REQUESTING THE SOURCE OF THESE CHARSETS

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Hello, I am looking for these charsets' sources
http://rpgmaker.net/media/content/users/6809/locker/pose2.png
http://rpgmaker.net/media/content/users/6809/locker/modern1.png

Any help would be appreciated.

Also... Instead of making a 2nd topic, I opt to ask this here to save space:

Is there a way/method in Rm2k3 to alter the hero's stat to a value using variables instead of adding/reducing it?

For example I use small values in my game so defense stat is low. Now to be effective defense stat HAVE to be high. So I decide to alter it everytime the battle starts. Rm2k3 only allow me to reduce/increase it - which is still doable but takes a bit more work and calculation.

So is there an easy way to set it to "x" instead?


Thanks in advance!

Edit:
Img tag is broken?
-The first charset is from RM2k's RTP ADD-ON. It's existed before the creation of the RTP ADD-ON, but I couldn't tell you the name of the author.
-The second image... * shrug *
-Other than dropping the hero's DEF to one and then adding the new value, I don't think there is another way to switch stats like so. Just remember to save the hero's OLD (before battle) stats before altering the value.
Actually I was looking for the original source of the picture. Also I take it that there is no other way for the 3rd question then :(

Thanks!
Craze
why would i heal when i could equip a morningstar
15170
The girl at least is from the Roco set of charsets, which I don't have since I exiled 2k3 on my computer a long time ago.
Marrend
Guardian of the Description Thread
21806
I think the second image from the 2K add-on, but outside of this, I have no information.

As for altering stats via a variable, I recall there being an option (in 2K anyway) called "Change Ability" that alters statistics. "Variable" should be an option for "Operand". Or whatever the terminology 2k3 uses. However, that still increments/decrements the value, and does not "set" it. But there are ways around that, as you mention.

1) Set a variable to the character's defense stat, subtract it (setting defense to effectively 0), then increasing it to the value you intend. This is probably the method you were thinking about that you thought could be done easier. As far as I know, there isn't an easier method. At least in 2K3.

2) If having a high defense stat is as vital as you make it out to be, it seems a good idea to have a high defense stat in the first place. I suspect this isn't what you want to happen.

3) Depending on how far into the development process you are, or overall comfort level, you could switch to XP or VX and use the following script as a common event that is called on Turn 0 of each battle (or similar conditions):
"$game_actors[n].def = x"


Whichever way you chose, you probably want to keep a variable that is the value of the character's original defense to convert back to after the battle ends. Otherwise, you might as well take me up on option 2.
@Craze
From the file name (pose 2) I expected it to be from some kind of a set. Although the undressing theme of the sprite does.... raise some question of its source. Still, having reference sprites like this is pretty helpful for making my own.

Also I'd like to request edited modern day RTP charset if there are more (i.e this one here is "Modern 5" I think - so this must be a part of a set too?). A long time ago I stumbled on this site with a lot of RTP edit (not FSM) but I kind of lost it.... Anyone have any idea ? It is a japanese site - unfortunately that's all I remember.

@Marrend
Yes, I admit this a long workaround for a simple issue. I prefer to keep the numbers low (more of a preference) so it would stick like a sore thumb if you have 200 defense while you only have 20 Melee stat on a character.

After all defense is /4 in battle calculation and I am not even sure if this apply for skills as well (I don't use normal attack anymore - for both PC and enemies).

Like you said, the idea is to alter the stat before and after fight. I.e. multiplying it by 4 (or something). The hindsight unfortunately is that there is no "set stat to x" command.

Here's the formula (just because):

Var A : Hero's current def
Var B : Hero's def mod

Set Var A = Hero's Defense
Set Var B = x 4 -
Add hero's defense by Var B

End battle
Reduce hero's defense by Var B

Rinse and repeat.

Man I have so much variables for one PC it's getting ridiculous imagining what would happen if I have 20 characters.

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