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People need to realize that games ARE NOT art, because they are a medium (like television). Mediums take in a lot of different arts like music, sound, graphics and gameplay. Gameplay is an art. Sound design is an art. Graphic design is an art. Games are a medium.
If Television is a medium, and a TV Show is Art, then a PC/Console is a Medium, and Games are Art.
Nobody would argue that stage theatre isn't art. It is comprised of multiple elements. If you separate and evaluate each element, yes, they are all individually art. Yet the piece as a whole is art as well.
Each instrument in an orchestra is art; but is a symphony not art as well?
Nobody would argue that stage theatre isn't art. It is comprised of multiple elements. If you separate and evaluate each element, yes, they are all individually art. Yet the piece as a whole is art as well.
Each instrument in an orchestra is art; but is a symphony not art as well?
A television show isn't art. Its a medium. Because it incorporates writing, acting, setpieces and so on. Acting is an art. Writing is an art. Setpieces are art.
Anything that incorporates more than one art is a medium. Wrestling is an art. A wrestling TV show is a medium.
An orchestra is the same artform. Music. There are different styles of music and ways to make different styles... but its still music.
Perhaps we should split this topic.
Anything that incorporates more than one art is a medium. Wrestling is an art. A wrestling TV show is a medium.
An orchestra is the same artform. Music. There are different styles of music and ways to make different styles... but its still music.
Perhaps we should split this topic.
I'm posting walk cycles because these are sprites for Shinan and my notsosecret project.
And because it's so friggin cool! (I love animation)
And because it's so friggin cool! (I love animation)
ok, files JB_C.Rêves and quadros cannot be opened, so : no inn, no armour and no items, as for the monsters they give you money or Mana Drinks (though I don't have the slightest skill!), can't say I didn't try, but sorry benos, I'm (sick and) tired of it, I'll stop there. Good luck fixing it!
Working on my plot generator. Its very interesting. It generates a world description... then you start with a person's normal life then it generates a situation and from that situation it generates another and another making a plotline for the story. It works surprisingly well.
author=ShortStarWouldn't coordination of direction (story), visuals, and music also be an art? It's very similiar to creating a collage. The director/choreographer is an artist in his own right, and as a result, the final product is also an act of artistic expression.
A television show isn't art. Its a medium. Because it incorporates writing, acting, setpieces and so on. Acting is an art. Writing is an art. Setpieces are art.
Anything that incorporates more than one art is a medium. Wrestling is an art. A wrestling TV show is a medium.
If anything, I would say that "games" are a medium, but "this game" is a work of art. It depends on the connotation. Like how "movies" are a medium, but Rambo : First Blood part 2 is a masterful work of art (stfu ;-;)
edit : Forgot what I'm working on. I'm carousing the net for original music.
Just figured out how to add a difficulty setting to my game. So I'll be playing around with that for a while.
author=chana
ok, files JB_C.Rêves and quadros cannot be opened, so : no inn, no armour and no items, as for the monsters they give you money or Mana Drinks (though I don't have the slightest skill!), can't say I didn't try, but sorry benos, I'm (sick and) tired of it, I'll stop there. Good luck fixing it!
Okay, I won't post the download again for the time being. lol. But the file is actually there, I'm not sure if it's the way the file is named. Because of the way the ê is. You get a skill at level 3 though.
I'll rename it and find the file to fix it.
"quadros" doesn't have an"ê", that I know of! Also, post your download and rename your file as much as you want, it's just that I 'm not going to be playing it!
I am reassessing my views on 'too much dialogue' when it comes to RM2K3. This is because what seems like a lot of dialogue boxes is actually much, much less actual words and sentences than it seems. I've been doing some playing around with trying to fit the script from other games, such as Final Fantasy and other RPGs into the RM2K3 text boxes and it takes a lot of text boxes in the editor to fill what would have been just one or two boxes in the game said text originated from.
Point being, I used to think I was being really wordy with my game when I'm really not; it's just that the text boxes are really small and it takes a lot of boxes to fit a relatively small amount of text. That, and unlike a lot of other RPGs, all of the text boxes in RM are the exact same size, making it a challenge to overcome the visual monotony of even a small amount of text to the player. However, there's no getting around the fact that most stories we'll come up with needs text, so it'll be a fun challenge thinking up ways to get around that subtle psychological nuance.
Lately I've been experimenting with having stuff go on in the background while text exposition is happening, such as people moving, or the characters visually acting, background stuff like that.
