CIEL FINALLY BITES AND MAKES A TOPIC
Posts
I am shit-posting because if some French/German/Czechoslovakian communities (which we barely even interact with!) think less of us because the RMN staff made a shit decision (sorry), without even bothering to take a deeper look into the shedload of great games the English-speaking RM community has spawned/is spawning, that's their problem. To use mainstream pop music as an example - just because, idk, Katy Perry is flaunted all over the front pages of music magazines or big TV stations or whatever does not mean all modern music is shit!
IMO if anyone thinks no one around here's producing quality games anymore they're just jaded/ignorant/both. Idk Ciel it sounds very "things were better back in my day" to me.
If you can't spare a couple of minutes to browse through a website's games library to find games that are actually worth playing/discussing/analysing, you obviously lack qualities needed to make a game in the first place. Maybe in this respect RMN's doing a good job; broadcasting shite to the rest of the world, filtering out budding game makers who make snap decisions on a whole community based on a single game? I wouldn't want them around here, would you? It doesn't take a genius to realise that people make mistakes, even if such mistakes involve showcasing games like Legendary Legend (speaking of which, I'm sure the staff have learnt their lesson and won't be featuring similiar projects anytime soon. We've caused enough of a commotion already I think).
I can't wait to regret this post
IMO if anyone thinks no one around here's producing quality games anymore they're just jaded/ignorant/both. Idk Ciel it sounds very "things were better back in my day" to me.
Featured games should be representative of the community's finest work and a sign post to the outside world - 'Hey, look at the amazing things we make here, you should come and make amazing things with us!'
If you can't spare a couple of minutes to browse through a website's games library to find games that are actually worth playing/discussing/analysing, you obviously lack qualities needed to make a game in the first place. Maybe in this respect RMN's doing a good job; broadcasting shite to the rest of the world, filtering out budding game makers who make snap decisions on a whole community based on a single game? I wouldn't want them around here, would you? It doesn't take a genius to realise that people make mistakes, even if such mistakes involve showcasing games like Legendary Legend (speaking of which, I'm sure the staff have learnt their lesson and won't be featuring similiar projects anytime soon. We've caused enough of a commotion already I think).
I can't wait to regret this post
(just for the record, nobody was shocked about anything in any French communities that I know of. Ciel, could you let me know which community you're talking about, because I thought I knew them all. I'd be a shame to start an unnecessary conflict based on impressions/language barrier.)
A lot of us didn't know about RMN until YDS dropped by to share her game and she's the only one who mentioned something about Legendary Legend (not in a bad way or anything, she just said what this conversation was all about). When I first dropped by I wasn't that impressed with the game that was selected before this one (not repulsed by it but I didn't make me go "Wow! I need to check this website out!"). I guess what I'm trying to say is that the impact of the featured game might (might) not be as determinant as some of you might think (not saying you're wrong, just a possibility to think about). What I was really impressed with is the design of the website which is the best one I've seen in any communities worldwide.
If members selected the featured game, wouldn't you end up with the same problem? Wouldn't some members complain about the featured game as well? Is it possible to have a system which will satisfy everyone? If not, is the satisfaction of the majority the objective? Would the majority necessarily know which game most deserve to be featured? If a system fails to meet the expectations of the members every once in a while, is it reason enough to get rid of it?
Good luck with this,
A lot of us didn't know about RMN until YDS dropped by to share her game and she's the only one who mentioned something about Legendary Legend (not in a bad way or anything, she just said what this conversation was all about). When I first dropped by I wasn't that impressed with the game that was selected before this one (not repulsed by it but I didn't make me go "Wow! I need to check this website out!"). I guess what I'm trying to say is that the impact of the featured game might (might) not be as determinant as some of you might think (not saying you're wrong, just a possibility to think about). What I was really impressed with is the design of the website which is the best one I've seen in any communities worldwide.
