HOW LONG SHOULD A GAME TAKE TO MAKE?

Posts

Pages: first prev 123 last
Duke Nukem Forever was more unique. There was a studio closing, a giant upgrade of technology anda new studio starting from scratch.

In this case you mean...

Need for Speed 5.
Hey Radnen. I've been working on my game for over three years now (hate to admit it has been that long) and I plan to have a demo up some time the first half of next year. The demo won't feature everything I have programmed though. By making more than you release in a demo, maybe the project won't go into "doomed forever" land.

And as for the demo, make sure it is a work unto itself. Don't just release a section of the game. Calculate it so that the game leaves the player wondering what happens next and excited about things yet to come. Make sure it is polished and that you feel it is worthy of release in a similar way you would want the final product polished for release.

I know this advice lends itself to long development times, but after reading what you have asked I think it might be good advice for you. Maybe for someone less patient I would offer different advice :)

Just be sure you keep making progress!

-CM
post=Cardboard_Master
Hey Radnen. I've been working on my game for over three years now (hate to admit it has been that long) and I plan to have a demo up some time the first half of next year. The demo won't feature everything I have programmed though. By making more than you release in a demo, maybe the project won't go into "doomed forever" land.

And as for the demo, make sure it is a work unto itself. Don't just release a section of the game. Calculate it so that the game leaves the player wondering what happens next and excited about things yet to come. Make sure it is polished and that you feel it is worthy of release in a similar way you would want the final product polished for release.

I know this advice lends itself to long development times, but after reading what you have asked I think it might be good advice for you. Maybe for someone less patient I would offer different advice :)

Just be sure you keep making progress!

-CM


Yeah, I fear that if I don't release something that people may think I'm not working on the project or that I've stopped t altogether. I was going to release chapters 1 and 2 as a demo, but I may just release chapter 1. It leaves off at a cliff hanger, which does leave people to wonder what happens next.
Cool Radnen. Cliff hangers are good. I am considering cutting my demo in half too after reading your post. You and other people who have responded have got me thinking about the length of the demo. I probably won't cut it though, since it will be sooo long before my project is out that everyone will probably have forgotten about the demo by then.

-CM
slash
APATHY IS FOR COWARDS
4158
Exactly 47 days.
Unless you plan on making a profit, no specific amount of time.
Pages: first prev 123 last