SPHERE RPG- POSSIBLE?
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Hello!
Now my question here is to the extent of Sphere's capabilities with some key features for an rpg. This is my first time using sphere and I wanted to try and create a small demo for a much larger game I hope to make.
This game will need some map-altering triggers. Such as a trigger that changes a door so that it sends you to a different map, or alters the map it was previously on(and I'm not sure I could figure out how to alter a map mid-game anyway)
Also, npc combat, "cut scenes"*, and companion characters.
is any of this possible on sphere?
also, recommendations for a tileset?(fantasy rpg game)
(excuse any mistakes, english is not my first or second language, and my friend did the best he could to fix my words)
Now my question here is to the extent of Sphere's capabilities with some key features for an rpg. This is my first time using sphere and I wanted to try and create a small demo for a much larger game I hope to make.
This game will need some map-altering triggers. Such as a trigger that changes a door so that it sends you to a different map, or alters the map it was previously on(and I'm not sure I could figure out how to alter a map mid-game anyway)
Also, npc combat, "cut scenes"*, and companion characters.
is any of this possible on sphere?
also, recommendations for a tileset?(fantasy rpg game)
(excuse any mistakes, english is not my first or second language, and my friend did the best he could to fix my words)
I am pretty sure that Sphere would be capable of these things, but I haven't the slightest clue why you would want to use it. You would get much quicker results with RPG Maker 2003, or, if you're willing to out a few bucks for a quality maker, RPG Maker VX.
If you really have your heart set on Sphere, though, you might try the official Sphere documentation: http://spheredev.org/wiki/Main_Page
If you really have your heart set on Sphere, though, you might try the official Sphere documentation: http://spheredev.org/wiki/Main_Page
Sphere is completely capable of that, but most people here wouldn't want you to use it because it takes a lot of time and skill with programming.
IMO it's the best engine for an ARPG like this: Blockman, but it was not easy. Not even the slightest.
But if all you're making is a classic RPG and you don't like to focus on how games are made then use RPG Maker. I find it a good introduction tool for game design in general.
Edit: To clarify, everything 2D is possible in Sphere. Even mild 3D things, too. I can't think of anything that can't be done (2d). Granted most things take more time and programming than other things. Also as far a scripting goes Ruby is a slower-parsed language that JS, so certain coded effects like water ripples are plausible in a Sphere game.
IMO it's the best engine for an ARPG like this: Blockman, but it was not easy. Not even the slightest.
But if all you're making is a classic RPG and you don't like to focus on how games are made then use RPG Maker. I find it a good introduction tool for game design in general.
Edit: To clarify, everything 2D is possible in Sphere. Even mild 3D things, too. I can't think of anything that can't be done (2d). Granted most things take more time and programming than other things. Also as far a scripting goes Ruby is a slower-parsed language that JS, so certain coded effects like water ripples are plausible in a Sphere game.
Sphere is a better engine that is rm2k,xp and vx combined. But like Radnen said you have to learn the basics of programing in order to do something in it. If you are interested in working on it I recommend you learn how to program first.
author=Bandito
Sphere is a better engine that is rm2k,xp and vx combined. But like Radnen said you have to learn the basics of programing in order to do something in it. If you are interested in working on it I recommend you learn how to program first.
In that regard, Sphere does make a great learning tool. I mean JS is an extremely easy programming language to learn. What won't be so easy is the Sphere API (or the functions that make Sphere games go - kinda like the things you point-and-click on in RM, except without the pointing... and clicking).
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