If members selected the featured game, wouldn't you end up with the same problem? Wouldn't some members complain about the featured game as well? Is it possible to have a system which will satisfy everyone? If not, is the satisfaction of the majority the objective? Would the majority necessarily know which game most deserve to be featured? If a system fails to meet the expectations of the members every once in a while, is it reason enough to get rid of it?
Good luck with this,
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Lennon
Okay, care to explain why exactly we shouldn't give a fuck? This pissy attitude is the exact problem that Ciel is pointing out. Why the hell shouldn't we care about how other great communities view us? We may not be the sole representation of the English community, but hey, maybe other sites will follow our lead if we get on the ball about being respectable!
Because actively kicking ourselves in the ass is making any effort at being "respectable". Why shouldn't we care how other "great" communities view us? That's a tough answer to give, but... it might have something to do with being able to stand on our own two feet and others opinions are just that?
Um... What? I never said we are kicking ourselves in the ass. If you read my other posts you would understand that by being more respectable I mean reviewing games, writing articles, organizing events, or simply playing other peoples game and commenting on them and shit.
Though I honestly don't know what you're talking about at all.
EDIT: Shit, read that last part wrong. Obviously we should take other peoples opinions into consideration, I don't see how you could think that is a bad idea. If "outsiders" view us as being silly and such, then maybe we should consider that and try to better ourselves? FYI if nobody listened to anyone else's opinion nothing would ever get done.
Though I honestly don't know what you're talking about at all.
EDIT: Shit, read that last part wrong. Obviously we should take other peoples opinions into consideration, I don't see how you could think that is a bad idea. If "outsiders" view us as being silly and such, then maybe we should consider that and try to better ourselves? FYI if nobody listened to anyone else's opinion nothing would ever get done.
Silly, possibly related fact: I don't mess around with featured games. I figured that any game that was featured would give me a kick in the paints, if I played them. Kind of like a "Whoa!" moment, if you can understand my meaning. Which is why I was somewhat confused when I saw Fable of Heroes featured a little more than a month after I posted my review. I knew many people heartily disagreed with my less-than-stellar review of it, and I figured there was bound to be a positive review for it, but I didn't think it would attain the "Featured" status. Ever.
Side note: Outside of Fable of Heroes, the only featured games I've played are Avarice and Hero's Realm. I've manged to finish none of these games, but I definitely got a "Whoa!" moment from Avarice.
Side note: Outside of Fable of Heroes, the only featured games I've played are Avarice and Hero's Realm. I've manged to finish none of these games, but I definitely got a "Whoa!" moment from Avarice.
-Honestly, I think the fact that this topic is so popular and active really means something, even if it's about something that's less than pleasant. People talk about the decline of the scene, but looking at this topic, seeing such heated conversation about our hobby sort of speaks for itself!
-Also, I think we'd be much better off if we stop looking back at those years a while ago as the peak of the scene. Yeah, those were some golden years, and they were awesome, but things can be so much better now. We have new insight, new programs, more wisdom, more people, and more tools and opportunities to be better than anything before us. Things can look messy now sometimes, but if we play to our strengths and get excited a little more, I think this site will grow.
-Nowadays there's a lot of people of all ages looking back towards the classic games that fuel our very hobby for various reasons; nostalgia, easier access (through the PSN network, trade shops, or emulators), or because there's a big dissatisfaction with the quality of those games now (just look at Square Enix). I put up Hero's Realm on another website I frequented and it got a lot of positive results. That's a huge demographic we can cater to, guys.
-I think the Featured Game business is sort of self fixing. Yeah, LL, well, I don't think it had what it takes, but I think this whole debate sort of got a life of its own. Hopefully the Staff and the users will come together for a solution instead of being at odds, and that's what's important.
-It's not really a huge problem, but this 'this site vs. that site' mentality has got to go. Yeah, I'll be the first to admit that RRR isn't exactly filled to the brim with geniuses, but hating on them and talking shit on them on IRC (I do it too) solves nothing. I mean, shouldn't we learning from each other and encouraging community growth as a whole? I mean, every site will offer something different, and a little friendly rivalry and loyalty is fine (I'm not moving from RMN anytime soon, either), but come on guys. Stop being haters.
