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CUTSCENES

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slash
APATHY IS FOR COWARDS
4158
Okay, just to clarify, Proceed With Movement basically runs everything after it after the current move actions are taken? So if I wanted someone to move and then wait a second before talking, I could put:

Move Action
Proceed With Movement
Wait 1.0s
Dialogue "blah blah blah"

And it would work? I'd be ready to murder someone for not telling me this earlier but now I just can't wait to get to the next cutscene and try this out.


Oh, and on topic, skippable cutscenes may sound nice (especially for repeat players) but that essentially means that you cannot put any valuable information within the cutscene or the players will miss it. Granted you should have NPCs to remind you to go to 'The Desert Village' and how to get there, but if you repeat the cutscene word for word it's gonna dirty up your game.

"Okay now we have to go kill Sephiroth"
"Wait, who is he? Why are we killing him?"
"Because he set fire to Nibelheim and killed your mom!"
"But I thought we were going after President Shinra!"
"No way, that dude got murdered, weren't you paying attention?"

Skippable cutscenes sound like a mad cop-out for not having to make cutscenes that are actually enjoyable.
And you can save one line of 'code' if you do the waiting inside the Move action command.

Move Action (wait at the end)
Proceed With Movement
Dialogue "blah blah blah"

Another good thing about RM cutscenes would be if you guys placed a option to skip some of them. I know I have this feature, as most of my friends are getting annoyed about my 10 minute cutscenes.

Heh; that sounds a lot like my game, at first I had long cutscenes and people complained about it, then I added an skip option, but others objected to it. Now I've chosen to leave some cutescenes whole and others shorter ones as optional with tiny rewards attached to them, that's the best I could think of, and I know people will still not like it, but you can never make everyone happy. =/
Ocean
Resident foodmonster
11991
Games that are meant to be replayed a lot (perhaps if you pick your character and the gameplay feels different, or if there's many paths and you couldn't possibly go through them all, or if there's a limit, blah blah blah) should have skippable cutscenes. I generally like giving the option at least, and if anything I just summarize or put a quest note or something so people don't feel lost on where to go just because they didn't read the cutscene. I do agree that the cutscenes should be interesting and the players should not be wanting to skip it (with the exception that they saw it already). It hope it'd be possible in RMVX, though I'm not sure, to make a button to skip the cutscene you're in instead of what I did before to pick beforehand if you wanted to view it or not.

post=208486
Skippable cutscenes sound like a mad cop-out for not having to make cutscenes that are actually enjoyable.


i think it's more this: the community that plays and enjoys RPGs in general has been so vocal about having a cutscene skip option, regardless of the cutscene's content or how it is written or portrayed, that games lacking this option will get crucified. so you kind of put it in as a contingency measure. since you can't be absolutely sure everyone's going to enjoy the story you've tried to convey, you allow those who just don't care to skip it.

it does stand to reason that better cutscenes would cut down the amount of complaints you'd get for not having a skip option, but i know people who skip every cutscene they possibly can in every RPG they play. that's kind of missing the point, but that's their problem, not mine.
slash
APATHY IS FOR COWARDS
4158
I agree that it's likely the community bias, and I believe it's likely because that in an amateur game-making community, there are so many bad cutscenes that people demand skip buttons for every game (and if it's there, people are likely to use it).

I will never put a skip cutscene button in my game. My cutscenes are short and entertaining and I think the people who really want to replay it will live through it. Call me stubborn.

(The only time where I could see a skip button being useful would be for long-ass cutscenes before bosses that will kick your ass)
post=208560
I agree that it's likely the community bias, and I believe it's likely because that in an amateur game-making community, there are so many bad cutscenes that people demand skip buttons for every game (and if it's there, people are likely to use it).


It's not so much of a inside community bias, it's just that most RPG's nowadays usually have the skip cutscene feature so it's more of a modern expectation.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
post=208486
skippable cutscenes may sound nice (especially for repeat players) but that essentially means that you cannot put any valuable information within the cutscene or the players will miss it.

No, it doesn't mean anything of the sort.

Skippable cut scenes are for people who've already seen them, either because they died or because they've played the game before. Dying is a more major concern - if someone's replaying the game, they probably forgot a lot of the details anyway. But if they've already watched the same pre-boss scene six times in a row, they're probably getting really annoyed by now.

Pretty much every commercial RPG I've played for the last five years has used skippable cut scenes in this way. People are still going to watch them once... if they weren't supposed to be watched even once, they wouldn't be in the game.
post=208449
wat. This better not exist.
It does exist - bad translation is bad.


WTF this is surprise to me too. I was happy to finally have an engine with wait-for-movement-to-finish commands when there was one in RM2k3 all along. That would have so made my job easier back in 2003-2005.
I usually drop a project if it doesn't upload to the net like my first project, it got lost after which was a shame.

Otherwise what kills my mood is not finding good maps and having to make my own like right now,
( Note: I mean editing and cutting stuff from complete maps not doing it from scratch, Not yet that skilled of a pixel artist. )
"damn it it was supposed to be 2 pixels to the left!"

Apart from that I keep it steady. lol...

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