WHATCHU WORKIN' ON? TELL US!
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Currently working on my main port town. This is just the first section. It's not fully done yet, there still has to be a couple of touches here and there.
Tons of music madness!
I was actually going to put up some samples, but somebody's hacked into my E-Mail / Youtube account and I can't get in unless I have a...cellphone(?), which I don't have.
*sigh* F...
Oh, well...
I was actually going to put up some samples, but somebody's hacked into my E-Mail / Youtube account and I can't get in unless I have a...cellphone(?), which I don't have.
*sigh* F...
Oh, well...
ZINGuh, where did you get those isometric walls? Did you alter them in PS or something?
edit:

I also did a walk cycle for something else but I can't post that here.
edit:

I also did a walk cycle for something else but I can't post that here.
Looking rather smashing, Kyrsty! I guess those glasses really didn't matter in the end, huh? ^^
...And great port map, ZinGuh! Mapping is one of my many weaknesses that I just can't seem to be any good at (probably because I don't really use any maps :D).
--
Still music and story. Still. Music. And Story. Ugh.
I know, I know, pretty soon it's gonna be over and I can get into something more...serious. Yeah. This shit has been a real pain, but fun. :D
...And great port map, ZinGuh! Mapping is one of my many weaknesses that I just can't seem to be any good at (probably because I don't really use any maps :D).
--
Still music and story. Still. Music. And Story. Ugh.
I know, I know, pretty soon it's gonna be over and I can get into something more...serious. Yeah. This shit has been a real pain, but fun. :D
Doing portraits. I have a majority of the lines for the different outfits for Rin done. I haven't made any emotions yet though. Yukio should be a bit less of a pain since he doesn't really have as many outfit changes since I'm following the manga plot. (NO GREEN EXORCIST COAT :D)
@ ZinGuh:
I'm nop fan of gigantic maps, because they have lack of detail. You could add one more sort of trees and fill the green grounds with small plants.
I'm currently working on my "blood sucking"-interface:

(The display on the right shows the victims amount of body blood which keeps getting smaller. The display in the upper left shows the amount of the vampire's blood which keeps getting bigger as long as you suck. You can break the sucking with Escape to let the victim survive)
I'm nop fan of gigantic maps, because they have lack of detail. You could add one more sort of trees and fill the green grounds with small plants.
I'm currently working on my "blood sucking"-interface:

(The display on the right shows the victims amount of body blood which keeps getting smaller. The display in the upper left shows the amount of the vampire's blood which keeps getting bigger as long as you suck. You can break the sucking with Escape to let the victim survive)
Interesting. Are there rewards or benefits to letting victims escape?
Still working on that Blue Exorcist game. I'm now officially titling it 'The Exorcist of Blue Flames'. The previous title sucked, and since Blue Exorcist is the official English name, Exorcist of Blue Flames is a more complicated synonym, which is pretty much what my game is :>
Anyway, portraits.

THIS IS NOT RIN. NOT. RIN.
This is a cameo of the one-shot manga hero who eventually became Rin. However, 'Night' (in the original, his name is Dusk in mine- "Not quite night, but close enough.") has very different backstory, slightly different set of powers, totally different heritage and he's already a qualified Exorcist, which Rin is not.
I included him in the tutorial stage of the game so the player could play a Rin-like character without me having to skip forward or allow Rin to participate in battles earlier than the plot dictates. Also it gives me room to have difficult, strategic and high-level battles early in the game to give the player a taste of what's to come. Both Dusk's ???? companion and he himself are level 25+, probably higher.
Hopefully I'll actually have some screenshots soon, aha~
Still working on that Blue Exorcist game. I'm now officially titling it 'The Exorcist of Blue Flames'. The previous title sucked, and since Blue Exorcist is the official English name, Exorcist of Blue Flames is a more complicated synonym, which is pretty much what my game is :>
Anyway, portraits.