-I think the mindset is what's going to make us or break us, period. The day we see this as a total chore instead of something we're excited to do (and it stays that way), it's all over. It's done. We should be happy and psyched to do this and to spread it around to potential players and makers. Also, the two don't have to be the same thing, either, although it would be cool if it was.
-Hey I already made a topic sort of like what I'm talking about right now. It may sound like hippie hold hands let's be happy and cool shit, but like I said, I really think our mindset is going to make us or break us. Everything after that is trickledown. Be happy to be here, dudes.
-Also, I think we'd be much better off if we stop looking back at those years a while ago as the peak of the scene. Yeah, those were some golden years, and they were awesome, but things can be so much better now. We have new insight, new programs, more wisdom, more people, and more tools and opportunities to be better than anything before us. Things can look messy now sometimes, but if we play to our strengths and get excited a little more, I think this site will grow.
-Nowadays there's a lot of people of all ages looking back towards the classic games that fuel our very hobby for various reasons; nostalgia, easier access (through the PSN network, trade shops, or emulators), or because there's a big dissatisfaction with the quality of those games now (just look at Square Enix). I put up Hero's Realm on another website I frequented and it got a lot of positive results. That's a huge demographic we can cater to, guys.
-I think the Featured Game business is sort of self fixing. Yeah, LL, well, I don't think it had what it takes, but I think this whole debate sort of got a life of its own. Hopefully the Staff and the users will come together for a solution instead of being at odds, and that's what's important.
-It's not really a huge problem, but this 'this site vs. that site' mentality has got to go. Yeah, I'll be the first to admit that RRR isn't exactly filled to the brim with geniuses, but hating on them and talking shit on them on IRC (I do it too) solves nothing. I mean, shouldn't we learning from each other and encouraging community growth as a whole? I mean, every site will offer something different, and a little friendly rivalry and loyalty is fine (I'm not moving from RMN anytime soon, either), but come on guys. Stop being haters.
-I think the mindset is what's going to make us or break us, period. The day we see this as a total chore instead of something we're excited to do (and it stays that way), it's all over. It's done. We should be happy and psyched to do this and to spread it around to potential players and makers. Also, the two don't have to be the same thing, either, although it would be cool if it was.
-Hey I already made a topic sort of like what I'm talking about right now. It may sound like hippie hold hands let's be happy and cool shit, but like I said, I really think our mindset is going to make us or break us. Everything after that is trickledown. Be happy to be here, dudes.
author=Yellow Magic
If you can't spare a couple of minutes to browse through a website's games library to find games that are actually worth playing/discussing/analysing, you obviously lack qualities needed to make a game in the first place.
I am sorry, but this is a bit unreasonable. In terms of marketing, expecting people, no matter how ditzy or deep they are, to look beyond their initial impression, is asking too much. You judge a book by its cover, we all do. Sales/download impulses are just that... impulses. We don't think about what interests us, we just flock to it like zombies, and I'm not exaggerating. If we have to be convinced or coerced into being interested, it calls upon our critical thinking, which otherwise lies dormant. I have learned (the hard way) that being a "misunderstood indie" is a losing proposition on all fronts, and any marked advantage in production values, balance, mechanics, length, depth, and uniqueness is lost to poor marketing. This is the main driving force behind the "good review, bad performance" phenomenon. (And vice versa) In some instances, games are lucky to even get an initial impression at all, as opposed to hearing about it, hearing its title, and going "well that must suck" and never giving it another thought unless urged by a friend.
I can see where you're coming from but surely this isn't the same thing as just sampling a product. If you wanted to create a game rather than just play one, I think you'd be dumb not to put a decent amount of effort/thought into finding a game to draw inspiration from.
author=Creation
(just for the record, nobody was shocked about anything in any French communities that I know of. Ciel, could you let me know which community you're talking about, because I thought I knew them all. I'd be a shame to start an unnecessary conflict based on impressions/language barrier.)
