DIALOGUE, CHARACTERS, AND YOU.

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APATHY IS FOR COWARDS
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There are a couple of caveats to multi-line NPCs:

1) You better make it damn clear that people should repeatedly talk to NPCs. You don't have to outright tell them, but you could hint at it. Ex, an NPC explicitly tells you to annoy another NPC until he gives you a quest item you need.

2) If one NPC has multiple lines, you should give them all at least two, because I will start talking to everyone repeatedly. I've had games include one rare NPC that for no reason (and never hinted at) Random lines are also kind of sketchy, because there's always that chance a player won't get information (or even just your witty dialogue).

FFVII had an NPC give you Cid's ultimate weapon if you talked to him three times with Cid in your party. This NPC was completely irrelevant to the plot, and is one of the very few NPCs in the game who says anything different if you talk to him repeatedly. 'Course, FFVII is infamous for this.

3) ...I forgot.
To be honest: I don't care about stuff like this in RM games. If I want good story, characters etc. I read a book.
My main focus is the gameplay and atmosphere.
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