
I'm extremely lazy, and RM is my escape from working on my graphic novel and novels.
That's really why. :P
That's really why. :P
When the characters are interacting with each other, cut scenes are fun to make. When I have to do something flashy to showcase a major event, then cut scenes are a pain. I hate doing those.
post=205066
I hate cutscenes. Because I'm a horrible writer and not to mention coordinating all of the sprites on screen with move events and then making poses for said cutscene and then going back to adjust things and ugh. =A=
THIS, and specially, formating the dialogues to look right despite rm2k3's crappy 50 characters limit per line.
But I do have to admit that it is rewarding to see it in action once you're done with it.
This too.
post=205452
The only thing that makes me stop when making a game is the feeling of completion you get after finishing a whole area or section of your game. It makes it hard to get up a head of steam for the next section, so you have to take a step back and work on something minor for a while...
To be honest, this is happening to me right now with Sore Losers: Riot Grrrl. After finishing the second level of it I have lost a bit of drive, which is why I am tweaking the battle-animations instead of moving forward!
This is pretty important. Mix up what you're working on. Finish lots of little goals, not TODAY I AM GOING TO MAP THREE DUNGEONS.
Yeah, because otherwise you end up like me and spend a month mapping.
(Yes I keep reiterating it because IT WAS A MONTH OF MAPPING. D:)
On the poses side of things, I actually rather enjoy whipping up new poses. Usually I'll go that one step too far and make a stupid face/pose, but it'll come up somewhere in the game and I'll be like "Oh yeah! That's what I'm talking about"
(Yes I keep reiterating it because IT WAS A MONTH OF MAPPING. D:)
On the poses side of things, I actually rather enjoy whipping up new poses. Usually I'll go that one step too far and make a stupid face/pose, but it'll come up somewhere in the game and I'll be like "Oh yeah! That's what I'm talking about"
I like making cutscenes.
And I am proud of you, Sorceress. If the mapping sucks, the whole game sucks.
And I am proud of you, Sorceress. If the mapping sucks, the whole game sucks.
post=205528
I like making cutscenes.
And I am proud of you, Sorceress. If the mapping sucks, the whole game sucks.
Ugh. It's you again.
It's random when I get a roadblock. It usually happens when there's game design to be done and I'm just out of ideas and need to go research more. It's better than me just making up stuff on the spot, but I still do that anyway sometimes.
wow Yoshio, the exact same thing happens to me! I've been at a cutscene for, like, two weeks.
I make progress REALLY SLOWLY.
Well, at least I know what I want out of my plot... so there's no risk of project abandonment.
I make progress REALLY SLOWLY.
Well, at least I know what I want out of my plot... so there's no risk of project abandonment.

























