IS THERE A WAY TO AVOID HAVING TO RUN MY IMAGES THROUGH PHOTOSHOP?
Posts
I use MS Paint for most of my spriting, graphical, and editing needs for RPG Maker. The only problem is when I try to import my stuff to RM2K3, an error message comes up; 'Unsupported PNG Image'. So that means I have to open up Adobe Photoshop, open the image I want to import, set it to Indexed Image, save it, and import it again.
Is there a way to skip all that and just be able to import my stuff straight from Paint?
Is there a way to skip all that and just be able to import my stuff straight from Paint?
Paint sucks so no, it'll always default to 24-bit PNGs (Paint doesn't even support alpha channels). You can use irfanview to batch convert images to 8-bit PNGs compressed via PNGOut. There's also Paint.net but if you've got Photoshop I don't think it'll make much difference. Maybe iDraw or Graphicsgale can be a Paint replacement when you do graphics that work as well/better and know how to save PNG files.
You could use a program like Character Maker 1999 to edit stuff. That's what I personally use, and it works fine.
Sprite in Graphics Gale!
Google it, it auto-indexes your PNGs.
Google it, it auto-indexes your PNGs.
If you're using RM2k/3 or anything 8-bit I highly recommend iDraw. It can only only .png and .bmp files, though, but is great for spriting and editing sprites.
Yes. Place the image directly into the folder.
The color at the first index is used for transparency, you'll have to play with them to get it to work. Simply copy+paste into your folder wont' work (else the World Wrecker from Demon's Gate wouldn't work, he's too bad to be imported by 2k3 normally!)
Alternatively if it's a picture you can just set it to not use transparency in show picture iirc
Alternatively if it's a picture you can just set it to not use transparency in show picture iirc
The first color of the color palette in an indexed image.
The way indexed color works is that each pixel has a number. Each number corresponds to a color in the image's color palette. Index 0 might be, say, that pink background color you're so familiar with. Make sense?
The way indexed color works is that each pixel has a number. Each number corresponds to a color in the image's color palette. Index 0 might be, say, that pink background color you're so familiar with. Make sense?
256 color PNGs have a pallete with the colors index from 0 ~ 255. RM2K(3) utilizes index 0 as the transparent color.
EDIT: A visual representation courtesy of iDraw.

Index 0, in this case the highlighted green color, will be transparent.
EDIT: A visual representation courtesy of iDraw.

Index 0, in this case the highlighted green color, will be transparent.
8-bit and indexed image formats like 8-bit BMP and PNG and GIFs use a color index with 256 indexes each index being a 24-bit color (CORRECTION: 8-bit PNGs use 32-bit colors). Each pixel of a picture isn't a color but a number indicating what index the pixel's color should be. RM2k(3) use the first index color as the transparent color by default since BMPs and 8-bit PNGs don't support transparent colors (GIF does though) (CORRECTION: PNG's 32-bit colors support alpha channels).
I'm not sure how to make an image not use the first index so RM2k3 won't have transparencies issues. If you need an image to not have any transparencies I'd just work around it: Expand a dimension of the picture by one pixel, fill it in with a color you aren't using, and set that one pixel wide strip of useless color to be the transparent color.
*edit*
In a way, this post shows that RM2k(3) support PNGs about as well as Paint does. In that "not at fucking all" sense.
I'm not sure how to make an image not use the first index so RM2k3 won't have transparencies issues. If you need an image to not have any transparencies I'd just work around it: Expand a dimension of the picture by one pixel, fill it in with a color you aren't using, and set that one pixel wide strip of useless color to be the transparent color.
*edit*
In a way, this post shows that RM2k(3) support PNGs about as well as Paint does. In that "not at fucking all" sense.
Liberty
If you're using RM2k/3 or anything 8-bit I highly recommend iDraw. It can only only .png and .bmp files, though, but is great for spriting and editing sprites.
This. I use GIMP now, but iDraw is good at what it's for.
Need to correct myself: 8-bit PNGs do support alpha channels (so they're indexed 32-bit colors). Feel free to throw rotten eggs for propagating false information (especially since all my static avatars are 8-bit PNGs that sometimes have transparencies)
*edit*
See current avatar
*edit*
See current avatar
to each their own and all that, but why would you ever not use photoshop? i do every bit of spriting and/or digital art i do in photoshop because it's so damn powerful. unless your computer just barely squeaks by in terms of requirements to run pshop, i recommend you/anyone else reading cultivate at least a basic knowledge of photoshop- it'll speed up your work flow and make tasks like spriting a lot more flexible. why use a 100% 2d low-res application like mspaint when you could have layers?
i realize this sounds a little like the vx/2k3 debate, but the difference between photoshop and mspaint is the difference between painting a house with quality house paint and decent brushes/rollers and training a goat to shit on the walls a little every day.
i realize this sounds a little like the vx/2k3 debate, but the difference between photoshop and mspaint is the difference between painting a house with quality house paint and decent brushes/rollers and training a goat to shit on the walls a little every day.
I don't know how to effectively do pixel work in photoshop, so I do the same thing as mog most of the time.
EDIT:
for clarity, I often find that when I use certain tools, like eraser and brushes and paintbuckets, the effects seem to "bleed" into nearby pixels (which would be awesome for large images, but really sucks when you are working with 32x32 images.)
EDIT:
for clarity, I often find that when I use certain tools, like eraser and brushes and paintbuckets, the effects seem to "bleed" into nearby pixels (which would be awesome for large images, but really sucks when you are working with 32x32 images.)
Yes, photoshop is great for if you want layers, but sometimes you just want to pixel without all the complications. And it is kinda complicated.
<Tried to figure out where the paint can/auto fill is at. No go. -_-;
<Tried to figure out where the paint can/auto fill is at. No go. -_-;
author=Liberty
<Tried to figure out where the paint can/auto fill is at. No go. -_-;
there's a paint bucket in the toolbox on the left side. alternately, you can press "G," which is the keyboard shortcut. it's called the Fill Tool, if you'd care to google.
when people use photoshop, they seem to forget google exists.
author=kentona
for clarity, I often find that when I use certain tools, like eraser and brushes and paintbuckets, the effects seem to "bleed" into nearby pixels (which would be awesome for large images, but really sucks when you are working with 32x32 images.)
this is because you're using the brush tool when you should be using the pencil tool. the brush tool anti-aliases and the pencil tool does not. you can also change the eraser to different modes, one of which is "Pencil."
if you click and hold on any tool icon in the toolbox, there are alternate tool options for each tool, all clearly labeled. those of you who have pshop, go check this out. you'll probably find shit you never knew existed. like the fill tool and gradient tool share a slot because they are related, as well as the brush and pencil, and all iterations of the pen tool.
i'm thinking i should maybe write a "HOW TO PIXEL IN PHOTOSHOP" tutorial.





















