STARTING A NEW MINI-PROJECT, VX OR XP?

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slash
APATHY IS FOR COWARDS
4158
Why couldn't you have said that in your first post? I agree with the RPG Maker thing not looking professional, but it won't be the only example, just one. I'm also not going to try and impress anyone with programming, I'm going to impress them with a well-designed game that's fun to play. The only reason I was thinking of RMVX was that it does come off as a little more polished (to me) and has a better resolution.

I'll say what I want :) Please don't think I'm intimidated because you used my name either, I put it there for a reason.
This is the internet, I would hope you wouldn't be intimidated.
Names Adam, pleasure to make your acquaintance.

VX may have the potential to look more polished per say, but I think you mentioned that you were probably using stock resources. The VX stock resources are FAR from well designed, and are frankly....ugly as hell. not to say the 2k3 rtp is all that great, but at least it has some old school charm. And doesn't look like a really bad free online rpg.




slash
APATHY IS FOR COWARDS
4158
Yea, that's true. I like that RM2k3 does have a Chrono Trigger feel. I could find some sprites other than the RTP, but I obviously don't want to put much time into editing sprites over gameplay. I'm probably going to give VX a quick run-over and if it seems like too much work I'll stick with 2k3.
post=slashphoenix
Yea, I don't know GameMaker at all and I have messed with it before. I am almost positive that the learning curve would be too hard to be sure I'll have it done.

No it doesn't. Five-Seven year olds can make stuff quickly with it, I let them try before. I'm actually thinking of writing some short tutorials on how to make various RPG games with it, but I don't have enough time to do that yet.

You're going to have problems on any engine if you're not willing to put some level of effort into it. Making games takes time, derp, you can't just walk in the park and make a forest for fun you know.

I'll stick with 2k3.

Oh 2k3 is a good (enough) engine, but there is that one fatal problem with it I elaborated on earlier. You should actually play with GameMaker before you decide it's too awesome for you. In some ways, RPG Maker is actually more complicated than GameMaker.
Why don't you try them all over a period of time, and decide hits close to home?
VX and XP have free trials. GM is free ( I think?). RM2K/3 is available... *cough*

You just gotta understand that the Rpg Maker series are more of a WYSIWYG set of programs while Gamemaker is more "involved".


please dont bash me :<
slash
APATHY IS FOR COWARDS
4158
Fist - I would love to do that, but it's a matter of time. I need to be done around the end of December to give myself time to apply for this job, so I'm trying to narrow down my options.

Wolf - see above about time constraints, yes I could make a game in Game Maker, and I have played around with it before, but the game I'm making doesn't require the flexibility of GM and I won't have time to utilize it properly anyway. And "not being as good as Game Maker" isn't really a fatal flaw.

I suppose you guys don't know what my project entails, so my bad. However, it is something that I could make in RM2k3 without even having to hack in much flexibility, and I don't plan on programming in Game Maker what RPG Maker will hand me. I was just curious about the differences between VX and XP in relation to my situation. If I was going to make a more complex game (or not an RPG) I would probably use GM.
post=slashphoenix
... And "not being as good as Game Maker" isn't really a fatal flaw...

Wrong, the fatal flaw I was referring to is purely technical and relates only to the RM2KX series of editors. GM requires no more minimum programming than RPG Maker does.

But it really doesn't matter, you have the wrong attitude. You'll end up making something like this piece of unfinished work because I had the same attitude. Why don't you make a game so simple it could be done in moments with GameMaker and expand from there?
slash
APATHY IS FOR COWARDS
4158

I've said it several times, but I have no desire to code and script movement, collision detection, menus, dialogue boxes, walking, fade-ins-and-outs, items, battle systems, experience curves, equipment, saving, music, and more when I already have an engine that does that. Yes, Game Maker may not be terribly difficult to learn, but since I already know RPG Maker and I know that I can code all of the above with one click (less minimum programming than GM), why learn a completely new engine, when I plan on using none of its advantages?

But I suppose we shall see the game my attitude manages to whip up in December then, won't we?
You misunderstand me. I'm not referring to makers anymore, I'm just referring to your attitude.

I'm telling you start with something that isn't full of menus, dialog boxes, fade-ins and outs-, items, battle systems, experience curves, equipment, or even saving.

Besides,
What does music have to do with programming?

And you list movement, but then list redundant items (such as walking and collision detection) to inflate your "list" of items. Speaking of which, all are already implemented in GM.
slash
APATHY IS FOR COWARDS
4158
We certainly disagree there.
Why would you not just use the program you would have the most enjoyable experience with? Both VX and XP have trials, mess around with them and then decide for yourself which program you prefer.
Why would you not just use the program you would have the most enjoyable experience with?

While true, this statement isn't universally true. There's plenty of fun programs that, in the end, you shouldn't really use unless you plan on keeping the game you made all to yourself for technical reasons. RM2KX series and MUGEN are the only examples (I can remember off the top of my head) of fun programs that have such fatal problems. They're fun to use but you shouldn't if you want to actually have a user base.
post=Carvonica
Why would you not just use the program you would have the most enjoyable experience with? Both VX and XP have trials, mess around with them and then decide for yourself which program you prefer.
yeah, just choose the one which most satisfies your needs AND you like using.

lots of people have different opinions on which maker you should use, but, ultimately, the decision lands on you.

if youre thinking about VX or XP, check out some different sites and see what kinds of scripts they have available
slash
APATHY IS FOR COWARDS
4158
Yea, that's the plan for now. I've been messing around with 'em and I think I like VX. It's simple - possibly a little too simple, but this is a small project and VX has what I need to make it work.
You can edit both XP and VX within the realm of sprites and sounds, that means anything that needs only input, sprites and sounds can be made. I actually made a one level Zerowing game demo in XP just to see if it could be done.

Just don't forget the list of "fixes" for VX so you don't get rudely surprised (such as variables disappearing and such).
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