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Doin some guest role artworks for my next gam:

author=Killer Wolf
@Lucidstillness

I'm using Rm2k3. I just keep track of the x and y values for the player event, as well directional facing. Based on those figures, an event checks the terrain ids for every tile within a certain range in front of the player. From there, the stored IDs get kicked out to the show picture event series which uses them to determine which surface gets displayed where.

An added bonus is that with just a couple of graphic tweaks, I can use the construction events as an in-game overhead map!


That is very clever! I imagine it would work for other makers that use terrain tags as well.
author=Deacon Batista
Doin some guest role artworks for my next gam:



Lol. Looks like Tidus if he decided to cut his hair short and wear strange contact lenses. Also, what the hell is up with the fangs? Heh. Good stuff.
What's Tidus?

Also, what the hell is up with the fangs?

It's a vampire gam.
Adon237
if i had an allowance, i would give it to rmn
1743

Working on making some trees all fall-like.
Opinion on the TREES?
This is VX, right? Hmmmm...I don't think they look too bad. Kind of reminds me how Breath Of Fire II did its trees for forest maps, and stuff.

*sigh* The soundtrack cuts / proof reading to a 10000 page storyline is KILLING ME!!! Ugh, the nightmare...the nightmare...

...But it's going along pretty good. I don't like cuting stuff, but I did it with Monopolo and it got completed, so meh, anything for the good of the game. Besides, I don't think a lot of people will want to download a 600+ MB game, so I'll try my best to lower it as far as I can. But, yeah, everything is still pretty peachy. :D
author=Deacon Batista
What's Tidus?

The FFX (Final Fantasy X) main hero...
Adon237
if i had an allowance, i would give it to rmn
1743
Well, if your game LOOKS amazing, I will so download a game of that size.
Keepin' this brief, because I am very tired; also, my dad's been REALLY f***ing annoying all day long with disturbing me every 109 seconds because of his drunkness:

So, yeah, despite a pretty rough day of getting up off the chair every 15.8 seconds just to tell the guy to "Get the H outta here and leave me be," I did manage to finish a lot of mindless crap today. Hell, I even backed-up all my stuff before I went to sleep; that's how productive I have been today. So...without further aideu:

Stock Ticker:
Soundtrack listing is now complete. 356 is the magic number of the total amount of songs in this massive game. I did my best to cut it down originally from 420 to 356, as this is the best I could do. There may be a couple of add-on's throughout the gameplay / battle parts, but I'm not too sure. Other than that, there is nothing left to do but finish proofreading this bitch and diving into it. Everything has been planned, finished. From the characters, trumps, charms, bosses, dialogue, hidden stuff, etc. It took from Feb to now, but I'm truly happy for the long wait, as this will probably be the most insane thing I have ever made in my entire life.

Sugar:
Added Nugent, Sugar's rival in the many sequals to come, as a uber boss that you can take on if you achieve a perfect 8-0 in the story mode. Also, Nugent's stage along with the "Training Stage," and "Special Stage," can be played in VS mode. I ditched the ability to save high scores, and such, since it really wasn't needed since there isn't too many things to unlock in this game. Added a few new jingles, like when the match ends in a draw or goes to the judges.

I originally was thinking of adding a shit-ton of hidden characters, modes, and such, just like Stock Ticker, but thought to myself: "Dude, Stock Ticker already has all of that garbage. Just finish this game and screw the other things." And that's what I did. :D

The Aquatic Adventures Of Scuba Steve:

Really...not much changes for this game. Everything has been planned since the beginning, almost a year or so ago, so no real changes have been made to this game, which is fine, because this game is fine as where it stands. The only thing I did add was changing the "Upgrade System" for powering up "Scuba Steve."

Your EXP is basically the total amount of POINTS you earn by completing stages, shooting down enemies, and such. And the end of each stage, you can use those points to upgrade one stat, such as Scuba's Health, Accuracy, total amount of items he can carry, and overall air supply, just in case your tank runs out or gets cut by something. Each stage can only have one upgrade. So if you want to upgrade another stat, you'll have to do it on another stage. Each statstic costs more points the more you level that stat up. But, frankly, at least you can revisit the boss fights and spam points that way. :D

Wow, this was a lot of typing. I've been seriously busy since I've decided to not spend as much time on this past like I once did. I think it's a good idea to get away from RMN for awhile and really work on your projects. It's nice to get away from all the lunkheads and just have fun. :D

More stuff tomorrow! :D



I had enough time to get most of the basic systems done this weekend, so I'm starting to get into generating content so I can test the early pacing and feel.
chana
(Socrates would certainly not contadict me!)
1584
Looks great, and fun, just some doors open, black rectangles, out of any surrounding, so how do you know which one it is?
I've got two types of doors right now. The hatch type are set up as their own wall unit, which is why the transparency works right. Most of the other doors are just decals that get placed onto existing wall units. If I use a transparent decal for an open door, it just shows the wall underneath.

Also, I'm going to have icons on the overhead map that let the player know where their next objective is (when they know), I just haven't finished the art for them yet. Between the map, some new icons for player position and objectives, and the compass I'm going to add in, it should end up being pretty easy to navigate. I hope.
Currently working on my characters personalitys as well as the back story of the CH( Crystal Heart) and on Skyle's Memory flash backs. Typing them all down into my trusty notepad. Word dosnt want to work for some reason -.-'

and just for an off topic side note, my fingers are beginning to hurt a little from typing
chana
(Socrates would certainly not contadict me!)
1584
OOPS!

didnt even noticed that..ill edit it right away.

Thanks Chana
OOPS!

didnt even noticed that..ill edit it right away.

Thanks Chana
*yawn* I'm so beat. 46 game ideas compiled down to two paragraphs for my epic game list. Yeah, this thing still needs to be complete. I've worked on it for a couple of days now, so I'm getting back to Stock Ticker on Tuesday, hoping to continue the list sometime on the weekend.

Yeah, a lot of these ideas may never be done, but I still thought it would be a great idea to write them all down. :D
Battle testing!


The character here is going to have at least one more skill at the start which I'll work on later today. I also have a second character ready, but I had some database errors popping up last night when I tried to test them in battle. I'll have to get that issue sorted out after work today.

My main goal is to make every kind of monster somewhat interesting in terms of what kind of attacks they have. I like my animation where the skeleton attacks with the spear and I want every monster to be like that. My aim is simply to make sure that all encounters have a bit of personality to them.
I was working on Battle events but ill leave it be for the moment

I am now Working on inside Rock-Side Cave.



I know. Lame, but give me a break, im trying haha
EDIT: All Npcs and players are only place holders