THE OTHER KIND OF GAMING

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Max McGee
with sorrow down past the fence
9159
Does anyone who still posts here do any regular or semi-regular tabletop roleplaying? Did you in the past? What games or systems did/do you enjoy?

Tell us about your local gaming group and your weekly/monthly gaming meets!

(Anyone can feel free to move this topic anywhere they think it would be better suited.)
I used to play. I haven't now in a while though I probed a little over Christmas suggestion that maybe I'd start up a monthly or something roleplaying group.

But. Once a roleplayer always a roleplayer.

My favourite game is probably the Swedish Neotech 2, which is a cyberpunk game in the classical style. With corporation and glass and steel and everything painted white combined with the abandoned slums with illegal arms and a lot of shady characters. The reason I love the game is actually the way it handles wounds (apart from the detailed and awesome world of course). There's a bit of a table you look up but the wound systems feels very realistic and very right. (I don't actually know how realistic it is... but it is detailed)

I mean in what other game do you roll some dice and then exclaim with a big smile on your face that the bullet hit an aorta and that there's now blood all over the place! (And that you will faint within a couple of turns and then die of bloodloss in a minute or so)

My shelf has a bunch of RPGs on it. Some of them have never been played. (In the last couple of years I've bought one game per year and I haven't even played for ages!) I own:
Drakar och Demoner -91 (this was my first RPG that I got on my eleventh birthday... You can guess where my teenage years went after that. Hint: It wasn't girls)
GURPS (this I got when I tried to make my own system hoping that a generic system could be used. It has some good stuff but is bogged down by too much bad)
Neotech 2 (I already mentioned this one)
Noir (this is a recent purchase. It takes elements from film noir and puts it in a completely fabricated world filled with a WW2 and mafia and some supernatural elements. I haven't tried it but the system seems very interesting and heavily story-based, you get in-game bonuses for creative descriptions for example and the chapter on social interactions is as long as the chapter on combat)
Mutant - Undergångens Arvtagare (A postapocalyptic game set in the postapocalyptic Sweden. Is known for its numerous mutated animal characters)
World of Darkness (This is a well-known game. I only have the base book since I wanted to see what happened in new world of darkness. I haven't got any of the others (vampire, werewolf) because the game didn't seem that appealing.
Savage Worlds (my most recent game purchase. This game seems to have everything I want in a quick-play game. And where I got GURPS for that game I tried to make. This system actually seems like it would fit pretty well with that old concept. And it is partially the reason I want to get a gaming group going again)

Och and I have
Pokethulhu (sure it's a comedy game but it created one of the most memorable gaming sessions I ever GMed.)

I'm mostly a GM. Usually because I'm the one with the gaming books and the one who bother reading through the books. (I read RPG books for pleasure. That's fucked up).

I also have a strong dislike for Level-based systems. And D&D in particular. I just can't stand that game. For some strange reason. (I've also never had an enjoyable game playing D&D, so that could be part of it)
I do! (if tabletop = pen & paper?)

... at least from time to time. We mostly play swedish roleplaying games, like Drakar och Demoner and Neotech. The former was the swedish eqiuvalent to Dungeons and dragons (with ducks!) but now it is strictly Tolkien/John Bauer/Norse mythology based (which is an awesome setting!). Neotech is basically a subtle sci-fi/cyberpunk game in a very near future; the rules for this game are VERY detailed and realistic (I mean, literally, there's a rule for EVERYTHING, which the makers of the game are generally known for).

We are usually 4-5 guys (out of a possible 12 or so that are into playing pen & paper) each time and it's either me or a guy who lives in stockholm as a gamemaster. I think that I plan too little beforehand when throwing the players into an adventure/scenario, which usually results in too few hints and not enough back-up plan for the players; should they fuck up (and they do!). This is not helped by me trying to make things alot more complicated then they have to be (and my great disgust for pure hack-n'-slash... even if combat usually results in something hilarious especially in neotech).

we sometimes play another swedish game, called Noir. Imagine grimey setting during the first world war, crossed with mystical omnious monoliths and dark cults. It's pretty cool.

