RMN IN THE NEW YEAR
Posts
There's only so much that I can contribute to this conversation, as I haven't been part of the community at all. I've been lurking around for around a year, though I only made an account last night. However, just by reading this thread, I feel like I have a basic idea of the situation at hand. Soooo I'll try to contribute what I can.
In my opinion, a review (Or anything along the lines of speaking about someone's work) should be a work of creative criticism. I find that people often mistake 'criticism' for 'insult the work to your heart's content'. Criticism should be helpful and 'positive'. Even when remaining positive, it is possible to draw attention to the negatives, you just don't be a jerk about it. You don't just say "This game sucks", and leave it at that. Explain why features are lacking (Specifics are wonderful) and how they can be improved on.
I don't know, that's just how I see it. It's hard to measure if a game is "good" or not, because people have different tastes in games. I myself am not a huge fan of first person shooters or fighters. Sure, they're fun for a while, but I get bored of them quickly. I prefer RPGs (Such as Persona and Golden Sun) and games that require strategical thinking. Someone else might be the exact opposite, and see RPGs as being long, boring, and stupid. It's all personal preference.
So, tl;dr, be creative when criticizing other peoples work, and be mindful of what other people think.
In my opinion, a review (Or anything along the lines of speaking about someone's work) should be a work of creative criticism. I find that people often mistake 'criticism' for 'insult the work to your heart's content'. Criticism should be helpful and 'positive'. Even when remaining positive, it is possible to draw attention to the negatives, you just don't be a jerk about it. You don't just say "This game sucks", and leave it at that. Explain why features are lacking (Specifics are wonderful) and how they can be improved on.
I don't know, that's just how I see it. It's hard to measure if a game is "good" or not, because people have different tastes in games. I myself am not a huge fan of first person shooters or fighters. Sure, they're fun for a while, but I get bored of them quickly. I prefer RPGs (Such as Persona and Golden Sun) and games that require strategical thinking. Someone else might be the exact opposite, and see RPGs as being long, boring, and stupid. It's all personal preference.
So, tl;dr, be creative when criticizing other peoples work, and be mindful of what other people think.
And who are you?
I'm just kidding
This is actually a very good look at it and I think everyone should do it
I'm just kidding
This is actually a very good look at it and I think everyone should do it
author=Scarvy
There's only so much that I can contribute to this conversation, as I haven't been part of the community at all. I've been lurking around for around a year, though I only made an account last night. However, just by reading this thread, I feel like I have a basic idea of the situation at hand. Soooo I'll try to contribute what I can.
In my opinion, a review (Or anything along the lines of speaking about someone's work) should be a work of creative criticism. I find that people often mistake 'criticism' for 'insult the work to your heart's content'. Criticism should be helpful and 'positive'. Even when remaining positive, it is possible to draw attention to the negatives, you just don't be a jerk about it. You don't just say "This game sucks", and leave it at that. Explain why features are lacking (Specifics are wonderful) and how they can be improved on.
I don't know, that's just how I see it. It's hard to measure if a game is "good" or not, because people have different tastes in games. I myself am not a huge fan of first person shooters or fighters. Sure, they're fun for a while, but I get bored of them quickly. I prefer RPGs (Such as Persona and Golden Sun) and games that require strategical thinking. Someone else might be the exact opposite, and see RPGs as being long, boring, and stupid. It's all personal preference.
So, tl;dr, be creative when criticizing other peoples work, and be mindful of what other people think.
Shooting games require no thinking?
please, pleaaase don't quote a huge block of text with a one sentence rebuttal.
actually don't quote large blocks of text, period.
But I agree, shooters require thinking.
actually don't quote large blocks of text, period.
But I agree, shooters require thinking.
author=Chairmandrekauthor=ScarvyShooting games require no thinking?
I don't know, that's just how I see it. It's hard to measure if a game is "good" or not, because people have different tastes in games. I myself am not a huge fan of first person shooters or fighters. Sure, they're fun for a while, but I get bored of them quickly. I prefer RPGs (Such as Persona and Golden Sun) and games that require strategical thinking. Someone else might be the exact opposite, and see RPGs as being long, boring, and stupid. It's all personal preference.
So, tl;dr, be creative when criticizing other peoples work, and be mindful of what other people think.
I dare you to try button smashing in Mortal Kombat. It won't work.
sweepkick
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fighting games is lame.
which mortal kombat was it that has quan-chi? or something and he had telestomp. its buttons were so simple and you could pretty much smash anyone and everything with it...just about.
MK got old, fast
which mortal kombat was it that has quan-chi? or something and he had telestomp. its buttons were so simple and you could pretty much smash anyone and everything with it...just about.
MK got old, fast
Pfft, I wasn't saying that shooting and fighting games don't require thinking. I should've been more specific and said "Strategy games", such as RTSs. My bad.
And trust me, I have tried button mashing in Mortal Kombat. Never ends well.
And trust me, I have tried button mashing in Mortal Kombat. Never ends well.
author=InfectionFiles
fighting games is lame.
which mortal kombat was it that has quan-chi? or something and he had telestomp. its buttons were so simple and you could pretty much smash anyone and everything with it...just about.
MK got old, fast
If you didn't know where the guard button was, and didn't attack backm then yes. Otherwise, NO!
Street Fighter is a rehash series, that uses almost all the same moves from day one so you can button mash.
Tekken:YES.
SC:IS A HELL YES!
Guilty Gear: Not sure about.
FF:HEll yes!
Tekke
author=InfectionFiles
fighting games is lame.
which mortal kombat was it that has quan-chi? or something and he had telestomp. its buttons were so simple and you could pretty much smash anyone and everything with it...just about.
MK got old, fast
If you didn't know where the guard button was, and didn't attack backm then yes. Otherwise, NO!
Street Fighter is a rehash series, that uses almost all the same moves from day one so you can button mash.
Tekken:YES.
SC:IS A HELL YES!
Guilty Gear: Not sure about.
FF:HEll yes!
Tekke
author=Scarvy
Pfft, I wasn't saying that shooting and fighting games don't require thinking. I should've been more specific and said "Strategy games", such as RTSs. My bad.
And trust me, I have tried button mashing in Mortal Kombat. Never ends well.
Now if were talking Japanese fighting games...
Oh wow, I changed the direction of the conversation completely. Don't I feel special.
Shouldn't we, I don't know, stay on the general topic that this thread was intended for? I don't know, not sure how strict this place is with enforcing that kind of stuff. Plus my inner admin is kicking in.
Shouldn't we, I don't know, stay on the general topic that this thread was intended for? I don't know, not sure how strict this place is with enforcing that kind of stuff. Plus my inner admin is kicking in.
Every topic at this site gets derailed at some point.
don't worry about it
don't worry about it
















