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RMN IN THE NEW YEAR

Posts

Max McGee
with sorrow down past the fence
9159
People do need to stop being so poisonous. Not every thing that is done is out of spite or selfishness. This site is supposed to be about creating games. Why are we not creating games? Why are people getting bogged down in senseless gossip? I love to chit-chat myself, but there is a point where it becomes toxic and paralyzing.

We need more games being made. More passion pumping through our veins! Less talk, more make.


Well of course it's the "toxic, poisonous, paralyzing" atmosphere that is interfering with the game making. This is a recursive problem. Honestly, it is hard enough to make games when you think that they will result in praise and encouragement--game making is hard work. When there is a chance that making a game will result in you being attacked or insulted, it becomes an even more questionable way of spending your leisure time.

Ipso facto, making games should be rewarded, not punished; (almost) no extenuating circumstances should interfere with this. The atmosphere of RMN can be downright hostile and repulsive. I'm using that latter word in its lesser used literal meaning, i.e. repellent. Not repugnant, but literally pushing people away.

Not sure what can be done about it, of course. I think that the management has been exhorting people to "be nice" for quite a while now. I don't know that I've seen a change, and if so, I don't know what direction it's been in.
author=Max McGee
People do need to stop being so poisonous. Not every thing that is done is out of spite or selfishness. This site is supposed to be about creating games. Why are we not creating games? Why are people getting bogged down in senseless gossip? I love to chit-chat myself, but there is a point where it becomes toxic and paralyzing.

We need more games being made. More passion pumping through our veins! Less talk, more make.
Well of course it's the "toxic, poisonous, paralyzing" atmosphere that is interfering with the game making. This is a recursive problem. Honestly, it is hard enough to make games when you think that they will result in praise and encouragement--game making is hard work. When there is a chance that making a game will result in you being attacked or insulted, it becomes an even more questionable way of spending your leisure time.

Ipso facto, making games should be rewarded, not punished; (almost) no extenuating circumstances should interfere with this. The atmosphere of RMN can be downright hostile and repulsive. I'm using that latter word in its lesser used literal meaning, i.e. repellent. Not repugnant, but literally pushing people away.

Not sure what can be done about it, of course. I think that the management has been exhorting people to "be nice" for quite a while now. I don't know that I've seen a change, and if so, I don't know what direction it's been in.

Of fair note; I've never advertised or pushed my own projects much and try to keep a moderately low profile for this reason - I like creating stuff, and posting it feels good, but too much attention here is a really bad thing, I've only slowly come to trust a few people (4-5) as good resources to ask for feedback from - sadly several of which were recently all but driven from the community at large for being too helpful.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
They sure are trying, though.
harmonic
It's like toothpicks against a tank
4142
author=Anaryu
Of fair note; I've never advertised or pushed my own projects much and try to keep a moderately low profile for this reason - I like creating stuff, and posting it feels good.

Having played your ARPG a bit, I would say you shouldn't be shy about showing off a little. Very few people who finish games have that kind of scripting prowess. Be bold!

As far as people being discouraging, you all should thank your lucky stars that there are people here who actually care about the inspired quality and dogged persistence you put into your creations. "Out there" people tend to glaze over the huge swath of games available without much heed to the creative process of one hobbyist making a video game, but here, at least your efforts are noticed, for better or for worse, and you don't have to worry that much about trying to hype your game with gimmicks or clever marketing.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=Max McGee
Well of course it's the "toxic, poisonous, paralyzing" atmosphere that is interfering with the game making. This is a recursive problem. Honestly, it is hard enough to make games when you think that they will result in praise and encouragement--game making is hard work. When there is a chance that making a game will result in you being attacked or insulted, it becomes an even more questionable way of spending your leisure time.

Ipso facto, making games should be rewarded, not punished; (almost) no extenuating circumstances should interfere with this. The atmosphere of RMN can be downright hostile and repulsive. I'm using that latter word in its lesser used literal meaning, i.e. repellent. Not repugnant, but literally pushing people away.

Not sure what can be done about it, of course. I think that the management has been exhorting people to "be nice" for quite a while now. I don't know that I've seen a change, and if so, I don't know what direction it's been in.


There's a few ways to take it. Should someone be rewarded for putting in a lot of work and makes a trash heap? Or someone who only makes something "good" be rewarded? "Good" would be defined by whatever community is judging said creation.


Some people are more intense with what is made than others. I, personally, care little about how much work it took to make something if I don't like the result. In that case, what am I supposed to do? Am I not supposed to voice my opinion of my dislike? Would I only be allowed to say something if it was positive?


There are ways to mechanically reinforce positive feedback. Positive is what fuels people. Removing the ability to be negative is constricting. So what do you do? The only path you allow is positive and silence is negative. If the people say nothing, then it is negative. If they say something, it will only be positive.

I'll be making some changes to the way the site works that reflect a more positive thinking.
be sure to grab the latest code base.
Creation
An avid lover of Heartache 101
1446
I'll be making some changes to the way the site works that reflect a more positive thinking.

Hmm...

I haven't been here and long and only drop by every once in a while but if I may, I'd like to share my opinion about this for what it's worth.

I think what makes a website great is the relative freedom to express yourself about how you felt about a certain game. Silencing negative members would only generate more negativity (read: draw a lot more criticism here).

I think it's ultimately up to people to chose to react or not to negativity. I often find some reviews a bit harsh but on the other hand, there's plenty of feedback in what is said if you know how to look/where to look.

I think positive thinking is not about silencing what is negative, but to constantly assimilate it in a way which is constructive and ignore what is ultimately empty provocations.

I like this website, I think it's great. It's still finding its feet but you know what, it tries and that's a whole lot more than can be sais about a lot of communities out there.

I can only hope this place will keep trying to improve, even if some attempts fail miserably; because the avant-garde design of RMN is certainly what makes it one notch above the rest.
tardis
is it too late for ironhide facepalm
308
when i write reviews, i write fairly harsh. i try to throw as much humour as i can in there, but at the end of the day, if i don't like something or some part of what i've reviewed rubs me the wrong way, i will be vocal about it.
i'm harsh in my reviews because that kind of critique helps me personally. whether or not the harshness helps motivate you or not, there should still be enough substance in the review that you can take something beneficial away from it. i'm not trying to be a dick(except when i am), that's just my writing style.

tl;dr - a lot of what you guys are calling negativity is really just harshness. harsh != negative.
im lookin for some drawing that can be usefull for my game
im lookin for some drawing that can be usefull for my game
yes thanks for your post(s)
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
that's the spirit

less talk more rokk
author=WIP
...If the people say nothing, then it is negative. If they say something, it will only be positive.
...


It's going to get about as silent as death, then.
author=Fallen-Griever
Might as well remove all my reviews now.

Death to negative reviews; long live badly written, positive reviews!


Wow. You're taking what WIP said completely wrong dude. Stop being an obnoxious moron.
calunio
I've said it a few times, I'll say it again: I like the site just the way it is, and though changes are often welcome, I have no complaints. I don't see anything wrong, or broken, or needing to be changed.