I have played a little vampire: the masquerade and dungeons and dragons (they did not impress me but I probably haven't played them enough) but I know my brother has probably tried every single pen & paper roleplaying game known to man.

EDIT:
Damn, Shinan, we've played basically the same games. Neotech is fucking awesome! :)

I also like Mutant, but I played the older version mostly (we got the newer book but stuck to neotech because it's incredible)
I'm a member of my Uni's Tabletop Gaming Society, and participating in a DnD 3.5th as a Dwarf Cleric, who seems to have taken to carrying any and all weapons he can find, whether he can effectively use it or not, giving him a Masterwork Morningstar and Longsword, a H.Mace of Disruption, a Human Bane Dagger, a Shortbow, 3 Greataxes and 4 Heavy XBows. Hopefully he'll survive to the end (3 or 4 games according to my GM)

I personally have the rules for Shadowrun 4th, but I've not yet had a chance to play it. Same goes for Dark Heresy, DnD 4th and the FFd6 game.

As for other forms of Tabletop, I currently have a 1k points Space Ork army, that I'll be upping to 1.5k when I have a spare £70, and I've got a Battleforce Boxset of Tau to start building. Not had a chance to play with my Orks yet, my excuse being that I don't really have anything to carry round just under 100 models in right now.
Strange thing is I enjoy Warhammer and D&D video games but laugh at the idea of the tabletop version (yes I know the Tabletop versions came first) Funnier thing is a have a large collection of Warhammer characters (the ones you have to paint and shit) but I only got them becuase they look cool
Max McGee
with sorrow down past the fence
9159
@Shinan: Never heard of most of those, except for WoD, GURPS, and Savage Worlds, the latter two of which I haven't played.

I also own Pokethulhu. I have never played it. : )

Tabletop and pen and paper are the same. My favorite game is Shadowrun, by the way. I do most of the GMing in my group. More on that later, probably.

Gongo: that is pretty funny.

Also, miniature gaming is more expensive than any drug habit I can think of.
I wanted to give tabletop gaming an honest shot, I really did and it looks a lot of fun; however, the group I've always seen play in college literally looked like a gathering of unwashed sex offenders so I steered clear.
Craze
why would i heal when i could equip a morningstar
15170
Feldschlacht IV
I wanted to give tabletop gaming an honest shot, I really did and it looks a lot of fun; however, the group I've always seen play in college literally looked like a gathering of unwashed sex offenders so I steered clear.


This. Except there was one cute gay guy, but that's a whole 'nother story.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I play with Warhammer Fantasy and Warhammer 40k miniatures and it is quite entertaining!
I also play Magic the Gathering. :B

But yes, miniature hobbies are fucking ridiculous in price compared to most other forms of entertainment.
I only ever played Dungeons and Dragons for little less than a year, then I stopped. I played it with a few of my buddies. That's my only experience with tabletop gaming, though it seems like fun.
Dudesoft
always a dudesoft, never a soft dude.
6309
Closest to tabletop gaming was Magic TCG in highschool, and even then it was a pretty brief foray. GBA took over...
Though I've got plenty of friends who play d&d etc... It just seems like way too much work.
I play chess every now and then. Some Stratego as well.
tardis
is it too late for ironhide facepalm
308
every summer when my old buddies are back in town we get a weekly game going. this year it was a really sweet call of cthulhu campaign one such buddy wrote. had its own modified ruleset and took place in the early 1900s. i played an old racist war vet, except seeing as it was call of cthulhu, he wasn't really a war vet. he completely believed he was, though. he even had crazy PTSD hallucinations when i rolled poorly and incurred sanity damage. appropriately, the other main player was a psychiatrist, so we got a lot of cool roleplaying going that all locked up nicely.