THIS IS NOT RIN. NOT. RIN.
This is a cameo of the one-shot manga hero who eventually became Rin. However, 'Night' (in the original, his name is Dusk in mine- "Not quite night, but close enough.") has very different backstory, slightly different set of powers, totally different heritage and he's already a qualified Exorcist, which Rin is not.
I included him in the tutorial stage of the game so the player could play a Rin-like character without me having to skip forward or allow Rin to participate in battles earlier than the plot dictates. Also it gives me room to have difficult, strategic and high-level battles early in the game to give the player a taste of what's to come. Both Dusk's ???? companion and he himself are level 25+, probably higher.
Hopefully I'll actually have some screenshots soon, aha~
@Deacon: That's actually one of the reasons I LOVE making bigger maps. Little details are important to me. Right now that port town is just a layout that I'm hoping to figure out how to make more detailed by, as you were saying, more trees/bushes/etc.
Btw, you're game looks really good so far. I'm no good at interfaces like that. But I am wondering, as well, if victims can escape or if there is any kind of struggle.
@SorceressKrysty: That looks awesome! I wish I could draw like that. And your sprite is impressive as well. :) And the maps came like that, though I did have to edit them in PS because they were clashing with other tiles. Nothing major.
@Brent: Thank you!
Btw, you're game looks really good so far. I'm no good at interfaces like that. But I am wondering, as well, if victims can escape or if there is any kind of struggle.
@SorceressKrysty: That looks awesome! I wish I could draw like that. And your sprite is impressive as well. :) And the maps came like that, though I did have to edit them in PS because they were clashing with other tiles. Nothing major.
@Brent: Thank you!
Starting working on Blackmoon Prophecy again after giving it a 3-4 month break. I'm going to try to make this the final push and hopefully I can have it finished early next year.
But damn, I still have a third world map that I have to make...
But damn, I still have a third world map that I have to make...
Interesting. Are there rewards or benefits to letting victims escape?
But I am wondering, as well, if victims can escape or if there is any kind of struggle.
You get benefit for killing a victim actually ^_^ The thing is you should stop sucking if your own Blood is full and spare the rest of the human blood for e.g. later.
There is no struggle. I personally found it kinda pointless to include a system which forces you to hammer on your keyboard...
But those ideas make me rethink about the system the way it works until now...
@ Sorceress:
Looks like I'm not the only one here with vampires ^_^ Your artworks may be better, but I hope I'm still better with the mapping ;-)
author=Deacon Batista
@ Sorceress:
Looks like I'm not the only one here with vampires ^_^ Your artworks may be better, but I hope I'm still better with the mapping ;-)
He's not a vampire, not quite. He's a cat demon in human form. The series this is based off of always portrays human form demons as having pointed ears, elongated canines and a tail (that they normally keep hidden).
And don't bet on the mapping :>
EDIT: Though my handdrawn maps are still eh.

Point of this project is to practice without worrying about originality or not being up to par with what my stories deserve.
This is Stage 1, Infected River. A group of Decay demons has infested the local water supply and it's up to your enigmatic, nameless gun-totting hero and Dusk to purify the water and defeat the demon responsible before civilians end up very sick. This is the tutorial stage, so it's not particularly hard.
Doing a combat system prototype for my game. I'm sort of becoming a bit skeptical about what I want in it now. That, and I'm not content with just attempting to throw it in the actual game shotgun style.
162 / 400 songs compressed into Audacity to reduce the file size! Just another...um...something, something, to go! :D
*cries* God damn, this game better be worth it (hint: it is).
So...yeah, such fun, here, at clubhouse S4D. As the never-ending quest to get my second full fledge game complete -- continues!
I'll try and post some samples probably sometime next week, kay? :D
Back to work.
*cries* God damn, this game better be worth it (hint: it is).
So...yeah, such fun, here, at clubhouse S4D. As the never-ending quest to get my second full fledge game complete -- continues!
I'll try and post some samples probably sometime next week, kay? :D
Back to work.
Brent
*cries* God damn, this game better be worth it (hint: it is).
http://rpgmaker.net/users/Brent/games/
No gams! Where's Monopolo gone... ? D-:
I'm doing this artwork at the moment. It will be the model for a unique choice at the start of the gam which will make you able to pick the titts' and asses' size of the girls. I will show better stuff about it in the screen topic when it's done. So far:

Moar music conversions. I was so tired after work the other night that I couldn't get anything done. Well, this time I have a bit of time to get some shit done before school tomorrow.
Progress is slow. But moving along at a steady speed. :D
Progress is slow. But moving along at a steady speed. :D
This is a Test of the 1st level of the game. it still has a long way to go if you want to help us make the game please message me on what you can do. you will not be paid but the game might make money. here is the download link of the game please read the readme. http://www.mediafire.com/?aigtwogghej1cag

author=Deacon Batista
I'm doing this artwork at the moment. It will be the model for a unique choice at the start of the gam which will make you able to pick the titts' and asses' size of the girls. I will show better stuff about it in the screen topic when it's done.
This. This is probably the greatest feature ever put in into ANYTHING! :D
Make it happen, Deacon, make it happen.
Lolwut?
@Deacon: I like how you did her boots.
@Brent: Bunch of songs! I'm interested in what you have between your hands.
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By now, I have priority making chipsets, and after that I have to do the charasets. Only the main character has its graphic redone...
Hope I can get to 31th for my trailer lol, I don't like to break (maybe unheard) promises,
Orochii Zouveleki
@Deacon: I like how you did her boots.
@Brent: Bunch of songs! I'm interested in what you have between your hands.
--
By now, I have priority making chipsets, and after that I have to do the charasets. Only the main character has its graphic redone...
Hope I can get to 31th for my trailer lol, I don't like to break (maybe unheard) promises,
Orochii Zouveleki



















