"DEFENCE UP" STATUS EFFECT (RM2K3)
Posts
Yep, defense only affects regular physical attacks. I just ignore the stat entirely, unless I use it to factor in another stat-up like HP or something.
DEF only affects normal attacks (and double attacks, and I believe suicide attacks too). It has no bearing whatsoever on damage from Attack skills, however it does on damage from Intelligence skills - yet not in the way you would think it would have. It turns out the lower your DEF, the less damage you take from INT skills. In other words, the higher your DEF, the more life you lose! Hilarious :)
Wait, WHAT?
So DEF in Hero's Realm is a completely useless stat? My topic-in-progress is a lie?
EDIT: The actual DEF stat does work against damage from Attack skills. I'm going to test Intelligence skills, now.
EDIT2: Okay, here are my findings:
-The DEF stat does work against damage from ATK-based skills
-Skills that directly raise the DEF stat do worked against future damage from ATK-based skills
-The x2 DEF state is ignored by skills (use VX)
-INT-based skills do not take extra damage based on your DEF
-Bonus: INT-Based skills are mitigated by the target's INT
DE is wrong on all but one account.
So DEF in Hero's Realm is a completely useless stat? My topic-in-progress is a lie?
EDIT: The actual DEF stat does work against damage from Attack skills. I'm going to test Intelligence skills, now.
EDIT2: Okay, here are my findings:
-The DEF stat does work against damage from ATK-based skills
-Skills that directly raise the DEF stat do worked against future damage from ATK-based skills
-The x2 DEF state is ignored by skills (use VX)
-INT-based skills do not take extra damage based on your DEF
-Bonus: INT-Based skills are mitigated by the target's INT
DE is wrong on all but one account.
Craze
-The x2 DEF state is ignored by skills (use VX)
Nice to know there is a technically completely useless buff/skill in Demon's Gate

I did extensive testing on RM2K and I can assure you that it works the way I said it does. I don't know, maybe they changed some algorithms in 2K3, but for 2K it is all true. I don't care for 2K3 enough to do tests for it, though - I only use 2K anymore.
post=212098You can test that in a common event. So all your battle event needs is a call to a common event that flips a switch.-The x2 DEF state is ignored by skills (use VX)This makes me a sad panda. I guess I'll think of a workaround for environmental effects that increase your defence and either a) scrap the Def-Up skill or b) make it a static-stat increase (which I really do not want to do). It's a shame you can't use "If Hero Status is..." as a conditional branch, this wouldn't be a problem if you could.
(Unfortunately, it's a bit too late for me to use VX now, Craze...)
post=212098You can test that in a common event. So all your battle event needs is a call to a common event that flips a switch If Bob is Afflicted With <DEFUp>-The x2 DEF state is ignored by skills (use VX)This makes me a sad panda. I guess I'll think of a workaround for environmental effects that increase your defence and either a) scrap the Def-Up skill or b) make it a static-stat increase (which I really do not want to do). It's a shame you can't use "If Hero Status is..." as a conditional branch, this wouldn't be a problem if you could.
(Unfortunately, it's a bit too late for me to use VX now, Craze...)
EDIT:
Weird. My edit caused a double-post
I haven't used RM2k3 in a while, but if I remember correctly, the 2x buffs for defense and intelligence are incorrectly labeled. In other words, try making your 2x def buff into a 2x int buff and see if it works the way it's supposed to.
You can tell which check is for what if you tab through the x2 effects. Check "Attack" under the x2 / /2 area and push tab. The next box that will be highlighted is defense, then intelligence, then agility. If the check box goes from Attack then Intelligence, then the box next to Intelligence is actually the Defense box (and so the Defense box is for intelligence)
Yes
*edit*
Clean laid out, hopefully no ambiguity, to find out the order of Attack->Def->Int->Agi boxes in the conditions tab:
Select the attack box. This will highlight the "Attack" text. Push tab. This will highlight the text next to the REAL defense box. In my Rm2k3, the text is "Intelligence" which means the box is mislabeled. Push tab again and the text next to the REAL intelligence box will be highlighted. In my 2k3, this is Defense and mislabeled. Push tab once more for the box next to Agility which in my 2k3 is correctly labelled.
You can fix this by changing the text via a resource hacker. It's pretty simple but I can make some quick images to show how to do this if there's any demand. (You can also remove some minor editor limitations like no negative-MP skills, the 1000% maximum effect of elements, and increase the cap on enemy stats. I'm pretty sure all of these work in-game if you change the editor cap)
*edit*
Clean laid out, hopefully no ambiguity, to find out the order of Attack->Def->Int->Agi boxes in the conditions tab:
Select the attack box. This will highlight the "Attack" text. Push tab. This will highlight the text next to the REAL defense box. In my Rm2k3, the text is "Intelligence" which means the box is mislabeled. Push tab again and the text next to the REAL intelligence box will be highlighted. In my 2k3, this is Defense and mislabeled. Push tab once more for the box next to Agility which in my 2k3 is correctly labelled.
You can fix this by changing the text via a resource hacker. It's pretty simple but I can make some quick images to show how to do this if there's any demand. (You can also remove some minor editor limitations like no negative-MP skills, the 1000% maximum effect of elements, and increase the cap on enemy stats. I'm pretty sure all of these work in-game if you change the editor cap)
Are we talking about conditions? or are we talking about the skill buffs themselves? My skills merely call/inflict the conditions that give you the buffs. So do we need to swap int/def for the skills or for the conditions?


