whenever the aforementioned first buddy DMs a game, he likes to get hardcore and moderately AD&D-ish on his players. (for those of you who don't play, AD&D is essentially the DM doing everything he can to fuck you, and you, as the player, doing everything you can to fuck him back. it's a fun little struggle and all the planning and thought about your skills and feats and shit can make for some really good metagame outside the game itself blah blah i digress) this time around, he came up with some really freaky mindfuck creatures for us to do battle with. memorable moments: i killed his first 'boss level' enemy in the first round before it even had a chance to move. Rule of Cool took over and he granted me that totally awesome victory, but bumped all the levels on later encounters up significantly.
totally worth it.

currently, i have been asked to DM a pretty generic fantasy D&D3.5 campaign in the area. i've never DMed regular D&D before, so i'm a bit nervous about it. if it winds up taking off, i might look at getting a super-cheap used netbook to use for ambient campaign-relevant music and note organization, as well as a dice rolling program so i can roll silently without the players knowing.
author=Mr.Nemo
I think that I plan too little beforehand when throwing the players into an adventure/scenario, which usually results in too few hints and not enough back-up plan for the players; should they fuck up (and they do!).


My stock scenario whenever I wasn't well prepared was the "bar brawl". It's a really simple and dumb way to waste a gaming session.

Basically our adventurers come upon a new village (or city, or part of city, or hell, the same old place they've been many times before). They look up the closest inn (or bar or etc etc) and get somewhat settled for a night's rest. HOWEVER. In this inn there are a bunch of weird characters and after a night of drinking, gambling and arguing it all gets out of hand and there's a massive bar brawl. The guardsmen or the police come in breaking up the fight and throwing some guys in the lock up or just beating the shit out of other people.

The next morning the player characters wake up with a hangover and a new bar brawl in their belts. (and possibly some mysterious person or the captain of the guard or someone now has a mission of some sorts for the PCs that I came up with at some time during this bar brawl)


author=Max McGee
Also, miniature gaming is more expensive than any drug habit I can think of.

I have so much unpainted lead around my house... Then I decided I wouldn't buy more (or not a lot more anyway) until I had most of it painted.

I still have a lot of unpainted lead around my house. (I have a Warhammer Fantasy Wood Elf and Empire army, they're both pretty big. I should be able to get a 5000 point army of both. Depending on how much of my stuff is outdated and unusable nowadays. I also have a 40k Imperial Guard army, which is slightly smaller. I could maybe get a 2000 point army if I tried hard enough. Again depending on how much is outdated and unusable nowadays.)



And yes. Neotech is fucking awesome. It's the kind of game where you have a mexican standoff and none of the players want to shoot because if they get hit they're going to die and they really wouldn't want that right now.


Also for beginner roleplayers who want to know sort of what it's about and all that. The podcast Fear The Boot did an introductory series some time ago:
Chapter 1 - An introduction
Chapter 2 - What is an RPG?
Chapter 3 - Why play an RPG?
Chapter 4 - Common objections
Chapter 5 - Getting started
Chapter 6 - The language of RPGs
Chapter 7 - It takes all kinds

It's worth a listen for those who are afraid of the RPG guys who live in the basement.
D&D. e3.5. I was part of a group of five that made up the best RP group I ever had. Perfect storm mix of fucking around trying to ruin the plot while adhering to being IC , using logic, and following the rules+DM *. We wanted to play hard and loose with style. It's hard to describe, we worked on improving sessions for everybody like house rules to improve the game (Evocation magic got banned for a while but it ended up with the rule "Wizards/Sorcerers, don't be a bunch of broken dicks 3.5 wants you to be" **). Or how to improve each other's characters, how they can work better, or just forming batshit insane plans just for kicks ***. We had many TPKs, it was glorious.

All the other groups I played with weren't nearly as fun thanks to idiotic DMs, unfriendly players, too many players, or groups where nobody seemed interested in fun.


