New account registration is temporarily disabled.

RMN BUGS (V3)

Posts

Yeah that's right I'm in your code.

I am still figuring a lot of this out so bear with me, but I have recently:

- fixed it so that .rar files will download (instead of rendering as plaintext) in certain browsers
- going forward, review scores for games are now rounded to the nearest .5 star (rather than truncate), which is a more accurate reflection of the average score.*
- if you are listed as a developer (Developer, Tester or Other) for a game, you should receive a notification now for updates and comments.
- image wrapped now correctly overfows. I chose 775 pixels. I hope that works out.**

*If you know of an existing game with an inaccurate average score let me know. I can quickly re-accept a review, which triggers the calculation. In the meantime, I will see if I can rig up a fix for the existing games.
** welp this doesn't really work for articles or reviews. Check out one of the recent SNEWSs to see what I mean.

So, if you find a bug report it here. I probably won't be able to fix it (yet) but at least it's logged!
The page count for users in a game profile don't appear

Still busted thanks to an accented e in Chevauchee (viewing it directly still works, see this)

Posting code tags adds a space between each line. Editing the post fixes this

Can't edit users

Something's weird with the latest posts but I forgot what it was.
author=GreatRedSpirit
Something's weird with the latest posts but I forgot what it was.
Could it be that they grab latest posts for games that aren't supposed to be public yet? Or that it doesn't seem to grab latest posts on images?
That might've been it. Moon Base Mario posts still come up on the latest and there was a latest image that lead to anti-climbing paint. I'll keep my eyes peeled regardless.

*edit*
Found

In my locker. I'm not sure if it was fixed or not though.

*reedit*
Looks like the overflow for the image container div is busted too!s FIXED
Also,
The page count for users in a game profile don't appear
Looks like the overflow for the image container div is busted too!
Can you elaborate?

EDIT:
Do you mean users when managing a game?
iirc all forum images are contained in the image_wrapper div class so they wouldn't spill out of the website like my above image is doing. The image_wrapper class should have overflow:auto and a defined width so images wouldn't fall out of the website and there's be a scrollbar so you could see the whole image

*edit*
Do you mean users when managing a game?
Correct
div.image_wrapper {
overflow: auto;
display: inline-block;
}


this is the css right now.
You need a defined width value else there'll be no condition to trigger an overflow
well then.

EDIT:
lets say the width was 775, what would the CSS look like?
it didn't seem to do anything :/
Looking at the CSS now, I see:


div.image_wrapper {
overflow-x: auto;
overflow-y: auto;
display: inline-block;
}


I changed it to

div.image_wrapper {
display: inline-block;
overflow-x: auto;
overflow-y: auto;
width: 775px;
}

Which makes the scrollbar come up.
Oops, that overflow-x/y should just be overflow. Dragonfly must've expanded it to x/y
crap.

but in any event, I made the change to the base.css and it's strange - still doesn't seem to be working.
The CSS file referenced by the HTML of this page is http://rpgmaker.net/media/css/9a278efd3f386b6b1b2948273333f7aab80fcffc.css
I don't see any base.css referenced anywhere, I'm assuming 9a27~~~.css is a built file from different CSS files (given it's batshit name). Is there a way to update that CSS file?
Yes. Give me a second.
well what do you know
author=GreatRedSpirit
/fustpump
Sounds painful.

So, 775px works great for the forums, but in articles/reviews/images/etc.... it might not so much.
Try setting it to a %. width: 90%; or so which would make the wrapper's width a function of it's parent element