HELP WITH MAP

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YDS
member of the bull moose party
2516
I think you mean this:


anyways, Id suggest you start by making the houses bigger, then, randomize all the natural stuff (plants trees ect) to give it a more natural look.
If this is a forest town then add random water somewhere.

(Edit: Drek you're no longer on the Adventure of Wind team. It's ONLY my and Ricks game now.)

Oh, the flowers aren't in a pattern, and there are 3 trees randomly lined up at the bottom.
author=jakandsig
If this is a forest town then add random water somewhere.

(Edit: Drek you're no longer on the Adventure of Wind team. It's ONLY my and Ricks game now.)

Oh, the flowers aren't in a pattern, and there are 3 trees randomly lined up at the bottom.

Your suggestions are invalid. There is water in the town. The flowers are supposed to be WILD if I put them in a pattern it will not be accepted.
author=Emirpoen
I think you mean this:

anyways, Id suggest you start by making the houses bigger, then, randomize all the natural stuff (plants trees ect) to give it a more natural look.

There are big houses, are you saying make them ALL big? Oh, and randomize how?

edit:WAIT A MINUTE. You can't kick me out! I made most the game!
author=jakandsig
If this is a forest town then add random water somewhere.

(Edit: Drek you're no longer on the Adventure of Wind team. It's ONLY my and Ricks game now.)

Oh, the flowers aren't in a pattern, and there are 3 trees randomly lined up at the bottom.

1) Water would be nice, but that wouldnt really solve the issue.
2) The flowers would only have to be in a pattern if they were planted. Nature tends to be more chaotic in its designs.
3)Yes there are 3 trees there, but I doubt thats random.

Edit: as in more than 3 tiles for the walls and 3 tiles for the roof. play a VX game or look at some VX maps and youll see what I mean.
Randomize as in make it so there is no real pattern to it.
author=Emirpoen
author=jakandsig
If this is a forest town then add random water somewhere.

(Edit: Drek you're no longer on the Adventure of Wind team. It's ONLY my and Ricks game now.)

Oh, the flowers aren't in a pattern, and there are 3 trees randomly lined up at the bottom.
1) Water would be nice, but that wouldnt really solve the issue.
2) The flowers would only have to be in a pattern if they were planted. Nature tends to be more chaotic in its designs.
3)Yes there are 3 trees there, but I doubt thats random.

There's a random patch of grass bottom left, the grass it to bland, The leafs(?) Are randomly put in place. At least they are next to trees, perhaps add a dirt path.

(Actually, we remade most the game last week.)
author=Emirpoen
author=jakandsig
If this is a forest town then add random water somewhere.

(Edit: Drek you're no longer on the Adventure of Wind team. It's ONLY my and Ricks game now.)

Oh, the flowers aren't in a pattern, and there are 3 trees randomly lined up at the bottom.
1) Water would be nice, but that wouldnt really solve the issue.
2) The flowers would only have to be in a pattern if they were planted. Nature tends to be more chaotic in its designs.
3)Yes there are 3 trees there, but I doubt thats random.

Edit: as in more than 3 tiles for the walls and 3 tiles for the roof. play a VX game or look at some VX maps and youll see what I mean.
Randomize as in make it so there is no real pattern to it.


I don't see the pattern that you are speaking of, point it out please.
Is 3 tiles bad?
The ones I play this game looks better than.


better than this? Sorry kid, your maps have a long way to go before they can compete with this. If you cant drop your ego and ponder the issue from a different perspective, theres really no point in me trying to help you. That being the case, I'm outta this one.
He is using VX though so his games will look more colorful. In fact, switch to XP all together and most your problems will be solved.
Max McGee
with sorrow down past the fence
9159
The above screenshot is from a VX game.
Didn't I already attempt to help you?


Emirpoen is trying to say make the houses bigger(not huge)just bigger
Yes, a river would be nice and all(river= more plants)make sure there's a bridge if you cut it
through the map horizontally(1 will do fine)
Have something to distinguish the houses besides location!Um, windows
The 4 trees around the elder lady's house sucks to be frank, do something about it!
Maybe add some paths?(hint:it'll look better if it's not just a straight path)
reference:



add a bit more to the path! put a few extra tiles!

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I don't even know where to start. This is like if someone asked for home decorating advice, and their house was burning down. Oh well, I guess everyone starts somewhere! Let's see if we can't whip you into shape.

