YANFLY ENGINE MELODY CAUSES HELLACIOUS LAG ON MY MACHINE

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Max McGee
with sorrow down past the fence
9159
Technical question. Goes to RPG making (what version of Yanfly I should use essentially) though.

My machine is a Gateway laptop that I bought in late 2009, so it is a little over a year old. It is running Windows 7. It is relatively healthy for its age, I think. In general, it's not running great, but not terrible. In terms of its specs, it is nothing amazing, but I don't think it's terrible, either. Here are the specifics:

* 2.10 Ghz Dual-Core Processor
* 4.00 GB RAM (3.75 GB Usable)
* ATI Radeon HD 3200 Graphics Card (I don't think this is very good for gaming, but then again, VX is not Crysis)
* I honestly don't know what other specs might be relevant, or I'd list them.

When I run the demo of Yanfly Engine Melody (1.00m) just now the lag is absolutely hellacious. Like, unplayable. I was kind of unsurprised because that is pushing an AWFUL lot of scripts through VX, all of them with graphical components. However, even when I was making my own test game with bits and pieces of BEM/YEM back in the middle of last year, the lag was still pretty atrocious even with only a few of the scripts running. I'm trying to figure out what is going on here. Is this my computer? If so, is it a hardware or software problem? Is the fault with RMVX? Or is YEM just really lag prone? I'm going to try rebooting, naturally, but I don't expect I'll see a significant performance increase: I rarely do, just from restarting.

Is this normal? Has anyone else experienced problems like this? For anyone who has YEM running lag free, how good is your computer? I don't think my middle of the road computer should be having this much trouble with what amounts to something about as resource intensive as Super Nintendo or PS1 game...should it?

Thanks.
I run VX with YEM on my old 2006 factory default Thinkpad with Windows XP. The YEM (1.00m) demo runs smoothly for me, although there's a tiny bit of lag when combined with other scripts I'm using in my actual project. Nothing like the lag you describe, though.

Perhaps a Windows 7 issue? I have no basis for this assumption aside from the other complaints I've heard.
Max McGee
with sorrow down past the fence
9159
To clarify, my lag occurs only in the battles: the frontview one seems the least laggy, with the other three being tied for most. (I don't think the battle type has any effect.)
I experienced some lag in battles when using some particularly image-heavy skills coupled with many melodies.
But nothing below 50-55 FPS.
I'm using frontview as well.
I'd be interested to see if it lags for me - can you send me a link to a project file that lags for you?
Max McGee
with sorrow down past the fence
9159
Her stuff doesn't work for me with all of my other scripts, but we need to thank Yanfly, because once someone posted her battle engine here there were a lot more VX games.
Sailerius
did someone say angels
3214
I have the same issue, but with 6 gigs of RAM and a 2.80 GHz quad-core processor. The standard demo and any game running the script lags terribly for me.
author=ShortStar
Her stuff doesn't work for me with all of my other scripts, but we need to thank Yanfly, because once someone posted her battle engine here there were a lot more VX games.

Yanfly is a dude, dude.

Also, to the people having lag, are you running in 32 or 64 bit by chance?

Edit: OS wise.
Sailerius
did someone say angels
3214
author=Emirpoen
author=ShortStar
Her stuff doesn't work for me with all of my other scripts, but we need to thank Yanfly, because once someone posted her battle engine here there were a lot more VX games.
Yanfly is a dude, dude.

Also, to the people having lag, are you running in 32 or 64 bit by chance?

Edit: OS wise.

64-bit Windows 7.
2 things I wish to bring up for discussion.

1) IIRC, RMVX, and RM's before it are software rendered, thus, your graphics card is trivial.
2) RPG Maker's support for 64 bit OS's are crap, again, If memory serves me well.

Edit:oh, and if you folks could also specify what kind of processor you have, that might help to.
That is odd though since YEM works perfectly fine in Windows ME (old pc) O_o
Though maybe you have programs running? I know photoshop does wonders in making RPGMaker useless whenever I play test.
Background processes may have a hand in the issue as well. you folks may wanna examine everything else you have running.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Windows ME

ME-tan~! (っ´ω`)っ

I know photoshop does wonders in making RPGMaker useless whenever I play test.

Photoshop pretty much kills anything that requires any decent amount of CPU power and/or RAM. RMVX is just more adversely affected than others because it's already pretty inefficient in its ways as it is.

As for the actual lag, animated monsters seem to cause me plenty of headaches whenever I play the YEM demo on my computer with Windows XP Pro SP3, 2.66GHz Pentium 4, and 1GB of DDR RAM. ;(
Max McGee
with sorrow down past the fence
9159
64 Bit Windows 7.

I'm slightly relived I'm not the only one: my game is emptyview in any case. That seems to suffer from less lag.
Couldn't get any of them to lag for me; Windows 7, 64bit.

Will try on my laptop instead of my gaming PC later - while your video card has basically no bearing on VX's performance, processor and memory can.
author=KingArthur
Windows ME
ME-tan~! (っ´ω`)っ

I know photoshop does wonders in making RPGMaker useless whenever I play test.
Photoshop pretty much kills anything that requires any decent amount of CPU power and/or RAM. RMVX is just more adversely affected than others because it's already pretty inefficient in its ways as it is.

As for the actual lag, animated monsters seem to cause me plenty of headaches whenever I play the YEM demo on my computer with Windows XP Pro SP3, 2.66GHz Pentium 4, and 1GB of DDR RAM. ;(

I'm dying to know what else you have running in the background, not to mention how many tabs you have open in whatever web browser you happen to be using

author=ShortStar
Her stuff doesn't work for me with all of my other scripts, but we need to thank Yanfly, because once someone posted her battle engine here there were a lot more VX games.

Could you please repeat that in ENGLISH, not GIBBERISH please? also, specs would help.

Edit:
while your video card has basically no bearing on VX's performance, processor and memory can.

This.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=ShortStar
Her stuff doesn't work for me with all of my other scripts, but we need to thank Yanfly, because once someone posted her battle engine here there were a lot more VX games.

god damn it yanfly is a man he may cook and clean but ajkhsfjhafhdfndj
HEY! I thought Yanfly was a chick for the longest time too, because PEOPLE KEPT REFERRING TO HIM AS A "WIFE" IN IRC.

Anywho, I didn't experience undo lag with any of the battle modes.

Intel Core 2 Duo @ 2.8GHz, 3.48 GB RAM, XP SP3
I have a lot of programs running in the background, including Opera with 5 tabs opened and Firefox with 2 tabs.

EDIT:
There were a few times in the battle when it appeared to hang, but then I noticed that a scheduled virus scan started automatically. But even with that running there wasn't any lag (just three random pauses that each lasted a few seconds).
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