IDEA: "LIKE"
Posts
author=CielOkay. Will these lists use the Like or Recommend count to rank them?author=kentonaor just maintain several separate lists that expire/renew at different rates. 'most liked games of the week/month/season/year'. the ultimate all time classics will stick to the 'year' or 'season' list, popular games of the moment would stick to the month or season list, and new games that experience a short surge of popularity could have their time to shine on the week or month list.
so you want to come up with some complex formula that ranks games here based on a variety of factors and then post that list on the frontpage, and build into this formula some way for the ranking scores to degrade over time so that new material will sift to the top?
I think any lists involving completed games should use downloads as its ultimate indicator. Anything else could just likes/views/etc.
And of course, you'd be forbidden from liking your own shit.
You already are. It's the central tenet of this site.
Anyway, I don't know how I feel about this idea. It seems too...facebook?
Maybe we could just get rid of the 'secrecy' of the misao votes and keep a front-page tracker, sorted by "this week", "this month", "this quarter" and "this year". Maybe?
then we can have a completely separate 'misao' awards. One that isn't just based on votes... but rather, based on the opinion of like a panel of judges, and have the judges would be voted in by the public. Government thru representation ftw.
I'm just brainstorming here... you guys should too! And for the record, brainstorming is more than agreeing/disagreeing with proposed ideas. :D
then we can have a completely separate 'misao' awards. One that isn't just based on votes... but rather, based on the opinion of like a panel of judges, and have the judges would be voted in by the public. Government thru representation ftw.
I'm just brainstorming here... you guys should too! And for the record, brainstorming is more than agreeing/disagreeing with proposed ideas. :D
Yeah, I was wondering about the misao thing earlier today, actually. Seemed kind of strange that the votes could be so widespread, to pretty much anything. It almost removed the point of votes in the first place.
It would be a much better idea to somehow use Likes/Dislikes as a way to judge these things. Then when the time to award misaos comes around it'll be easier to pick a winner.
It would be a much better idea to somehow use Likes/Dislikes as a way to judge these things. Then when the time to award misaos comes around it'll be easier to pick a winner.
Okay. Will these lists use the Like or Recommend count to rank them?
idk, just, a button on each game page that says 'vote up' or something. it should be clear to people when they click it that they are directly contributing to that game's visibility.
idk, just, a button on each game page that says 'vote up' or something. it should be clear to people when they click it that they are directly contributing to that game's visibility.
kentonaCrazeHow does this jive with my Impression idea I posted a while back? It sounds similar.
I'm going to be doing more with this idea soon, but reviews don't have to be big. Lots of 2-3 short paragraph reviews (like 10-20 sentences max, usually) on Newgrounds are more useful than fanwank/haterflame here, because they target exactly what makes a game fun or not so fun. Granted, flash games are much smaller than these, but the idea can still apply.
Except it's a review, not something separate. A review simply doesn't have to be a epic tale forged by dwarves controlled by Sauronkind, nor does it have to describe the game/entertain an audience. I think that there might be an idea here (that I've fallen victim to) that reviews have to be made for six-year-olds to understand and they must be funny and/or incredibly harsh, when really
Epos
Flash RPG Perfection
If this were a downloadable game, I'd expect a few more skills, a few more enemies, more shopkeep images, etc. But this is a Flash game, and it's one of the best I've ever played - it's Flash RPG perfection.
It's simple, but not so simple that it's dull. There's just enough story to make the game seem to be more than a "kill stuff by pressing spacebar" game, but not enough to get in the way of a coffee break killing spree. It's very well-balanced, and lots of fun.
My two biggest issues were how far away Backspace was from the rest of the keys, and the lack of women. Now, I'm a lover of men myself, but seriously - women plzkthnx.
Invisible Runner
Decent idea, shaky execution
This game had an interesting concept, but the controls were stiff, the jumping was awkward, and the guy was almost always visible during the levels I could stand. I'd try a sequel, but this one doesn't really cut it.
Burger Restaurant
Pretty great!
This is pretty great; you managed to take Diner Dash and make it fun. I liked how the restaurant was always expanding. I made it to the first park level before giving up.
The game would greatly benefit from a 15-second prep time at the beginning of the day and a 10-second break part-way through. You wouldn't have any customers so you couldn't know what to make, but you could have burgers and turkey ready along with a (god damn rarrrgh) milkshake or two.
One last thing: You need to tone down the two-milkshake people in the first few levels. They're hard to please with a single milkshake machine. Keep them to make this a hard (therefore fun) game; but they were coming in giant waves and then running out complaining when I couldn't possibly appease them.
Overall, this is a solid game and I like it a lot. It's a little too difficult without any prep period, however. Great job!
are pretty effective. I don't think random players should be expected to nitpick and document every step of the journey, especially not if we actually want reviews/scores. And, of course, people can still make longer and in-depth reviews if they wish/are staff reviewers/whatever.
Fallen-Griever
They're not reviews, they're critical comments. I'd love to see more people posting comments like those, though. They'd fit perfectly within the current comment framework.But since no one here really comments nor reviews nor plays anything it doesn't really matter now, does it?
That's what they feel like to RMNers, yeah, but they are critical and each one had a score assigned to it (9, 5 and 8 out of ten iirc). Such a comment lying around on the game's profile isn't going to help steer people to or away from a game as effectively as stars and the review tab, I would think, especially when the first posts are <Darken> first post.
Fallen-Griever
Yes, but I don't like the idea of allowing peo...
Wait, are you suggesting the scores on the comments are seperate from the star-system?
The "critical comments" are reviews. They affect the star rating.
And what? You don't like the idea of allowing people to actually do something because it isn't as daunting? While I don't have evidence other than "look at how many reviews/'critical comments' stuff on NG gets," I'd think that it'd help get a few more people to say something helpful that affects the star rating.
Another thing is that you don't need to address every single issue. That's what testers and Let's Tries are for (which I will be getting back into come Christmas break/next week). I do plan on making a topic dedicated to just this idea, and part of it is going to involve how an effective English teacher marks up a paper since the basics apply extremely well (summary: identify, explain and help resolve the worst aspects).
Craze is touching upon really exactly what spawned this idea. The fact that, while reviews don't have to be long, they're still more effort than most people are willing to put forth when judging a game.
A simple indication of "I liked this game" or "I liked this " would be great.
A simple indication of "I liked this game" or "I liked this " would be great.
author=Fallen-Griever
I don't like the idea of one or two line comments holding the same weight as a proper review when it comes to how people screen for games using the star-rating system.
Since when would they hold the same weight? Why wouldn't they be weighted differently?
The implication was that a "critical comment" would probably carry less weight than a review. Common sense, really.
author=Fallen-GrieverYou mean for the average score?
Yeah, I agree with that... but I was talking about how RMN handles the rating system, not how people will look at them.
EDIT:
Unless you got RMN to weight the scores from reviews and comments different, but... I dunno if you can do that.
Well, it's all just maths so yeah, we can do that, but we'd have to overhaul the system somehow - creating a object type of "critical comment" or "impression" or whatever we call it, allow people to submit them and all that, and then building the interface for that object.
but yeah, it's possible to weight them differently.




















