RPG MAKER 2003 HELP :X
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Hey every1, im new here and need some help. I want my project set up so that when you play the game, map names will pop up on the top of the screen when you change maps. sorta like the newer pokemon games just in rpg maker 2003. I'd really appreciate some help please and thank you!
Make a event, Preferably a player touch one. Go to message display when on the event page and click on top. Then go to message and type in the name of the map.
When you walk to the map you want to name, it should appear at the top of the screen.
When you walk to the map you want to name, it should appear at the top of the screen.
If you want a nicer-looking method:
1.) Create an image in Paint or Photoshop with the name of your map
2.) Import that image into your game as a picture
3.) Make an event on your map that runs as a parallel process triggered by a switch called DISPLAY_TITLE. In the action block of that event, have the player wait for 5 seconds, fade the title image in and out, and then end the player's wait. At the end of the event, turn the switch DISPLAY_TITLE off. You'll need one of these events on each map you want the title to display on.
4.) In every single one of your teleport events, turn DISPLAY_TITLE back on (or, if you're wise, call a common event that does it)
Happy eventing.
1.) Create an image in Paint or Photoshop with the name of your map
2.) Import that image into your game as a picture
3.) Make an event on your map that runs as a parallel process triggered by a switch called DISPLAY_TITLE. In the action block of that event, have the player wait for 5 seconds, fade the title image in and out, and then end the player's wait. At the end of the event, turn the switch DISPLAY_TITLE off. You'll need one of these events on each map you want the title to display on.
4.) In every single one of your teleport events, turn DISPLAY_TITLE back on (or, if you're wise, call a common event that does it)
Happy eventing.
You could also combine the two. Show the map name with a slow scroll in a Parallel event allowing events to continue with the message forced to the top and no message window. You can add a picture behind it as well and add animations as desired.
Events lock the player always unless the event running the commands is on a Parallel Process page. Then and only then will the player be free to move until a command that locks the player is executed (such as a normal Show Message).
Events lock the player always unless the event running the commands is on a Parallel Process page. Then and only then will the player be free to move until a command that locks the player is executed (such as a normal Show Message).
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