YANFLY BATTLE ENGINE MELODY QUESTION - RAGE?
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For anyone who's been using Battle Engine Melody, do you know if it's possible to directly edit the "Rage" resource through variables or some other event?
I want to implement a skill that can be used once a "day" in game, aside from normal MP-using skills. I could accomplish this with switches, but I would like to use the Rage bar that comes with Yanfly's script (because it's prettier). I need a way I can set the Rage to "1" with an event (that will occur at the start of every day) and then make sure it never recovers until the next day.
Any suggestions?
I want to implement a skill that can be used once a "day" in game, aside from normal MP-using skills. I could accomplish this with switches, but I would like to use the Rage bar that comes with Yanfly's script (because it's prettier). I need a way I can set the Rage to "1" with an event (that will occur at the start of every day) and then make sure it never recovers until the next day.
Any suggestions?
Make an event and stick the Script event command on there.
$game_actors.rg = 1
or
$game_actors.rage = 1
should give you your desired result, where X is the ID of the target actor.
of course, you could've just made it require that a certain switch be on
$game_actors.rg = 1
or
$game_actors.rage = 1
should give you your desired result, where X is the ID of the target actor.
author=ChaosProductionsThe x got gobbled up by rmn ;P
Make an event and stick the Script event command on there.
$game_actors.rg = 1
or
$game_actors.rage = 1
should give you your desired result, where X is the ID of the target actor.
of course, you could've just made it require that a certain switch be on
author=ChaosProductions
Make an event and stick the Script event command on there.
$game_actors[x].rg = 1
or
$game_actors[x].rage = 1
should give you your desired result, where X is the ID of the target actor.
of course, you could've just made it require that a certain switch be on
derpaherp
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