VXP CHAIN GAME
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I'm so out of the XP scene, I don't even know what script or graphics libraries are around :(
The only issue I've had with the XP RTP graphics is the lack of a world map but I don't think one would be appropriate for a chain game (or we could use TheInquisitor's world map, I've still got it somewhere. I might have his inner graphics too, but I'd have to check)
For a plot, a collectathon works but that's the same thing being done with the 2k3 chain game. We could add a spin on it (Defeat the EightRobot MastersDragons!) or go for less direction and have the plot go whereever the chain game takes it!
Collectathons/slayathons are boring. Maybe we could go with a premise where the way the game turns out depends on completion; in essence, that you don't have to do everything to continue the game, but you get a better ending depending on how much you do. To name an example off the top of my head, maybe you or someone you know is getting married and you're in charge of the wedding preparations. How well it turns out depends on what all you get done and how you do it.
I'm just chucking this out here, but have you guys thought about a anthology of games? For example each of you could make a short game between 15-30 minutes long where the only sense of continuation is the overall theme that you collectively decide upon. Think along the lines of GameGale but all in one package!
author=undefined
I'm just chucking this out here, but have you guys thought about a anthology of games? For example each of you could make a short game between 15-30 minutes long where the only sense of continuation is the overall theme that you collectively decide upon. Think along the lines of GameGale but all in one package!
That's not really a chain game. That feels like cheating.















