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FAN GAMES -- THE GOLDEN RULE

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I've been thinking a lot about fan games lately and I would just like to remind everybody of one very important point.

Can your fangame be understood by people who have not seen the source material?

Thank you for your time.
-Billwilliams, Anime Hating Heretic.
I don't think the answer to that determine whether it's a good game or not.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
That's not a point, it's a question.

Usually the answer is probably "no". But not always. The Final Fantasy MUD I help run works fine if you have never played the source games, because it isn't a sequel, it's a recreation of the source games in an online multiplayer format.
Craze
why would i heal when i could equip a morningstar
15170
I played Phoenix Wright: Justice for All before I played the original game and I understood everything just fine, even if I was missing out on some background. Same with only playing the Shadow Hearts 2: Covenant in the SH series, or FFX-2 before FFX.

Basically, with good writing your argument is void!
did you make this because of chairmandrek's megaman game?
author=Craze
I played Phoenix Wright: Justice for All before I played the original game and I understood everything just fine, even if I was missing out on some background. Same with only playing the Shadow Hearts 2: Covenant in the SH series, or FFX-2 before FFX.

Basically, with good writing your argument is void!

Those aren't fangames though. They are Officailly Licensed Products (and in some cases not even licensed. I think. I don't know)


A proper fangame really shouldn't be properly understood by people not familiar with the source material. If I play... say... Balle for Yavin without knowing anything about Star Wars. I probably wouldn't get it. I might still enjoy it if I liked space battles though... But I can't imagine liking space battles and not knowing anything about Star Wars...
author=Billwilliams
I've been thinking a lot about fan games lately and I would just like to remind everybody of one very important point.

Can your fangame be understood by people who have not seen the source material?

Thank you for your time.
-Billwilliams, Anime Hating Heretic.

I don't really think it's necessary for them to see the source material if your fangame is a side story and totally independent from the source material, but spiritually related anyway. Unless you're making a fan-made sequel of some sorts or something. Final Fantasy would be a good example of the former point I've brought up.

Of course it would be good if the players do understand the source material, but it isn't really necessary.
YDS
member of the bull moose party
2516
I am making a fangame, and I think it is pretty self-explanatory.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I think as long as the developer keeps in mind that fans won't be the only people playing the game, that he should implement some backstory, and storyline.
Y'know, to help the player understand things better, or feel more connected to the characters.
That way people might get into -insert anime/game series- after playing the fangame.
Hmm....
Good fangames fills up incomplete games, or give them continuity on some aspect, such as story or gameplay, and without detracting from the game's feeling. Bad fangames try to poorly mimicize already existant parts of said game, ofter making them poorly, using lower quality EVERYTHING (Such as MP3 to MIDI, wich isn't really a problem, alone. But together with your standart fangameish gameplay and story... Ugh.), trying to recreate unsuccessfully EVERYTHING from the game. Bad fangames are snowballs thrown by newb game "designers" (Because you can't call yourself a game designer until you've got at least a very little ammount of knowledge, not just downloaded RPGmaker to your computer). I love fangames. They're fun. Final Fantasy fangames are especially fun, tough unbalanced most times, imo. But... People just go "My FFX-2 CD broke. I'm gonna make a 2D remake to play it!" And, just... Ack.

....so, back to the topic, depending for what the fangame is supposed to do, it doesn't need to be understood by people who have not seen the source material.



...All that in my humble opinion.
Like the Vice city and the prequel Vice city stories. They don't explain what's going on there, but they don't need to.
LEECH
who am i and how did i get in here
2599
Im making a pokemon fan game, and its pretty much the same as a normal pokemon game. But with less OMG EVERYTHING IS SO HAPPY kinda thing that japan likes to do.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
GTA is a really open ended storyline with fluctuating characters.
Just like the FF games, not all of them are connected, only certain things are taken from each one and implemented into the next.

If a fangame is only loosely based on the world and characters, and for the most part is original, then I think it would be enjoyed by those who know about said material, and those who don't.
Its games (like Joseph said) that try to copy everything from the game/anime and then it just comes off bad.
Because besides curiosity, why would someone play a fan made game over the real thing?
So it does the traditional pokemon theme? Take 3 steps, battle, take 3 more steps, battle the same monster, step 4 times, battle a different monster, step 3 times, face the previous monster, step 3 times, rehash monster. Gain a badge, you can't use a pokemon above a lvl without another badge, get 8 badges, fight the TEAM of the game, beat whatever pokemon the TEAM revived/awakened/created, beat Elite 4. Get unskippable credits, play after credits for useless extras, and make 2 versions. Then, combine the 2 versions in ne version with longer extras after the credits but still mostly pointless?


If you did all that, I have no idea if that's good or not.
author=InfectionFiles
GTA is a really open ended storyline with fluctuating characters.
Just like the FF games, not all of them are connected, only certain things are taken from each one and implemented into the next.

If a fangame is only loosely based on the world and characters, and for the most part is original, then I think it would be enjoyed by those who know about said material, and those who don't.
Its games (like Joseph said) that try to copy everything from the game/anime and then it just comes off bad.
Because besides curiosity, why would someone play a fan made game over the real thing?

Vice city, and vice city stories are connected.
When I'm making a fangame, I usually just use the source characters and basic law universe and throw them into a story that could be a potential for it. For example, Advent Cirno is a Touhou+Final Fantasy crossover, everyone who never played Final Fantasy (which is I think impossible right now) might not get the reference and *might* like some aspects of it (like Magiteks/etc.) and those who never played Touhou might just see them as Badass Girls or something.

I think it depends. Hetalia is based on WW2 History so you really don't need to look at Hetalia to understand wtf is going except that they're the personification of that country.

But yeah.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
My game is very directed at fans, but I have tried to explain some aspects. You'd probably miss a lot of references and referrals if you haven't played FF before because of how it was written.

But, totally individual storyline, so...
The thought I was originally trying to get across here was that people should be careful not to narrow their audience too much. Fangames are at the biggest risk of this, since people can fall into the trap of focusing too much on making a perfect game for a very small target audience.

You have to watch your information flow. Don't just assume the player knows something but other the hand babying them too much with really basic tutorials is also not desired. It's a balancing act and although you'll never get it just right, put some thought into it.
I hope I pulled it off pretty well with my fan game.
In my view, it's fairly independent since the mission is not directly connected to the events in earlier games.
Most can be understood on its own. References at most would be lost though.
If the overall series' story isn't understood, I hope the short summary fills it in.

But it's kinda hard to tell since all friends that have tried it are familiar with the series and I haven't received much response from elsewhere.
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