OKAY, I NEED MORE HELP..

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Could anyone give me any ideas on how I can make a good game?
I often try and make it really good, but then I go "How exactly do i make this NPC Dissapear?"
or..
"Okay, This NPC has given me a item, I want it to stop giving me it this item now".

and, Is there a way to make tiles that you can jump over?

For example:
http://images1.wikia.nocookie.net/__cb20100213044250/goldensun/images/3/3d/MercuryLighthousePuzzle2.png Please ignore the fact that this isn't RPG Maker, but Please take a look, As you can see, there is tiles in the water, Is it possible to make tiles in RPG Maker 2000 that allow you to jump across to the next one?


author=Draglems1
Could anyone give me any ideas on how I can make a good game?
I often try and make it really good, but then I go "How exactly do i make this NPC Dissapear?"
or..
"Okay, This NPC has given me a item, I want it to stop giving me it this item now".

and, Is there a way to make tiles that you can jump over?

For example:
http://images1.wikia.nocookie.net/__cb20100213044250/goldensun/images/3/3d/MercuryLighthousePuzzle2.png Please ignore the fact that this isn't RPG Maker, but Please take a look, As you can see, there is tiles in the water, Is it possible to make tiles in RPG Maker 2000 that allow you to jump across to the next one?



You need to learn as you go along. Each time you encounter something that gets you stuck, learn how to do it and then you can do that thing (and many more things related to that) forever.

SWITCHES are what you need to learn first (and will help with the first two things you mentioned and a lot more), they're the bread & butter of making an RM game work. Luckily, there are plenty of awesome tutorials on this site.

http://rpgmaker.net/search/?query=switches

A simple example - If you have a treasure chest event that gives your player a sword when you "open" it - You have an event page with the "give sword" or whatever code on it, then after that you want to use a SWITCH in the event code to change the code for the treasure chest event so that next time your player tries to use the chest it simply tells them that it's empty and gives them nothing.

Anyway, go read the tutorials! (Also, RPGmaker's own Help file is actually very helpful for clarifying features and finding out what things do)
What is there to bump? The answer has been given.
gj acknowledging that someone tried to help you out

okay send me your game and i'll make it all for you
Hello. I have been a developer of things for over one month. Please view my "game making tutorial" as I feel it will answer many of your questions.

Pages: 1