A lot of us didn't know about RMN until YDS dropped by to share her game and she's the only one who mentioned something about Legendary Legend (not in a bad way or anything, she just said what this conversation was all about). When I first dropped by I wasn't that impressed with the game that was selected before this one (not repulsed by it but I didn't make me go "Wow! I need to check this website out!"). I guess what I'm trying to say is that the impact of the featured game might (might) not be as determinant as some of you might think (not saying you're wrong, just a possibility to think about). What I was really impressed with is the design of the website which is the best one I've seen in any communities worldwide.
If members selected the featured game, wouldn't you end up with the same problem? Wouldn't some members complain about the featured game as well? Is it possible to have a system which will satisfy everyone? If not, is the satisfaction of the majority the objective? Would the majority necessarily know which game most deserve to be featured? If a system fails to meet the expectations of the members every once in a while, is it reason enough to get rid of it?
Good luck with this,
Quoted for Awesome - also curious to see the sites where we're being laughed at for having LL up there.
I loved the Featured Games because the staff would find COMPLETED (not demos, not tons of fancy screens) games that were interesting in some way (because you can never please everyone) to make it more visible and give people who would have missed something they might enjoy (note again: if you don't enjoy it, it's okay, someone else likely did, and the world didn't end) a chance to see it.
The purpose was to give an unlikely gem some time to shine, not to show off the "BEST" of what our tiny community has to offer.
I mean, I know we're self-important and all, and RM is SERIOUS BUSINESS - but everyone does have the scope in their heads about just how minor this all is, right? I mean, who are we trying to impress anyway?
Space Funeral having replaced Legendary Legend isn't going to get you a raise, teach your children right from wrong, or let you ace that final in Calc 2.
NOTE: If voting was used for the Featured Game, neither time mine got up there would have happened; both times it was AFTER they went up that I got a huge rash of "Wow! How did you do that?" and "I loved this game, are you making a sequel?" and "Can I have your scripts?" and that popularity spread to other sites not directly through being featured, but because those amazed players went and told someone else.
I'm glad I got a little time in the spotlight before Muse and Ascendence become 6-month fixtures.
author=Fallen-GrieverYou forgot to mention that the only reviews that were up prior to featuring LL were Soli and Silv's, both with 4 stars. Yeah.
"Hidden Gem" assumes you're picking gems. You're not.
The featured game's purpose seems to be very malleable when not received well. If its purpose was to elevate obscure titles, why was AAG - that month's obvious smash hit game - featured? Either 'you misunderstand the purpose' is an excuse designed to avoid blame for making a poor selection, or nobody is really sure about what is going on here.As I previously stated somewhere, I consider AAG to be the odd one out of the bunch. In all honesty, I'm left wondering why AAG was featured since it was a smash hit that was being publicized by everyone and their dog. I implore you to not get in too much about why AAG was featured, though; we're already having way too much drama discussing just the current featured game.
This paragraph essentially says 'no you!'. It's unfortunate that you're unable to reflect on my analysis of the situation and consider why placing that particular title in that particular position may have been a poor idea. That defensiveness I was talking about? Here it is! 'You are all negative human beings therefore we did no wrong!' is a weak argument.I am not being defensive so much as I am saying that LL was just as much a chance to elicit constructive discussions just as much as any other half-decent game would be. What did we do, though? Instead of writing reviews stating why LL is "such a horrible piece of flaming shit", instead of being civil and mature people, we bitched and whined about the FG system and brought uncalled for fire on the staff members.
To the people that took their time to write constructive reviews to constructively voice their opinion that LL sucks, I praise you and respect you. To everyone else who did not bother to write a review and just decided to soapbox on the forums, I am thoroughly disappointed.