* Target of a quest offered cash 'n loot to let him escape. The party was doing the obligatory "we're better than that" speeches (We still have plenty of time with all those buffs, right?) while one guy actually did the math to find out that the offered gold+loot (mostly loot) was worth more than the quest reward and wanted to accept the offer. The DM realized his mistake but made the character in question do a knowledge check. Untrained. To the Barbarian with an INT penalty. He didn't make the check but as he actually did the math the DM ruled that the character of the player who did the math was so pissed that such an awful bribe was offered he got a +2 bonus to all rolls as long as the target was alive/unsubdued.

Then we got back to town and the Barbarian intimidated the reward giver for extra cash!


** Now have a session where everybody is a Wizard/Sorcerer!


*** Oh look archers are shooting at us from across a ravine. Well I guess we better kill them. But how? *throws the Monk across the ravine into an archer*


*edit*
Best way to see if a DM sucks: Ask what happens if you roll a natural 1 on an attack roll. If it is anything worse than "auto miss" the DM is a complete idiot and doesn't grasp the mechanics of the game. I remember one where a Fighter rolled a 1 then 20 and the DM has the character land a critical hit on himself. Never played with that DM again.

*reedit*
Yes I am a total nerd
author=GreatRedSpirit
Best way to see if a DM sucks: Ask what happens if you roll a natural 1 on an attack roll. If it is anything worse than "auto miss" the DM is a complete idiot and doesn't grasp the mechanics of the game.


Actually DM's can make the natural 1 do whatever they wish, as the rules just provide a base for them to work with. However I do agree that if they make it an automatic crit on the person attacking, then they suck in that regard.

A rather amusing story from my GM about Natural 1's springs to mind now. One of his friends who he plays DnD with a lot seemed to roll more Natural 1's that 20's, so they invented a rule JUST for him where if he rolls a Natural 1, he doesn't fail. but instead succeeds in an amusing way.
For an example, he failed an attack row with a crossbow, and ended up unknowingly killing a guy that him and his party were contracted to kill. Que laughter when the party beats their way through all the bad guys just to find their target already dead with a crossbow bolt through him.
author=GreatRedSpirit
*edit*
Best way to see if a DM sucks: Ask what happens if you roll a natural 1 on an attack roll. If it is anything worse than "auto miss" the DM is a complete idiot and doesn't grasp the mechanics of the game. I remember one where a Fighter rolled a 1 then 20 and the DM has the character land a critical hit on himself. Never played with that DM again.


Critical misses are awesome. One particularily memorable moment was one of those Neotech standoffs. The heroes stood in an elevator guns pointing at the door waiting for it to open on the other side stood the other guys doing the exact same thing. Then nothing happened for a while. I don't remember if one of the player failed a cool check or if he decided he'd pull the trigger but the next thing was that he was set to fire his two uzis at point blank range and critically missed. The result? The clips from the guns fell out of the gun, the other guys returned fire, one guy got most of his stomach shot out and the other got mostly flesh wounds in the limbs. The elevator door closed and in it sat two heroes, one most likely dead and the other one bleeding profusely.

It was such an awesome moment that I just couldn't GM it away and let them survive that. (though one of the guys did survive but had to replace a bodypart)
Sorry, let me clarify: A natural 1 should only be an auto miss when making an attack roll in D&D e3.5. Any character that attacks will start getting multiple attacks per round and that should never translate into "Multiple times to commit suicide / throw the awesome sword into a pit of lava / kill a buddy". The DM basically dicks over the player for performing one of their primary actions with an increased chance to fail as they grow stronger. The DM's free to rule as they want as much as I'm free to tell them off (after trying to explain why their ruling is idiotic) and leave.
I've only played Ludo once, By the time I could think and push a button computer games where already common.
I've always played, since the dawn of time. I started with those Steve Jackson games, then with the other Steve Jackson's GURPS, then Tagmar, D&D, AD&D, Vampire, Werewolf, Mage, Changeling, D&D3e, I've made some myself, played them all.

I had a D&D group that lasted from 2000 to 2010... not the same campaign, but the same universe, same rules, some crossovers. It was awesome.
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