LET'S TRY AëDEMPHIA

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Let's start with commenting this LT. It still sounds like you're blowing into the mic. Also, the game audio is sometimes to loud when you talk, making it considerable harder than it should be to hear what you say. If you're talking, assume that what you're saying is more important to hear than the game audio. If the game audio becomes more important than your talking, then of course you shouldn't talk until that changes. So, at any given moment you should either be much louder than the game audio or you shouldn't talk at all.

As for content, I think you're doing fine. You seem intent on showing of every feature, but avoid big time wasters like talking to every single NPC. I think that's the way to go for now.

Anyway, as awesome as this game is, one bad thing became very apparent in this let's try (actually, I think it's a let's play). The "bad" options are very poorly written. It's being an asshole for the sake of being an asshole and in aD&D this is commonly referred to the "stupid evil" alignment. It's also very obvious that the NPCs aren't really written for the bad options. They will have one dialog box worth of reaction and then they go back to behaving as if nothing happened.

Fortunately, I can just pick the more sensible options and ignore the bad options entirely. That is, if the game is ever translated.

I'll be looking forward to the leveling up and the skill acquirement. This game handles it in a fun way.
Creation
An avid lover of Heartache 101
1446
Thanks a lot for the feedback. I'll do my best to avoid blowing in the microphone and will definitely fix the sound issue in the next video.

I'll be covering level up in the next video.
Creation
An avid lover of Heartache 101
1446
Alright, Part 6 is now up. The sound issue is definitely fixed this time around. I think I'm getting better at this, less hesitations and the translations are getting better as well.

The thing is, it's actually more of a Let's Play come to think of it as I've played this part of the game before. It'll become more of a let's try once I reach a certain point in the game which I have yet to explore.

In this sixth video I show what happens when you gain a level and we continue to explore the mountain in our quest to find Arniok.

EDIT: Part 7 is up, we finally meep Arniok.

Part 8 is up, we beat our first boss and return to Erfanan.

Part 9 is up, we do our first sidequest and talk to your first merchant.

Part 10 and 11 are up.

Part 12 is up
Dude that intro video is completeley awesome. I have never seen a rpg maker with animation in it.
Creation
An avid lover of Heartache 101
1446
Yeah, I haven't many either. Sylvanor is pretty talented.

Part 13 is now up, this is the end of Chapter 1 and the beginning of Chapter 2.
I never realized skills had multiple pages when playing the demo. You learn something new every day. Page one seem to have the most important ones though.

Speaking of skills, the bottom-most active skill let's you restore 20% of your max MP for an insignificant amount of stamina in the demo I have. That skill eliminated any MP problem Irzyka had and turned her into a portable inn. Is that skill still as effective?
Creation
An avid lover of Heartache 101
1446
Hmm... not sure. I'll check, I'd instinctively rather spend point in passive skills. I'll look it up and let you know.

Yes, it's there, it's called ''Spiritism''. I just got it as well :-).

Part 14 and 15 are up.
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