OK, let's start with the houses. Houses are not that small. Jesus. Those houses are unbelievably tiny. Try to make them, uh, house-sized. Those are the size of garden sheds. For an example of better houses, look at.... any RPG.

The grass under the fence is randomly shorter. That makes no sense. Use fence tiles that are transparent underneath so you can put whatever grass you want under them.

You have too much empty space in between the houses. Making them bigger should help with that, but it probably won't fix it entirely. Put things in your town closer together, and fill empty spaces with something interesting.

That old woman's yard is ultra symmetrical and awful. The line of trees in the lower right is also awkward. For buildings symmetry is okay in some cases, but try giving plant life a more natural, sporadic feel.

The piles of... I guess those are dead leaves? They don't really fit. Try some bushes intead.

If you need some inspiration, here's a town I started building a week ago for a friend's game. This is a busy wasteland town called "Dustopia."


And the southern entrance area:


It's not done yet - as you can see the ground is still very bare in a lot of places, I need to find a way to fill it in so it's not all just dirt. There are pretty large sections of plain dirt and that's no good! If I can't solve the problem, I might just condense the town a little. Most of the events are there to make the multiple levels work, but some of them are actually objects - barrels or signs or other objects that I had to put in events because I'd already used all three layers.

Note that not all of this town is actually accessible! The guard tower, the western part of the south entrance map, most of the bridge, and the rusted platform are all inaccessible and are just there to make it look busier. Inaccessible portions of the map are a good way to add life to your town without making it too big to navigate.
A-and before you say something like, "But I'm using only the RTP" - Some RTP references.



Some hints are:
- Holding SHIFT while placing an autotile will place the middle tile. If, however, you hold SHIFT whilst copying a part of the map and then still hold SHIFT when placing the copy, it will remain an exact copy of the tiles used. This helps a lot with wall tiles, grass and cliffage.

- You can use events to overlap trees/ if you don't have enough space on your chipset. Try not to do this too much because too many events on a map will slow it down a lot. That's one of the main problems with VX, imo.

- There are a few mapping tutorials for VX on youtube. Look them up, check them out and experiment.

- The best way to learn your way around mapping in any program is to take a map that you admire from a game you like and try to replicate it. You learn a hell of a lot that way.

Hope this helps you and any other newbies.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, I would give RTP examples if I had any. I stopped using the RTP years before I started making decent maps though. But I think the principles are all the same no matter what tilesets you're using.

And there's nothing keeping you from making MINOR edits to the tileset when you need them, like if the RTP only has a fence with light-green grass beneath it, but you need a fence with a transparent background. That's a really easy edit. (Though I suspect the RTP already has the tile you need.)
Why is that guy red like that?
He doesn't fit the RTP style at all. Perhaps you should use a character generator? or a template?

Just a thought.
author=LockeZ
Yeah, I would give RTP examples if I had any.


There are actually some pretty good examples that come with the installer, that is, if you still have 'em. It's in the "Extras" folder. Try looking for it, Chairmandrek. Back then I always refer to those examples.
author=Ginseng_Tea
Why is that guy red like that?
He doesn't fit the RTP style at all. Perhaps you should use a character generator? or a template?

Just a thought.


What the heck are you talking about?

Also, Technically, I am using a more colorful RTP then the one that originally came in the install.

As for bigger houses. The way the game is shaped, bigger houses would be kind of odd. Of course, I could just put both big and small houses in the game.
author=Chairmandrek
author=Ginseng_Tea
Why is that guy red like that?
He doesn't fit the RTP style at all. Perhaps you should use a character generator? or a template?

Just a thought.
What the heck are you talking about?

Also, Technically, I am using a more colorful RTP then the one that originally came in the install.

As for bigger houses. The way the game is shaped, bigger houses would be kind of odd. Of course, I could just put both big and small houses in the game.
Take the old woman, for instance. Between the main character and her, the proportions are way different. The hero looks like something out of the RM2k(3) RTP in terms of proportions. They clash.

and the hero's face is very red. Is he supposed to be a devil/demon?

As for bigger houses... why are you so opposed to the idea? Even merely making the buildings two times bigger would improve the map. Another thing you should consider, though... Elevations will make almost any map look better. Try some.

Same goes for you Locke(Except your map is good as is). Your map would instantly look 200% better with even more elevation in the landscape.
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