People tend to overlook the 'temporal' implications when pondering the decline of the RM scene. What has gone away is much of the generation who had the advantage of growing up with 16 bit games, a powerful frame of reference for RPG Making. The 2K generation steadily made innovations to bring RM closer to what they knew and loved on the SNES. The VX generation grew up playing Final Fantasy 10. Now that many of the 2K generation's best creators are gone, who is there to teach new RM'ers what possibilities exist in these 2D engines? RMN potentially has the power to teach and guide many new aspiring game makers, as well as inspire experienced, but worn out ones. Whether or not to take the opportunity and strive towards that goal is up to those in charge.I believe that, reading what you wrote, we both agree that it is the people that have gone away and/or changed for the worse and that the basic infrastructure is still there.
Except it's the staff's duty to make it better. That much should be evident. Unless, of course, they are content with merely keeping the site running in any capacity, without enthusiasm or passion... but as we have seen in the past, that leads to dark places. (saltworld lol)The irony is that the staff are trying to make it better. They ask us to review more games and contribute more stuff, they pick out hidden gems of games for us to play, they host contests and events geared towards fostering creativity, and a plethora of other things.
What do we do though?
RMN is the only one of those I see any potential in, otherwise I would be on another site posting essays. Like I said, WIP created a framework that should be the envy of the sites you mentioned. There's no reason it shouldn't or couldn't be the brightest star in the sky!There are certain categories that RMN clearly falls behind in when compared to other RM sites. To name a few:
* RMVX.net, hbgames.org, and rmrk.net are all clearly far beyond RMN in discussing subjects related to computer programming (though RMN certainly has an impressive array of programmers!).
* RMVX.net, RRR, and Salt World all have a dedicated forum/section to RM/game-making resources that RMN simply cannot compete with.
Clearly, thinking that RMN "can trump them all" or that RMN "can be the brightest star in the sky" is not the right mentality to go about it. RMN, just like all the other RM sites, has its own specialties (in our case it's game hosting and articles/tutorials) and weak points. Rather than being arrogant, antagonistic and competitive, why can't we all work together like the RM sites of old for a common good?
Your 'tribal' interpretation completely misses the point. It is not about what THEM FRENCHIES think about RMN,You should've chosen a better way to convey your thoughts. I am personally nonchalant about what foreign RM communities have to say about us.
it's about ensuring external perception of the site remains positive, that its merits are immediately clear to potential contributors. This is good for its health because a site that is perceived as having quality and passion is attractive to potential members! I don't know how it is possible for any literate human being to come away from my post without understanding that.Keeping a positive outward image is always a good thing. However, a positive outward image should manifest itself out of the normal, everyday actions of the community, not specific actions designed to artificially improve that image.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
This topic is getting pretty tit for tat. I'm not expecting or foot tapping for a response, but I hope someone at least read my post.
I have the solution.
Everybody that has posted in here must make and complete a game. A challenge that will go unfulfilled for decades. But let's see if we can do it!
Everybody that has posted in here must make and complete a game. A challenge that will go unfulfilled for decades. But let's see if we can do it!
I'm workin' on it as we speak! I have an addition to that challenge; if not make a game, at least play games. Contribute something to the community in addition to beatin' dicks over this topic (which is a good discussion don't get me wrong, but don't let it add up to nothing).
You judge a book by its cover, we all do...
We do? Maybe... but is funny how you hear you entire life not to do it, and you try your damn hardest not to, but at the end you're told to cater to numskulls who do exactly that. Eff them, I say! If someone can't even get past the front page why do you want them here to begin with? So Instead of worrying about "first impressions" you guys should worry about newcomers not having "second thoughts", because with all the drama you manage to pull off I don't know what to think of this site anymore. ;) (half joke)
And I say this as someone who when first found this site thought it was great and payed more attention to the myriad of game profiles and bunch of helpful forum topics rather than whatever was featured at the time (which I can't even remember what it was), so yeah, get over it, fellas.
author=Neophytehow many do i have to make?
I have the solution.
Everybody that has posted in here must make and complete a game. A challenge that will go unfulfilled for decades. But let's see if we can do it!
(And, yeah, your mileage may vary, but I still stand by my decision to make LL a hidden gem)
author=Creation
(just for the record, nobody was shocked about anything in any French communities that I know of. Ciel, could you let me know which community you're talking about, because I thought I knew them all. I'd be a shame to start an unnecessary conflict based on impressions/language barrier.)
