WHATCHU WORKIN' ON? TELL US!
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i am having trouble understanding the difference between this topic and the "what are you thinking about (game development)" topic
Changed the avatar, and drawing pro fashion illustrations J-Rpg clothing. Hopefully, I'll finish in the next 1/3 hour(s).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, I managed to find an equipment menu script I liked the look of, and molested the code for a couple hours until it worked with my weird equipment slots and non-standard stats. It was clearly definitely not designed for a system without equippable weapons, which was a pain in the ass to fix. But that was still way less work than making my own from scratch. (Which I'll probably have to do eventually...)
Also, I've been deleting as many of the Tales of Phantasia and RTP and Suikoden tiles as I can stand to do, and replacing them with original tiles based on photos. Suikoden tiles are lowest priority since they generally look halfway-fine alongside the photos. RTP meanwhile is intolerable, since it has heavy outlines everywhere.
Old:
New:
Work in progress. Still definitely need to replace the furnace (mostly covered by the text box), the windows, maybe the pipes, and probably some other crap. Might need to re-replace the chain since that one looks kind of weird.
Also, I've been deleting as many of the Tales of Phantasia and RTP and Suikoden tiles as I can stand to do, and replacing them with original tiles based on photos. Suikoden tiles are lowest priority since they generally look halfway-fine alongside the photos. RTP meanwhile is intolerable, since it has heavy outlines everywhere.
Old:

New:

Work in progress. Still definitely need to replace the furnace (mostly covered by the text box), the windows, maybe the pipes, and probably some other crap. Might need to re-replace the chain since that one looks kind of weird.
Cancelled nearly all my projects, but I hope to see if I get my stuff back, until then ciao for my games for now, because it's not like I'm not interested, it's just I lost motivation, cancelled doesn't mean it's over for me. When I get many resources thoughout the years I'll come back and put everything back into production. But I'll still be here.
But thus, a new project called Eternia's Promise is in the works, with enough resources I scrapped off my backup.
Liberated Arms, my own game that I end up progressing roughly, was lost, sadly gone too soon, but I'll get back right too soon enough.
But thus, a new project called Eternia's Promise is in the works, with enough resources I scrapped off my backup.
Liberated Arms, my own game that I end up progressing roughly, was lost, sadly gone too soon, but I'll get back right too soon enough.
i just spent my last x hours of work implementing some mercenaries you can hire. in the game, not just on the game page.
So, are you going to publicly release your Materia system or just dangle it in front of people like usual?
I was just finishing it up for submitting it to see if people wanted to test it out for bugs because I'm busy with school and people seemed to really want a Materia system... But you know what, thank you for reminding me why I don't like making public scripts.
I set aside my time to take requests from people I don't even know to help improve their games, and from time to time I want to make a public script and then some entitled person like you who thinks they know me or how I work just has to make a snide remark.
And to answer your question, no I won't release it now and people can thank you for that. As for the "Dangling" comment, I just share what I make like everyone else who makes things in RM communities. I don't "Dangle" my work in front of people, I just don't like to oversaturate games, and I would prefer to make 10 different scripts for 10 different games than see 10 games use the same script in the same way.
I set aside my time to take requests from people I don't even know to help improve their games, and from time to time I want to make a public script and then some entitled person like you who thinks they know me or how I work just has to make a snide remark.
And to answer your question, no I won't release it now and people can thank you for that. As for the "Dangling" comment, I just share what I make like everyone else who makes things in RM communities. I don't "Dangle" my work in front of people, I just don't like to oversaturate games, and I would prefer to make 10 different scripts for 10 different games than see 10 games use the same script in the same way.
TDS
I was just finishing it up for submitting it to see if people wanted to test it out for bugs because I'm busy with school and people seemed to really want a Materia system... But you know what, thank you for reminding me why I don't like making public scripts.
I set aside my time to take requests from people I don't even know to help improve their games, and from time to time I want to make a public script and then some entitled person like you who thinks they know me or how I work just has to make a snide remark.
And to answer your question, no I won't release it now and people can thank you for that. As for the "Dangling" comment, I just share what I make like everyone else who makes things in RM communities. I don't "Dangle" my work in front of people, I just don't like to oversaturate games, and I would prefer to make 10 different scripts for 10 different games than see 10 games use the same script in the same way.
+1 dangle
You know what, I would bother with a better response, then again I can actually make my scripts and I don't go around begging scripters for their work.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Uh, Craze didn't beg you or even ask you for anything, he just asked if you were going to release it, and made a teasing joke. I mean I'm pretty much 100% sure he would never even use it (because seriously, can you imagine a final fantasy fancrazegame, what the hell?), he just wanted to know if other people could. What's your beef?
I went from just using a tutorial and making the game it was making, to slowly expanding on it and putting my own ideas on it. By that, I mean making background material for like two towns and two dungeons (which is the entire island) @_@
I learned how to sort of make a small cutscene now.
I have to admit, I thought I'll be put off by game making, but it's pretty fun!
Now on making it good...@_@
I learned how to sort of make a small cutscene now.
I have to admit, I thought I'll be put off by game making, but it's pretty fun!
Now on making it good...@_@
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
God I wrote that post above last night, and woke up with this terrible mental picture of a Final Fantasy fancrazegame in my head, where the 14 members of the FF6 party are ascending Kefka's Tower. Every floor is built from different random junk and debris gathered from around the world, in a half-hearted effort for Craze to come up with an excuse to use different tilesets and have no coherent layout. You have to use all 14 people and switch constantly between them because the dungeon's Light of Judgement inexplicably damages characters more every round they're in battle. And you have skills like
Aurabolt: Costs 12 energy, recovers 3 vigor, 120% holy physical damage that targets mdef + 35-56 piercing unblockable damage, 35% bonus crit chance vs. stunned and cursed targets, increases user's dodge rating vs. magitek-type enemies by 20% on the round used and 10% the following round, 3 round cooldown, reduces cooldown of Pummel and Fire Dance by 1 round, long range, not chainable, aerial mode allowed, +50% holy damage while under aura status, 40% chance to remove regen status from the user and target, transforms into the Suplex skill while in Low Stance, upgradable with 15 Dragon Orbs to have a 30% chance to absorb an amount of the enemy's vigor equal to 6% of the skill's damage
...That was meant to sound like a mocking parody but ended up as something I really want you to make. Fuck me.
Aurabolt: Costs 12 energy, recovers 3 vigor, 120% holy physical damage that targets mdef + 35-56 piercing unblockable damage, 35% bonus crit chance vs. stunned and cursed targets, increases user's dodge rating vs. magitek-type enemies by 20% on the round used and 10% the following round, 3 round cooldown, reduces cooldown of Pummel and Fire Dance by 1 round, long range, not chainable, aerial mode allowed, +50% holy damage while under aura status, 40% chance to remove regen status from the user and target, transforms into the Suplex skill while in Low Stance, upgradable with 15 Dragon Orbs to have a 30% chance to absorb an amount of the enemy's vigor equal to 6% of the skill's damage
...That was meant to sound like a mocking parody but ended up as something I really want you to make. Fuck me.
It's funny because Craze actually did make an FF fan game...
Final Fantasy: Four Soul Saga (Final Fantasy I-2) by Craze
in rm2k3
Final Fantasy: Four Soul Saga (Final Fantasy I-2) by Craze
If you don't trust mediafire, it's in my locker, too: http://rpgmaker.net/media/content/users/45/locker/FFResources.zip
It has custom graphics.

