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WHATCHU WORKIN' ON? TELL US!

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UPRC : Looks good, but mind if I suggest minimizing the 3 vs 1 battles at the start? Especially if your only options at that stage of the game are Fight and a limited amount of techs.

Airxzen : The ceiling tile (or lack thereof) is too bland. Also, you should bring more interesting screenshots here :p
author=Dyhalto
UPRC : Looks good, but mind if I suggest minimizing the 3 vs 1 battles at the start? Especially if your only options at that stage of the game are Fight and a limited amount of techs.
Well as I said in my post, there's going to be a second party member when the skeletons are fought. They are actually the first enemies in the game!

They purposely have high HP in the video too, just because I wanted it to last more than 20 seconds and so that I could test their damage extensively and such. So yeah, there will be two party members with 4-5 different abilities each and the skeletons will have about 30 HP rather than the 66 (I think) that they have in the video. They'll be far more reasonable in the actual game.
author=Dyhalto
Airxzen : The ceiling tile (or lack thereof) is too bland. Also, you should bring more interesting screenshots here :p


There is no Ceiling tile because this tileset dose not have one.

I also dont get what you mean by "Interesting screenshots here :P"
My screen shots are boring and lame...not interesting.
Working on MaMaMa. It just hit me that I need to do some major mapping too! :P
But before that, I gotta a hero... I just finished the sprite for it. (I tell you what, some of the maps so far are pretty damn impressive!)
Marrend
Guardian of the Description Thread
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@Airzen: Those walls look a little odd to me. Like that platform those people are standing on. The walls on that is two tiles high where everything else is one tile high. Maybe it's just me thinking inside the box (which could be part of the problem), but that platform doesn't look very walk-able if it's "above" the ceiling of the room. If you want to have that platform make more sense, reduce the size of the walls on the platform (and staircase that leads to it), and increase the size of the walls surrounding the room.

By God, did I just give mapping advise?
@UPRC: That looks really good! I like how the monsters have kind of their own thing -- a lot of games lack that kind of creativeness in just regular battles (probably because no one really wants to deal with it lol). My only quip is that when the skeleton pierce happens, instead of it looking like the monster is using a skill on the hero, it looks like a whole 'nother skeleton monster is coming and attacking the hero of it's own. Does that make sense? In other words, it would be cooler if the offending monster faded out, then faded in behind the hero.

Otherwise, looks good man. :)
Got some technical issues sorted out and finally added a second character, added more skills, and balanced everything up a bit! The battles are much more organic now as more is going on and EVERYTHING drains AP now.

I really love the choice of musics UPRC. The map and graphics also look good.

The skeletons actually seem a bit weak. I know that they are the first enemies in the game, but it doesn't seem like they pose any real challenge, and it looks like it would be difficult for a player to die even if they tried to die on purpose. I'd increase their damage output and hit points just to make them a bit more of a challenge, but that's just my advice.
author=Lucidstillness
I really love the choice of musics UPRC. The map and graphics also look good.

The skeletons actually seem a bit weak. I know that they are the first enemies in the game, but it doesn't seem like they pose any real challenge, and it looks like it would be difficult for a player to die even if they tried to die on purpose. I'd increase their damage output and hit points just to make them a bit more of a challenge, but that's just my advice.

Yeah, the skills that the two characters have are holy and fire, so you can imagine how they also affect the skeletons. I'll probably jack up their HP slightly.

Skills are going to be heavily encouraged for some fights where physical attacks just don't get the job done (such as on the skeletons).
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Currently working on the first secret gam map I might actually consider posting. I have another one I finished today that I'm considering, but since this is a dungeon I'd really like some feedback on it once I'm done...

Given that I can figure out how to shift the entire map down in VX. God I hate VX's mapping. And all I'm doing is blocking out the ground tiles since I'm making the walls in graphics programs because VX has crappy autotiles and other various crappiness.
I wonder if they fixed the editor in VX Ace? :/
Drawing up what Crystiria will look like..or Might look like

Edit: Here have a look. Its...well Dull. and she looks like a slut so yeah oh and she has small feet & she is..well a purpleish colour. Edit: Im not a Pro drawer so dont expect much.
You don't see a lot of women with spiky hair in RPG games, so I like that. The blue skin colour and the outfit seem very "Avatar", in a good way.

The proportions are a bit off. The arms are too long, and the legs too short, and the chest disproportionate to the waist. These problems aren't actually too hard to correct for a shot like this; I just recommend looking at some anatomy sketches of the human form, and taking note of the proportions.

It looks like you drew this pic with a mouse, and I have tremendous respect for anyone who can draw with a mouse, lol!
author=Lucidstillness
You don't see a lot of women with spiky hair in RPG games, so I like that. The blue skin colour and the outfit seem very "Avatar", in a good way.

The proportions are a bit off. The arms are too long, and the legs too short, and the chest disproportionate to the waist. These problems aren't actually too hard to correct for a shot like this; I just recommend looking at some anatomy sketches of the human form, and taking note of the proportions.

It looks like you drew this pic with a mouse, and I have tremendous respect for anyone who can draw with a mouse, lol!

Wow, a reply. And no, i didnt use a mouse i used a pen & tablet designed for photoediting.

Yes, i realised that the legs were to small once i posted it up here and i coulndt be bothered taking it down and re-doing it. but it is a work in progress. I will fix it up. Im surprised you didnt mention the shadeing..OMG its terrible haha.

Edit: By disproportionate. Do you mean like. she dosnt have the Hour-glass figure that women are typically have
Oh, okay. Yeah, the figure looks very top-heavy, almost as though it is being viewed from a top-down angle.

The shading is quite light, so I didn't notice it until I looked closely. There doesn't seem to be a specific light source in the pic, making it difficult to shade. Generally, even character concept art in a vacuum should have an 'imaginary' light source to give context for the colours and shapes.
author=Airxzen
Edit: By disproportionate. Do you mean like. she dosnt have the Hour-glass figure that women are typically have
I think he was referring to how her body is shaped like a weiner with arms and legs. As awful as that sounds, it's the only way I can think of to describe it. There's no sort of defined shape to her body.

I assume that you were going for something like this?


You'll also want make sure that there is a clear indication of her having elbows and knees because, as she is now, she appears to simply have long and rigid limbs without any ability to be poseable.

I feel your pain about not being a great drawer since I'm pretty bad at human anatomy as well.
chana
(Socrates would certainly not contadict me!)
1584
though this is really quite good.
@UPRC Thanks for that. and yes drawing human body is bloody annoying

@Chana
If that was to me.

Than Thank you :)

Edit: if not who was it too?
I started work on my first custom enemy for my project today, a member of the Incident Response Team.



The weapon still needs some beefing up, and I want to add some grenades and a sidearm holster/combat knife to make him look a little more threatening.
Hey, looks pretty good, there, Killerwolf. Better than anything I could do.

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Still working on the soundtrack; still working on proofreading the story (ugh). All I say to myself lately is: soon "I'll" be done, soon...