A lot of us didn't know about RMN until YDS dropped by to share her game and she's the only one who mentioned something about Legendary Legend (not in a bad way or anything, she just said what this conversation was all about). When I first dropped by I wasn't that impressed with the game that was selected before this one (not repulsed by it but I didn't make me go "Wow! I need to check this website out!"). I guess what I'm trying to say is that the impact of the featured game might (might) not be as determinant as some of you might think (not saying you're wrong, just a possibility to think about). What I was really impressed with is the design of the website which is the best one I've seen in any communities worldwide.
If members selected the featured game, wouldn't you end up with the same problem? Wouldn't some members complain about the featured game as well? Is it possible to have a system which will satisfy everyone? If not, is the satisfaction of the majority the objective? Would the majority necessarily know which game most deserve to be featured? If a system fails to meet the expectations of the members every once in a while, is it reason enough to get rid of it?
Good luck with this,
Also, i think this is the most revealing post in this topic. please reread it.
Creation sounds like a particularly reasonable, patient person capable of forming a thoroughly calculated impression over a significant period of time. His take on the 'featured' matter - which again I feel I should assert is not even the primary concern of this topic, merely a part of the issue - is nice but hardly indicative of how most human beings perceive the world. It would probably be foolish to take it as especially 'revealing' of any greater truths. The stream of questions regarding the feature makes it seem needlessly complicated. The best you can do with any aspect of the site is to have a goal in mind which helps improve it and make the best choice based on that goal.
Please don't forget that a reasonable person is just as likely to regard the feature as indicative of the site's standards as a whole as they are to think 'I should dig through pages and pages of games looking for impressive screenshots before I make a judgement!!'. In fact, it is probably more reasonable to assume the product a site put on its tallest pedestal is more or less what you can expect from your experience there. Why wouldn't you? If the feature gives a poor first impression, then the next thing one would be likely to form an opinion on is the list of 'Latest Games to Play', which, let's just say can be of 'highly variable quality'. One of the submission staff handlers (GUESS WHO) and myself have had discussions about how the site could benefit from a higher bar of entry.
Also, I don't know why people are mentioning 'the users pick the feature', I haven't advocated anything like that!
Please don't forget that a reasonable person is just as likely to regard the feature as indicative of the site's standards as a whole as they are to think 'I should dig through pages and pages of games looking for impressive screenshots before I make a judgement!!'. In fact, it is probably more reasonable to assume the product a site put on its tallest pedestal is more or less what you can expect from your experience there. Why wouldn't you? If the feature gives a poor first impression, then the next thing one would be likely to form an opinion on is the list of 'Latest Games to Play', which, let's just say can be of 'highly variable quality'. One of the submission staff handlers (GUESS WHO) and myself have had discussions about how the site could benefit from a higher bar of entry.
Also, I don't know why people are mentioning 'the users pick the feature', I haven't advocated anything like that!
If the feature gives a poor first impression, then the next thing one would be likely to form an opinion on is the list of 'Latest Games to Play', which, let's just say can be of 'highly variable quality'. One of the submission staff handlers (GUESS WHO) and myself have had discussions about how the site could benefit from a higher bar of entry.
While I don't think anyone should have their game excluded from the site (unless they are of obviously destitute quality (and by obviously i mean similar to the standards RMN has in place currently)), the "Latest Games" feature should be addressed. We don't have enough games pouring into RMN to justify leaving those games on the front page for as long as they are. For example, "Copyrights vs Patents"? Who the fuck cares about this guys' homework assignment? Sure, make a gamepage, but that doesn't need to be on the front page for so long, because it's obviously not meant to be a great game. Ciel is absolutely right in saying that the front page is the absolutely most important part of RMN. If you're going to leave the "latest games", then why not also have other lists?
How about a "highest rated games"?
Or "Most anticipated games (games in production with high number of subscribers)"?
Something of the sort.

