Point being, I used to think I was being really wordy with my game when I'm really not; it's just that the text boxes are really small and it takes a lot of boxes to fit a relatively small amount of text. That, and unlike a lot of other RPGs, all of the text boxes in RM are the exact same size, making it a challenge to overcome the visual monotony of even a small amount of text to the player. However, there's no getting around the fact that most stories we'll come up with needs text, so it'll be a fun challenge thinking up ways to get around that subtle psychological nuance.
Lately I've been experimenting with having stuff go on in the background while text exposition is happening, such as people moving, or the characters visually acting, background stuff like that.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Ha. Yeah. I've never really thought about how it compares to SNES games for example, but it's true that 200 characters isn't a lot. And the first line is probably the speaker's name, so it's really only 150 characters. And if you're using facesets, you get even shorter lines, but can use all 4 lines, so you get 140 characters. That's one sentence, most of the time. So it takes 3 textboxes to even make a single paragraph!
Simple stuff like having people change which direction they're facing or putting half-second pauses between text boxes (between, not during, Jesus H. Christ do not do the \| and \. bullshit) can do a lot to make a cut scene with 20 dialogue boxes seem way more reasonable than it seems when the boxes are all right in a row, one after another. You'd think a half-second pause between boxes would make it seem longer, but it doesn't. It breaks up different parts of a conversation, and works great in situations where it doesn't make sense for anyone to move.
Simple stuff like having people change which direction they're facing or putting half-second pauses between text boxes (between, not during, Jesus H. Christ do not do the \| and \. bullshit) can do a lot to make a cut scene with 20 dialogue boxes seem way more reasonable than it seems when the boxes are all right in a row, one after another. You'd think a half-second pause between boxes would make it seem longer, but it doesn't. It breaks up different parts of a conversation, and works great in situations where it doesn't make sense for anyone to move.
Currently designing and implementing a new encounter system. Players get ten "charges" per dungeon on their faery ring. They can use one charge to avoid a single combat, two charges to save (If you're in a hurry. Normal save points heal you), three charges to use a "Holy Bottle" (From the Tales games) that turns off all random encounters for 90 seconds, or you can use four charges to heal in a pinch.

Particularly hard to reach areas will have "Blue Coins" (Working title) that will restore spent charges. Long dungeons will have hidden big chests that cost several charges to open, thus rewarding a player for not using the ring during the dungeon.
Seem like a good idea?
Particularly hard to reach areas will have "Blue Coins" (Working title) that will restore spent charges. Long dungeons will have hidden big chests that cost several charges to open, thus rewarding a player for not using the ring during the dungeon.
Seem like a good idea?
As long as you can tie the blue coin use/collection into the game world and not make it be totally alien outside of gameplay, it should be good.
I'm working on one of the many tiles that will be part of one of the many tilesets of my game. Custom graphics is so long to do.
I am redoing the Sphere menu that player's use to change their job class.
It used to look like this:
It is still a work in progress, but it currently looks like this:
It's nothing too fancy (the bright green is transparent) but I like it. I have a feeling most people won't though. Does anyone have any input or suggestions?
It used to look like this:
It is still a work in progress, but it currently looks like this:
It's nothing too fancy (the bright green is transparent) but I like it. I have a feeling most people won't though. Does anyone have any input or suggestions?
Phantasm Core
A game about humans and angels living and striving together inside "Deiyth",
and sub-terrian like world living inside a gigantic core with a barrier that it protects from the outside realm.
Spilit into four zones
The first: Alpha Terra.
The second: Omega Xion.
The third: Forbidden Zone.
The fourth: Angel Sanctuary.
But until the world is visited by strangers who call themselves "Shinto".
They help the conflict between the humans and angels. And now they both think the "Shintos" are the saviors of thier now found peace.
Until, Adam, the main character discovers the real purpose of the Shinto's arrival.....and the story begins to reveal itself.....
A game about humans and angels living and striving together inside "Deiyth",
and sub-terrian like world living inside a gigantic core with a barrier that it protects from the outside realm.
Spilit into four zones
The first: Alpha Terra.
The second: Omega Xion.
The third: Forbidden Zone.
The fourth: Angel Sanctuary.
But until the world is visited by strangers who call themselves "Shinto".
They help the conflict between the humans and angels. And now they both think the "Shintos" are the saviors of thier now found peace.
Until, Adam, the main character discovers the real purpose of the Shinto's arrival.....and the story begins to reveal itself.....






