In case you want to choose classes based on looks, this is what the are from left to right. (And yes, a Final Fantasy game with black elves!? WHAT IS THIS!?)
TOP: Master, Thief, Black Mage, White Mage
MIDDLE: Red Mage, Paladin, Bard, Time Mage
BOTTOM: Chemist, Ninja, Dark Knight, Scholar
EDIT: I love how the Chemist is wearing a potion for an earring.
It has custom graphics.

In case you want to choose classes based on looks, this is what the are from left to right. (And yes, a Final Fantasy game with black elves!? WHAT IS THIS!?)
TOP: Master, Thief, Black Mage, White Mage
MIDDLE: Red Mage, Paladin, Bard, Time Mage
BOTTOM: Chemist, Ninja, Dark Knight, Scholar
EDIT: I love how the Chemist is wearing a potion for an earring.
that materia script looks neat, it would be cool if it was released publicly
(please don't bite my head off)
(please don't bite my head off)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, I'm now drawing dungeon outlines in MS Paint before mapping them in RPG Maker. I've never had to do this before, but with the zelda-ish complexity of the level design in this game, it saves me a lot of headache to plan out the locations of the puzzles and the keys and the locks before I start making them.
In the first dungeon there was only one path, and in the second dungeon I could keep it in my head because it was so simple, but in the third dungeon (which I'm making now) I'm going to have an elevator and at least four keys. Though actually, I did an outline map for the second dungeon before I started making it, too, but I didn't really need to... but it still helped a little, and was a good trial run.
It would be a lot of extra work if I were to realize after making two rooms of puzzles "Man, these puzzles would be better a little earlier in the dungeon, by themselves instead of dependant on this other switch puzzle, so that the player can do them in either order. And then I should merge this other section with the switch puzzle instead, to make the treasure chest a little more difficult to get." But the extra work rearranging all the maps and moving the puzzles from one room to another was prevented, because I made that decision when the dungeon still looked like this:

In the first dungeon there was only one path, and in the second dungeon I could keep it in my head because it was so simple, but in the third dungeon (which I'm making now) I'm going to have an elevator and at least four keys. Though actually, I did an outline map for the second dungeon before I started making it, too, but I didn't really need to... but it still helped a little, and was a good trial run.
It would be a lot of extra work if I were to realize after making two rooms of puzzles "Man, these puzzles would be better a little earlier in the dungeon, by themselves instead of dependant on this other switch puzzle, so that the player can do them in either order. And then I should merge this other section with the switch puzzle instead, to make the treasure chest a little more difficult to get." But the extra work rearranging all the maps and moving the puzzles from one room to another was prevented, because I made that decision when the dungeon still looked like this:

did my first real (incredibly minor) piece of RGSS3 scripting today. altered Window_Status so that "class" no longer goes in the middle of "name" and "nickname", so i can use "nickname" as "surname" without having it display as John "Paladin" Doe on the status menu.
baby steps fo shizzel, but i'm proud of myself.
baby steps fo shizzel, but i'm proud of myself.

















